must happens

must happens

in Necromancer

Posted by: Login.5102

Login.5102

Spectral armor – reduce CD

Signet of spite – reduce CD

No reason for these skills to have a 90 sec CD.

Blood fiend – when minion dies the heal goes off.

Shadow fiend – the active is instant so we can use the blind intelligently

Probably still wouldn’t use either of these in a mm build. But the changes might convinced me.

Marks – default size increased.

These are not op

Simple changes that would not change state to much( besides marks), but would help make the listed skills viable options.

must happens

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Posted by: Bhawb.7408

Bhawb.7408

Making Blood Fiend instant reduces any sense of skillful play. Just give me a better way to monitor HP.

Shadow Fiend agreed.

But of Corpse – Watch us on YouTube
My PvP Minion Build

must happens

in Necromancer

Posted by: Login.5102

Login.5102

Making Blood Fiend instant reduces any sense of skillful play. Just give me a better way to monitor HP.

Shadow Fiend agreed.

I was thinking the same thing. I just can’t imagine a net creating party HP bars for minions( which in would love). So was thinking of a simple fix.

must happens

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Posted by: Bhawb.7408

Bhawb.7408

Just make HP bars for all of them, considering there are 3 minions that really have use of it; something already implemented in GW1.

But of Corpse – Watch us on YouTube
My PvP Minion Build