minion DPS
I’ve done this testing, I’ll get back to you in a second with the numbers I’ve found.
Just so you know how I got the data, and can understand any possible flaws in it, I put my methods below (its late, and after like 5 edits my brain is failing me).
I got the DPS by taking their attack speed and using it with their tooltip damage to get DPS. Tooltip damage is not perfect, it does not include critical hits (which means listed DPS is lower than it will be, by differing amounts according to which minions, as they have different crit chance), however it appears to average Flesh Golem’s attack chain and Bone Fiend’s cripple attack. Attack Speed was done by counting attacks over a time period; 100 seconds when possible, cut short by Shadow Fiend and Flesh Golem who would both kill a Heavy Golem long before 100 seconds.
I’ll look into testing crit chance and crit damage tomorrow to get more accurate estimates.
Bone Minion – attacks every 3.57 seconds – listed damage is 159 – so according to listed damage DPS is 44.5 each.
Bone Fiend – attacks every 3.055 seconds (2 hits per “attack”) – listed damage is 572 – so according to listed damage DPS is 187.
Shadow Fiend – attacks every 1.64 seconds – listed damage is 350 – so according to listed damage DPS is 213.
Flesh Wurm – attacks every 4 seconds – listed damage is 833 – so according to listed damage DPS is 208.
Flesh Golem – attacks every 1.2 seconds – listed damage is 770 – so according to listed damage DPS is 642.
(edited by Bhawb.7408)
Long story short, they’re horrible and not even worth it. Your minions will be dead before they get any hits off on the enemy anyway. A dead minion is a 0 dps minion. Re-roll or go full power, avoid minions like the plague.
Long story short, they’re horrible and not even worth it. Your minions will be dead before they get any hits off on the enemy anyway. A dead minion is a 0 dps minion. Re-roll or go full power, avoid minions like the plague.
You obviously have never played minions to any extent. They hit like trucks. And if you know how to properly play them, you know how to make them land those hits. HP melts off like flame to wax….well except shadow fiend, yeah he won’t ever make it to the target, sorry my dark friend.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
A minionmaster is able to kill the training dummys in LA by himself. Not as fast as an elementalist, but at least he can. Mesmer cannot. Warrior cannot. Minions dps is nice…
…but as others have said, they die. Realy fast.
The tooltip damage is done against a target with 2600 projected armor. By using the ratio of new/old armor (this is because armor is inversed in the damage equation), you can find how much damage the minion can do against, say, a 2000 armor target.
tooltip x (2600)/(2000) = 30% higher than tooltip.
Anyway, the interesting thing about the minions is that their effects are cumulative with each other. So if you run shadow fiend + bone fiend + flesh worm + flesh golem, you can consider their DPS as a total added to your own:
213 + 208 + 187 + 642 =1250 damage per second + player DPS.
Something else worth noting is the damage that bone minions do with their ability, putrid explosion. It has a tooltip of 1592 per explosion. Assuming that, with activation time of 1.5 seconds, and a 1 second delay between the explosions, the effective time to use putrid explosion is 22.5 seconds. Doing some math on this:
1592 damage x 2 / 22.5 seconds = 141.5 DPS
So it is worth considering detonating the bone minions instead of keeping them around, specially if in a group.
Another thing to consider is traits. If you have the trait Training of the Master, then their DPS is increased by 30%, giving the above minion total a nice boost to 1625 damage per second. If you have the recharge boost, this shaves 4 seconds off of the putrid explosion recharge, giving it a new DPS of 172.1, which makes them worthwhile when comparing them to the other minions.
1625 DPS… you have to wonder how many bleeds that is. You can play with the numbers however you want, but against a 2600 armor target, if you have 1,300 malice it is equivalent to 15 stacks of bleeding. Against something more frail like a 2000 armor target, it is 2113 DPS, or 20 stacks of bleeding. That’s pretty good, considering that it only takes 20 trait points to achieve that DPS.
Though if I may ask, can you get the timing on the Blood Fiend as well? I’ve never been good with timing myself.
Long story short, they’re horrible and not even worth it. Your minions will be dead before they get any hits off on the enemy anyway. A dead minion is a 0 dps minion. Re-roll or go full power, avoid minions like the plague.
You obviously have never played minions to any extent. They hit like trucks. And if you know how to properly play them, you know how to make them land those hits. HP melts off like flame to wax….well except shadow fiend, yeah he won’t ever make it to the target, sorry my dark friend.
Long story short, they’re horrible and not even worth it. Your minions will be dead before they get any hits off on the enemy anyway. A dead minion is a 0 dps minion. Re-roll or go full power, avoid minions like the plague.
You obviously have never played minions to any extent. They hit like trucks. And if you know how to properly play them, you know how to make them land those hits. HP melts off like flame to wax….well except shadow fiend, yeah he won’t ever make it to the target, sorry my dark friend.
I’m getting really sick of seeing this tired old video all over the forums. That guy, who plays ranger mostly and admits it, has no idea how to play with minions. Mine never do what he’s showing, also he misinforms what’s going on a good bit. Half of what is complained about is lack of experience with the class. I’ve already posted about it far too many times so I won’t beat that dead horse again.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
If anyone does a thorough comparison of minion DPS to other (necromancer) builds, just make sure you take Training of the Master into account. I don’t know if it makes the difference or not or anything, but a 30% boost seems pretty important.
It’s pretty obvious, and nobody’s impressed.
Thanks for the testing Bhawb!
I did not know that minions don’t share your critical chance.
So minions don’t share your power or precision — do they share any of your stats (besides condition damage)? Maybe critical damage?
This is kind of disturbing… so if your build depends on minions for damage, seems like you should go for full condition stats (or maybe defensive). (I’m talking PvE.. don’t think minion builds work in WvW, don’t know anything about tPvP.)
Long story short, they’re horrible and not even worth it. Your minions will be dead before they get any hits off on the enemy anyway. A dead minion is a 0 dps minion. Re-roll or go full power, avoid minions like the plague.
You obviously have never played minions to any extent. They hit like trucks. And if you know how to properly play them, you know how to make them land those hits. HP melts off like flame to wax….well except shadow fiend, yeah he won’t ever make it to the target, sorry my dark friend.
I’m getting really sick of seeing this tired old video all over the forums. That guy, who plays ranger mostly and admits it, has no idea how to play with minions. Mine never do what he’s showing, also he misinforms what’s going on a good bit. Half of what is complained about is lack of experience with the class. I’ve already posted about it far too many times so I won’t beat that dead horse again.
You’re not the only one, I used minions almost exclusively and I’ve been successful with them. Oh, well if he wants to post a bad video about it than I’ll post my videos.
http://www.twitch.tv/elshagan/videos?kind=past_broadcasts
(Can’t be arsed to find a specific clip or time do note it’s also mostly only tPvP) Oh, well either people hate minions or love them. I’m among those that love them, they could be better for sure (F2 to attack anyone? :P) but they’re not half as bad as people make them out to be. Now I do know what the minions bring you can bring in other ways but then you’d have to consider the downtime for those abilities since they’re not “Passive” once active.
Januk Monkeydoodle: 80 Engi
Knowledge is your friend: 1 of every class for sPvP except Ele.
If anyone does a thorough comparison of minion DPS to other (necromancer) builds, just make sure you take Training of the Master into account. I don’t know if it makes the difference or not or anything, but a 30% boost seems pretty important.
Yes that’s one of the things I was referring to when I said they hit like a truck. But if you plan on running minions as a more solid part of your build other than “summon and blow up” you should be traited for them anyway. And yes the 30% boost makes a massive difference.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
Thanks for the testing Bhawb!
I did not know that minions don’t share your critical chance.
So minions don’t share your power or precision — do they share any of your stats (besides condition damage)? Maybe critical damage?This is kind of disturbing… so if your build depends on minions for damage, seems like you should go for full condition stats (or maybe defensive). (I’m talking PvE.. don’t think minion builds work in WvW, don’t know anything about tPvP.)
Minions don’t share any of your stats. That is why they work great with bunker builds, because similar to BM rangers minions can do high damage (although not the broken levels that they have) while in a tanky build.
Each minion has their own stats, just like a Ranger pet does, except we can’t see them like they do. Bone Minions, for example, have a much lower crit chance than the rest.
And yes, take the 30% damage, which was not included in my listed numbers. That damage is very important in any minion build that is wanting to use them as sources of high damage, as it applies to Putrid Explosion as well, which makes those things hit like trucks.
anyone know whether putrid explosion scales to your stats or is fixed? It’s a minion skill but it’s, in a way, not really the minion doing the damage.
It is still fixed. The only thing that minions do that scale with you is damage from conditions they apply (so if Bone Fiend shoots through a fire field and burns someone, its your condition damage used or Death Nova poison) and the condition duration (you can increase the duration of their conditions).
Putrid Explosion still does a crapload of damage especially when you consider both of them and 30% extra damage.
Minion skills DO NOT, I repeat, DO NOT, scale with any of your stats. Nothing, nada, zip, zilch. The only thing that you would benefit from would be bloodthirst helping out their healing to you if you choose that trait. Other than that, nothing scales. The stats are fixed, which is why a minion master can spec however the hell they want to because it doesn’t matter at all with regards to minions.
1625 dps? That’s horrible. Add that to your own dps and you might peak at 2k dps, which is craptastic. Look, you aren’t going to be dpsing so much as you are going to be trying to keep your minions alive and debuffing the mob. Also, condition damage in pve? Are you stupid. Condition dmg has no use, NONE, in pve. The reason for this is a dead mob is a mob that isn’t killing you. Faster and better dps will bring it down, not playing a game of attrition whittling away at it. There is a reason why it’s zerker or gtfo for the meta game, and why necros aren’t included on that list. Necro dps, in general, is kitten poor unless you run a power/zerker/BiP setup, and even then, you’re on the bottom end of the totem pole for dps. And if you try and bring minions into end game, you’ll be auto kicked. No one wants those things taking away valuable buffs from their team, aside from the fact that when the mob so much as looks at them they die.
Roll Zerker/Power/BiP and stop being bad and bringing your groups down.
Btw golems 3rd attack is 50% stronger than his first 2 in the chain left hand right hand uppercut and every few (20ish) attacks bone fiend and wurm have some kind of weird “crit” for also 50% more damage in pve, so maybe same thing in pvp.
Minion skills DO NOT, I repeat, DO NOT, scale with any of your stats. Nothing, nada, zip, zilch. The only thing that you would benefit from would be bloodthirst helping out their healing to you if you choose that trait. Other than that, nothing scales. The stats are fixed, which is why a minion master can spec however the hell they want to because it doesn’t matter at all with regards to minions.
1625 dps? That’s horrible. Add that to your own dps and you might peak at 2k dps, which is craptastic. Look, you aren’t going to be dpsing so much as you are going to be trying to keep your minions alive and debuffing the mob. Also, condition damage in pve? Are you stupid. Condition dmg has no use, NONE, in pve. The reason for this is a dead mob is a mob that isn’t killing you. Faster and better dps will bring it down, not playing a game of attrition whittling away at it. There is a reason why it’s zerker or gtfo for the meta game, and why necros aren’t included on that list. Necro dps, in general, is kitten poor unless you run a power/zerker/BiP setup, and even then, you’re on the bottom end of the totem pole for dps. And if you try and bring minions into end game, you’ll be auto kicked. No one wants those things taking away valuable buffs from their team, aside from the fact that when the mob so much as looks at them they die.
Roll Zerker/Power/BiP and stop being bad and bringing your groups down.
so what DPS utility skills would you use? I made the OP because I was wondering what our best DPS skills are… BiP is indeed really good, but what else do Necros have that increase our DPS?
Minion skills DO NOT, I repeat, DO NOT, scale with any of your stats. Nothing, nada, zip, zilch. The only thing that you would benefit from would be bloodthirst helping out their healing to you if you choose that trait. Other than that, nothing scales. The stats are fixed, which is why a minion master can spec however the hell they want to because it doesn’t matter at all with regards to minions.
Yet again, the damage that the conditions they apply, and the length of those conditions, are both affected by your stats. That is why with just a little bit of condi duration you can perma cripple someone with Flesh Golem.
so what DPS utility skills would you use? I made the OP because I was wondering what our best DPS skills are… BiP is indeed really good, but what else do Necros have that increase our DPS?
Minions have good sustained DPS, but you shouldn’t use them only for that. Look at their secondary uses and use them for the damage and that.
so what DPS utility skills would you use? I made the OP because I was wondering what our best DPS skills are… BiP is indeed really good, but what else do Necros have that increase our DPS?
Minions have good sustained DPS, but you shouldn’t use them only for that. Look at their secondary uses and use them for the damage and that.
Yeah, that’s true. I abolutely love flesh golem’s charge, but bone fiend and shadow fiend’s secondaries execute so long after you activate. Putrid explosion is cool — when you are fighting a single foe; otherwise, it’s so inconsistent.
However, I’m trying to enhance a Tazza (SEp1) soloing build and what I really need is more DPS for a shorter fight — so I’m looking through all Necro utilities looking for DPS… we actually don’t have many! Your testing has been very helpful!
Key thing about Bone Fiend; it is on the same timing as his auto attack. All his active does is immobilize him for 5 seconds, and give him a buff for the duration that does what it has in the tooltip, so its really up to the timing of his auto attacks.
Since the subject has been brought up, here’s a question that I’ve never really found an answer to;
What is the approximate base Power stat on the Flesh Golem, and would it be worth it to actually get him Might?
Assuming his base Power stat is at a low value, and the reason he does a modest amount of damage is due to his base damage, does this not mean that getting him as much Might as possible is actually very worthwhile?
I’m not exactly sure how much might affects him, because I don’t know what his power is compared to the damage of the skill he uses. That said, I wouldn’t go out of your way to buff your minions at the expense of something. So don’t try to do too much to give your minions buffs, but if you can do it using things that are already available or beneficial to a team then do so. Examples are using combo fields/finishers (this is going to require team help) to buff them, or running with support classes to give them buffs.
Oh, something to note; Spirit Rangers + MM’s = fun. That is a mathematical fact.
If someone has a guardian that would like to test out might stacking, it shouldn’t be too difficult to go to the mist, look at Flesh Golem’s damage, use Guardian staff 4 to give him might, look at it again, compare.
Minion skills DO NOT, I repeat, DO NOT, scale with any of your stats. Nothing, nada, zip, zilch. The only thing that you would benefit from would be bloodthirst helping out their healing to you if you choose that trait. Other than that, nothing scales. The stats are fixed, which is why a minion master can spec however the hell they want to because it doesn’t matter at all with regards to minions.
1625 dps? That’s horrible. Add that to your own dps and you might peak at 2k dps, which is craptastic. Look, you aren’t going to be dpsing so much as you are going to be trying to keep your minions alive and debuffing the mob. Also, condition damage in pve? Are you stupid. Condition dmg has no use, NONE, in pve. The reason for this is a dead mob is a mob that isn’t killing you. Faster and better dps will bring it down, not playing a game of attrition whittling away at it. There is a reason why it’s zerker or gtfo for the meta game, and why necros aren’t included on that list. Necro dps, in general, is kitten poor unless you run a power/zerker/BiP setup, and even then, you’re on the bottom end of the totem pole for dps. And if you try and bring minions into end game, you’ll be auto kicked. No one wants those things taking away valuable buffs from their team, aside from the fact that when the mob so much as looks at them they die.
Roll Zerker/Power/BiP and stop being bad and bringing your groups down.
I like that you’re giving your opinion, but you could stand to be a bit more productive. The fact that Minion damage doesn’t scale with anything could actually be a good thing for a bunker build, as Bhawb suggests. It’s a way to deal damage outside of increasing your power stats. So technically you could make a build that is kinda defensive, focuses on condition damage, and still has a way to deal direct damage to objects, without having to invest into the power stat. Doesn’t that sound wonderful? It does to me! And c’mon, even with the bleed stack limit there is definitely a place for a condition damage character in a team. I agree that it’s useless to bring 4 of them, but bringing one condition damage based character dealing massive amounts of armor-ignoring damage is not a bad thing.
Especially with condidmg increasing with might stacks, you could simply fit it into a team without any problem in PvE.
Gunnar’s Hold
I’m not exactly sure how much might affects him, because I don’t know what his power is compared to the damage of the skill he uses. That said, I wouldn’t go out of your way to buff your minions at the expense of something. So don’t try to do too much to give your minions buffs, but if you can do it using things that are already available or beneficial to a team then do so. Examples are using combo fields/finishers (this is going to require team help) to buff them, or running with support classes to give them buffs.
Oh, something to note; Spirit Rangers + MM’s = fun. That is a mathematical fact.
If someone has a guardian that would like to test out might stacking, it shouldn’t be too difficult to go to the mist, look at Flesh Golem’s damage, use Guardian staff 4 to give him might, look at it again, compare.
If you want free might stacks w/o help while staying full MM buy some embers :P
Those pets spam double and oncasionally tripple fire field and almost immediatly at the start of combat. As long as you can time it right you can get some nice might stacks from 2 bone minion explosions + staff. Toss in some burning from bone fiend and/or flesh wurm.
Also every one says conditions this and conditions that. Don’t forget jagged horrors use bleed. Its not MUCH… but it is there. Just like staff 2 bleed. Heck I don’t try but anytime I’m chaining kills I have a few bleeds+poison+cripple+weakness+vulnerability always on. With some chilled here and there. Thats just the stuff that always sits there. Who else in game applies that many different conditions w/o actually doing anything?
Granted embers are expensive but good at the same time lol
On side note what I wan’t is for all minions to apply something on their attacks. Would make some room for thought process. Increase your own damage, increase your mitigation or further amplify minions with condtion damage and durations.
(edited by HiSaZuL.2843)
If you want free might stacks w/o help while staying full MM buy some embers :P
Those pets spam double and oncasionally tripple fire field and almost immediatly at the start of combat. As long as you can time it right you can get some nice might stacks from 2 bone minion explosions + staff. Toss in some burning from bone fiend and/or flesh wurm.
They’re not useable in dungeons anymore as far as I’m aware. Nor WvW. I remember running around WvW with ~4 Ogre Pet Whistle pets, an Ember and my entourage of Minions. Made for quite the hilarious sight.
As far as Minion DPS goes, assuming the Minions are alive, nearly no other utility in-game is going to beat them in terms of sustained damage. If you’re honestly convinced that the damage output from them is trash, you need a reality check.
Why would someone play MM? I`m asking because I do not understand.
Do you use MM in WvW? If you say you do, then what kind of WvW?
Dungeons? With that “AI” and survability?
PvP?
Solo PvE (whatever that is) ?
I MM in PvP and some PvE. If you don’t understand, go into an sPvP game, find a big group of people and use Flesh Golem charge. It will make you happy on the inside.
Minions works most of the time in sPvP, not all of us are pure Tournament players…Some of us do PvE and WvW in which minions AI is pure garbage.
A minionmaster is able to kill the training dummys in LA by himself. Not as fast as an elementalist, but at least he can. Mesmer cannot. Warrior cannot. Minions dps is nice…
…but as others have said, they die. Realy fast.
For proof, in clerics gear:
A minionmaster is able to kill the training dummys in LA by himself. Not as fast as an elementalist, but at least he can. Mesmer cannot. Warrior cannot. Minions dps is nice…
…but as others have said, they die. Realy fast.
For proof, in clerics gear:
What build do you use? I see a massive amount of healing.
A minionmaster is able to kill the training dummys in LA by himself. Not as fast as an elementalist, but at least he can. Mesmer cannot. Warrior cannot. Minions dps is nice…
…but as others have said, they die. Realy fast.
For proof, in clerics gear:
What build do you use? I see a massive amount of healing.
As I alluded to in the post, I usually run with all cleric’s gear currently (and Spite 15 adds more healing power, although I’m really only taking that for the minion damage in Spite 20). Well of blood, dagger 2, and staff 2 (when necessary) are amazing with a lot of healing power. I find this works especially well in less experienced groups, and it gives me a lot more control over the big picture in most fights than dps-heavy gear would.
I wanted to see if you could still kill the practice golems in LA with minions and a non-dps focused build (hence, the screenshot). Turns out you can (and this is why I bring minions to CoF p1).
A minionmaster is able to kill the training dummys in LA by himself. Not as fast as an elementalist, but at least he can. Mesmer cannot. Warrior cannot. Minions dps is nice…
…but as others have said, they die. Realy fast.
For proof, in clerics gear:
What build do you use? I see a massive amount of healing.
As I alluded to in the post, I usually run with all cleric’s gear currently (and Spite 15 adds more healing power, although I’m really only taking that for the minion damage in Spite 20). Well of blood, dagger 2, and staff 2 (when necessary) are amazing with a lot of healing power. I find this works especially well in less experienced groups, and it gives me a lot more control over the big picture in most fights than dps-heavy gear would.
I wanted to see if you could still kill the practice golems in LA with minions and a non-dps focused build (hence, the screenshot). Turns out you can (and this is why I bring minions to CoF p1).
How is this build in other dungeons and WvW?
A minionmaster is able to kill the training dummys in LA by himself. Not as fast as an elementalist, but at least he can. Mesmer cannot. Warrior cannot. Minions dps is nice…
…but as others have said, they die. Realy fast.
For proof, in clerics gear:
What build do you use? I see a massive amount of healing.
As I alluded to in the post, I usually run with all cleric’s gear currently (and Spite 15 adds more healing power, although I’m really only taking that for the minion damage in Spite 20). Well of blood, dagger 2, and staff 2 (when necessary) are amazing with a lot of healing power. I find this works especially well in less experienced groups, and it gives me a lot more control over the big picture in most fights than dps-heavy gear would.
I wanted to see if you could still kill the practice golems in LA with minions and a non-dps focused build (hence, the screenshot). Turns out you can (and this is why I bring minions to CoF p1).
How is this build in other dungeons and WvW?
There are some dungeons like CoE where minions just won’t work on the boss fights simply due to the ungodly amount of 1 shot boss aoe’s that cover the whole room. Now as for trash mobs, minions can handle nearly any dungeon trash just fine. In WvW, minions aren’t viable when running in zergs, but roaming and most especially camp flipping they are amazing. I suck in wvw I’ll go ahead and admit it, but when I run minions I can flip camps faster than the enemy can get back to it to stop me, so by the time they get back it’s been flipped and I’m long gone and they can’t reflip for another 5 mins due to the NPC immune. As far as roaming, unless you come against a thief (because they cheese with your minions and use them to stealth indefinitely) 1v1 fights, and even sometrimes 1v2 fights aren’t too bad. Even as bad as I am I say I still win 70% of the time. Guardians are so funny to fight as an MM. I have been running mine in hot join pvp for a while now and they do amazing as well, but I don’t think I have the skill to run them in a tourney. It’s all about how well you know your minions and know how to play off their strengths and work around their weaknesses.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
Once upon a time a clever guy over at guildwars2guru created this survey, i do not remember his name. Hope it helps.
Minions are fine in the right situation. PvE without AoE, sPvP vs players with no clue (or no AoE), WvW when roaming vs clueless players.
The problem is, they perform the same in the hands of an expert compared to their performance in the hands of a clueless newb. Summon, attack your target and hope for the best.
Their active abilities are mediocre and cannot compare to full blood utilities; epidemic, BiP, CB, SW are all far, far more powerful than a minion plus weak passive.
However, this game is about your personal experience. IF you’re happy to run with sub-par utility slots, or even if you find them to be on an equal footing with the main necro utilities, more power to you.
PErsonally, I can’t abide the AI.
Long story short, they’re horrible and not even worth it. Your minions will be dead before they get any hits off on the enemy anyway. A dead minion is a 0 dps minion. Re-roll or go full power, avoid minions like the plague.
You obviously have never played minions to any extent. They hit like trucks. And if you know how to properly play them, you know how to make them land those hits. HP melts off like flame to wax….well except shadow fiend, yeah he won’t ever make it to the target, sorry my dark friend.
I’m getting really sick of seeing this tired old video all over the forums. That guy, who plays ranger mostly and admits it, has no idea how to play with minions. Mine never do what he’s showing, also he misinforms what’s going on a good bit. Half of what is complained about is lack of experience with the class. I’ve already posted about it far too many times so I won’t beat that dead horse again.
I use minions a fair bit in sPvP, and for ‘some’ farming spots in PvE. They are the worst pet’s I’ve had in any MMO.
Things like, hit them twice with 1 button, move a bit the ground spot you were on made them buggy and not notice. Oh look there’s a dimple in the ground, there going to walk all the way over there for the next 10 sec, pulling down all them ontop as well. Oh were out of combat and there on 3% life, how sad I’ve either got to drop my heals well on them twice giving me over 1min out of combat, or let them die first hit next pull. Oh no my biggest baddest scariest got wet, that’s a full CD.
A MinMaster is suppose to stack heal power and keep staff 2 on them for regen? Regen is THERE heal power, not affected by mine. The 2 ranged just die from splash aoe, without getting close enough to a monster to trigger a regen mark.
Anyway, it’s nice that after a year, they useable in sPvP, as long as you only walk along flat ground, don’t get wet and don’t get any others aoe.
Once upon a time a clever guy over at guildwars2guru created this survey, i do not remember his name. Hope it helps.
This chart seems outdated, or something. If I’m reading it right, it’s implying that flesh wurm attacks at about the same rate as shadow fiend which I’m pretty sure is not only false, but very false.
It’s pretty obvious, and nobody’s impressed.
Once upon a time a clever guy over at guildwars2guru created this survey, i do not remember his name. Hope it helps.
The problem is that chart is false, by a fair amount too.
Edit: oh wow, yeah like Softspoken said it is really off in some areas.