minion necros

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Posted by: jihm.2315

jihm.2315

hey guys any tips how to fight minion necros ?
i dont seem to understand what to do against them.
is the only solution to run away?
i play dps sword torch guardian.
and cant deal either with the necro or his pets.
i try to target him but after a little bit pets get in my way.

edit. im talking for the necro that has multiple pets.

action combat made mmos better lol

(edited by jihm.2315)

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Posted by: Shaogin.2679

Shaogin.2679

Focus the Necro, not his pets. He most likely has no Stun Breakers, so is extremely vulnerable to cc. AoE attqcks do alot of damage to pets while keeping pressure on him. He will either be running Boon Stripping, Death Nova’s, or Necro to Minion condition transfer, he can not take more than one. Boon Stripping is whatevet, Death Niva will hurt but mean he severely lacks in condition removal, and necro to pet condition transfers means his minions are less threatening since they lack the damage from dying with Death Nova and any conditions you apply to the necro will help to kill his pets.

Easiest way to target necro is Tab key. It will give you the necro as a target every time unless you already have him targeted. After popping and leaving his Death Shroud, the necro is pretty much defenseless and hoping you die first. Their Life Force generation isn’t that great.

Kinda funny though, last night my wife was playing spvpon her minion necro, and she kept running into this guardian that she got pretty good at killing.

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Posted by: Shaogin.2679

Shaogin.2679

Man my cell phone keyboard really messes up alot of what I’m typing. Oh well, too lazy to edit.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The above post isn’t entirely accurate. Minion Masters make a choice between Training of the Master (minions do more damage), Death Nova (minions go boom), and Fetid Consumption (minions eat conditions). He picks any 2.

Secondly, MM necros tend to have very strong life force generation by virtue of usually running the power weapons (synergy with trait bonuses and vulnerability is good with minions).

Other than that, AoE does work wonders. Hammer is very effective against MM builds, especially on Guardians.

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Posted by: Shaogin.2679

Shaogin.2679

Really? Kinda figured all MM necros took Training of the Master, with the choice being between the other three I listed earlier. And sorry, my comment on Life Force generation was probably a bit biased considering I play a spectral power necro and was comparing it to that.

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Posted by: NeXeD.3042

NeXeD.3042

Minion necro should be easy right now if you cc the necro as soon as he burns his wurm you should be able to kill him. Focus on cc and aoe. The minions are messed up right now if you can’t kill a mm now your screwed when they fix em again.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The more bunker-focsed MM’s go for Fetid Consumption and Death Nova. Necrotic Corruption just isn’t worth it.

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Posted by: Bhawb.7408

Bhawb.7408

For Melee w/ cleave:
Step 1) Stack as many targets up as possible, you can LoS the ranged minions to get them in melee, MMs tend to be melee as well (if they aren’t they aren’t a big threat anyway), so just try to get on Bone Fiend’s face, you’ll pull the melee minions and Necro with you
Step 2) Cleave. Literally roll your face over all your non-essential AoE moves, if they have Death Nova, you’ll want to try to avoid being right on top of them when they die, but sometimes it can’t be much avoided, make sure to get out of the poison field though.
Step 3) Once minions are dead, train the Necro. Keep this up as long as you can, bone minions will be up in 16s, fiends are up in 24s, Wurm in 32, Golem in 48. Kill the minions the second they come up, this keeps the minion numbers down, and doesn’t allow the very necessary factor of having multiple minions up.
Step 4) Kill Necro. With minions down, he’s basically a meat shield.

Melee w/ single target:
Step 1) Kite minions away from the Necro.
Step 2) Dive the Necro, train them until the minions start catching back up to you
Step 3) Retreat, kite minions away again
Step 4) Rinse, repeat.

Ranged:
Look at above for whichever applies (single target or w/ AoE), only difference is single target doesn’t need to gap close, and ranged probably has no need to stack in melee. Just do the same thing as above with range.

Things to watch for:
1) Big CC CDs: Charge, Rigor Mortis, Tainted Shackles, Wail of Doom, Reaper’s Mark, avoid these and you have little to worry about for CC chaining (a huge part of MMing)
2) Kite Flesh Golem. He’s literally half of the consistent CC/damage they put out
3) Putrid Explosion. Without this there really isn’t any meaningful burst in most builds
4) Normal Necro things. Don’t allow too many conditions to stack up (even if they are low damage, a lot of control conditions will screw you).
5) Pay attention to his build. Death Nova means you need to try to be away from the minions when they die, Fetid Consumption means keep your big condi bursts until after you’ve killed a few minions, Necromatic Corruption means he’s a kitten necro and you’ve got a free kill. Also check for whether he is Soldier’s, Clerics, some weird crap, etc. Soldier’s doesn’t have that great of HP sustain, whereas Clerics will. Lyssa will mean his big bursts are going to follow Charge, Vamp Runes mean you want to dodge the HP procs, etc.

Do not focus the Necro flat out. You will lose 10/10 matches that way unless they are as brain dead as the minions they control. Killing an MM requires patience. Unless you have 2-3 high damage characters, in which case by all means skill-smash your face on the keyboard till you win.

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Posted by: DaShi.1368

DaShi.1368

Also, if you are a glass-cannon berserker build, don’t expect to take out an mm easily. Most of them are tanky and can eat your bursts while shredding you with minion and auto-attacks. As Bhawb says, it takes patience to kill them, like any bunker build. So approach them that way, not as squishy spellcasters.

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Posted by: Vukorep.3081

Vukorep.3081

MM necros focus on death and a little bit on blood magic. What this does is increasing the hp/dmg of their minions and giving them special abilities such as boon removing,condition removing and tons of life leach.

Death magic increases armor ,and Minions attack dmg doesnt scale with any stat

A good MMNecro will be tanky as hell with tons of life steal and he usually doesnt use conditions as a way of dmg, instead he simply uses pure dmg (as well as the dmg from minions)

While its always good to focus down the necro and not the minions, the minions are a big problem.

MMNecros have few weaknesses tho, a thief and a mezmer can counter him perfectly.

The mezmers clones and the thieves stealth usually confuses the minions all the time.
The result-> minions will scatter on all sides focusing clones, or will be simply “stuck and confused and just standing still” for loosing their target that just went in stealth.
This makes the necro himself wide open for attacks and his minions ,and all the nasty things they come with off of you.

As a guardian ,or a warrior…or pretty much almost anyone else that doesnt have stealth or clones ,or minions….. you dont have much chance against a MMnecro.

PS: oh, also there is that thing called death shroud………

(edited by Vukorep.3081)

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Posted by: DaShi.1368

DaShi.1368

Every class has a good chance against MMs. However, not every build does. And glass cannon builds have to be extremely careful because they won’t have a quick fight.

Mesmers can beat MMs because their illusions/shatters can make short work of the minions and a necro without minions doesn’t have enough damage to deal with the mesmer and her illusions.

Thieves have a little more difficult time. Offhand dagger thieves can Cloak and Dagger off of minions, but being in stealth isn’t safe for thieves against many MM necros. Once they hit stealth, most will hit unholy feast to stack retaliation and cripple the thief. Also, they will pop their bone minions. If they have death nova too, this will destroy most glass cannon thieves. Then there are those with staves. Thieves have a lot to worry about with necros in general. Thieves built in acrobatics instead of stealth will actually have a better chance.

Guardians and warriors have a really good chance against MMs because they can outlast them. Tanky guardians can usually kill the minions with their burning and retaliation and wear the necro down. Hammer guardians do even better. Warriors have a good mix of AoE, cc, and defense to outlast MMs too.

Elementalists need to be traited in water and go D/D to be truly effective against MMs. This allows them to strip off the MM’s cc quickly, destroy minions with AoE, heal rapidly, and keep the necro busy with their own cc.

Engineers are obviously strong against MMs with their intense AoE and ample supply of cc.

Rangers might actually be in the worst position against an MM. Even the spirit rangers have difficulty because minions frequently eat spirits. I play around with rangers more to see how they can overcome MMs better.

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Posted by: Bhawb.7408

Bhawb.7408

Actually, a Guardian should never win. If they have enough damage to kill the minions relatively quickly, they are very easy to destroy. They aren’t bursty enough to burst you, they can’t kite the minions well, they can’t really keep up enough sustained AoE to consistently keep the minions down, and overall they just don’t have the sustained damage, healing, AoE, and kiting that they would need. They might live a long time, but they can’t put out the offense while retaining defense.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Actually, a Guardian should never win. If they have enough damage to kill the minions relatively quickly, they are very easy to destroy. They aren’t bursty enough to burst you, they can’t kite the minions well, they can’t really keep up enough sustained AoE to consistently keep the minions down, and overall they just don’t have the sustained damage, healing, AoE, and kiting that they would need. They might live a long time, but they can’t put out the offense while retaining defense.

Hammer Guardians have a much easier time than Greatsword Guardians, mainly because of the protection spam on the auto. Pretty good damage on the #2 as well, which self-combos with light fields to bring down minions even faster. I could see a hammer guardian faring pretty well against a MM, but I don’t know how common they are in PvP.

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Posted by: Bhawb.7408

Bhawb.7408

The issue being they don’t have the sustained output to do much. Protection spam is nice, but it doesn’t mean much if you never actually kill the other person.

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