looking for a specific build for necro in wvw
Please look at thief or elementalist.
These aren’t the droids you’re looking for.
The only escape you got is the flesh wurm which must be precast and the distance isn’t that far.
Classes that can’t escape. Guardians/Engis/Necros.
(edited by Berullos.6928)
there must be a way to dodge a zerg with this class, cmon every other class in this game besideds swiftness has a way to dodge
guardians can easily escape with teleport from the sword/jump from the greatsword/teleport utility in meditation = dodge.
engineer can easily dodge by using the utility sick oil boot combined with other skills and traits
you should take closely a look in the classes before assuming they can’t.
I have. And while you say they escape they really aren’t reliable as the other classes. Sure you can escape sometimes with them, just like you can sometimes escape with the necro. But most of the time you can easily chase the three classes I listed down.
Btw, guardian you listed need targets. Its not an area cast escape.
Also I’ve rarely met engis who use slick boots. It’s a gadget which people rarely use, 60 second CD and the knockback isn’t that great when engis naturally have tons of knockback. Big Bomb is shorter CD AOE and much more reliable in terms of knockback.
(edited by Berullos.6928)
well we re talking about wvw, those areas are filled with mobs, but yeah I guess this class is the only one who just can not dodge at all
too bad I really wanted to give this class a try in wvw :<
Please do give it a try in WvW. Just don’t think about escaping much.
The AOE potential with a group or defending is unparalleled.
Epidemic can also destroy entire groups. Marks and Wells.
If you’re trying to run from a group, there are a few options but they’re all have pretty similar results. Spectral walk and warhorn 5 for swiftness, blink from wurm at 1200 range. The other side of the equation is slowing down the enemies through the aoe cripple from scepter 2, aoe chill and fear from staff 3 and 5 respectively (try trait II in toughness for improved marks), and cripples from warhorn 5 and plague 3.
Also, if you find yourself running from a zerg in WvW, don’t forget that you can use your Dark Path in DS to jump to random creatures as another form of blink.
Skeleton Mobility Build: http://gw2skills.net/editor/?fQAQJBHhLyoFuxwlAiUAwyUFgH
- Lich Form in and out, 30 seconds of stability.
- Spectral Walk & Locust Swarm with traits, perma-swiftness.
- Unholy Feast, AoE 5 second cripple.
- Consume Conditions, remove all conditions.
- Dark Path, massive gap clearer when used on a mob.
How i engage/ break off in WvW.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I always assumed bunnies and squirrels were put in the game specifically for skills like Dark Path
Best escape is plague form and chain blind, if you know when you are going to lose and start running while you still have at least 50% health.