medi guards..? zerker guards
Guards have almost no soft CC like cripple of chill. Pop wells, pop warhorn 5 if you have it, and kite. Remember dagger 2 can be cast, then you can turn and kite. If you use staff or axe, a lot of those skills can make a difference too as they can be effective while kiting.
If they are hammer/GS like you outline in your post you will need to blow dodges to avoid the big damage, but otherwise lay your damage and kite them through it.
Don’t try to go shot for shot with them, they have heals, blocks and blinds to mitigate a lot of hits. So take advantage if their weaknesses.
Throw wells into trash can if you plan to do something more than ZvZ or strictly organised teamfights all the time.
General hint: Use your cooldowns early. Once they port on you with Judge’s Intervention, don’t wait and instantly port back to your wurm, start kiting. If you know that you’re about to take some serious beating, pop Spectral Armor right away and tank it with DS (you will get another SA once you drop to 50%).
Duels as Power Necro against meditation guards are very quick. They have certain amount of time when they’re truly deadly, if you survive that, you won.
Warhorn is a nice tool against any guard. It not only keeps them crippled, but Wail of Doom will interrupt Shelter heal. Once they drop to around 50%, be ready. Good heal interrupt may force them to panic and waste cooldowns. Make sure that you use Corrupt Boon after they stun break the second time (or on stability) – Contemplation of Purity is direct counter to CB.
In general – get Speed/Traveler runes, kite them around avoiding spikes, building up Life Force. Once their cooldowns are down, obliterate them .
[SALT]Natchniony – Necromancer, EU.
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Guardian skills are powerful but have relatively long cooldowns so you need to play defensively at first. Try to keep poison up to mitigate their passive healing and maintain pressure while kiting until you notice the tempo of their assault start to drop, usually after ~12-15 seconds.
Then it’s time for an aggressive counterattack. Fear chains, well bombs, Lich etc. Guardians are good at simultaneous offense and defense so if they start stalling for time (e.g. kiting, dodging, invulnerability etc.) you know you have them on the ropes. Good luck!
Take Warhorn. When they try to spin2win on you, interrupt them with Doom. When they heal, interrupt with Wail of Doom. All of a sudden they suck big time. The only real danger is if you allow them to go uninterrupted, otherwise its an easy win I’ve found.
Yes, there is little more satisfying than interrupting shelter. Most guards think they have about 4 secs of immunity with that and their elite. But interrupt it and they are in super big trouble.