necromancer has only few combos

necromancer has only few combos

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Posted by: forice.3165

forice.3165

i see 4 blast finishers (2 bone fiends, flesh wurm(ground targeting), putrid mark) and a projectile finisher(necrotic grasp). but those don’t work well in real battle. and projectile finisher does poison in poison field. but this poison skill does poison every second. it is useless. and it does life steal in dark field but it is only few health. it is useless. and i must spawn minions and use field skills. it will take many seconds. enemies will come to you. or they will use highest damage skills and interrupt skills on you while you prepare dark or light or ethereal field and minions. and you will die. what do you think about necromancer’s combos? shouldn’t there be more viable combos for necromancer?

necromancer has only few combos

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Posted by: Tony.2150

Tony.2150

Yes there should be. It is a down fight for us dealing with combos. Only thing we can do is lay out a Combo Field: dark. And while everybody else can lay theres, and utilize combos while we cannot

necromancer has only few combos

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Posted by: chuiu.4985

chuiu.4985

We have the fewest combos and combo fields out of every class out there (when you add them up). I’ve made many suggestions over the past few months about how certain skills can be finishers. Here is a list again:

Life Blast – Projectile
Dark Path – Leap
Enfeebling Blood – Blast
Feast of Corruption – Blast
Unholy Feast – Blast
Spectral Grasp needs to be 100% and move faster
Reapers Touch – Projectile 25% chance
Spectral Grasp – Projectile 25% chance and move faster
Spectral Walk – Leap finisher on teleport
Lich Form #1 – Projectile 50%
Bone Fiend Activate Ability – Projectile 100%
Shadow Fiend Activate Ability – Leap
Blood Fiend auto-attack – Projectile 50%
Epidemic – Blast

Its just a few ideas. The only one I would say shouldn’t be done is Epidemic. Its already an extremely powerful skill and doesn’t need anymore added to it. But the fact it makes an explosion effect makes it fit the ‘blast’ finisher category.

necromancer has only few combos

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Posted by: Tony.2150

Tony.2150

By % do you mean dmg increase? OR % chance of Finisher?

necromancer has only few combos

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Posted by: Arianna.7642

Arianna.7642

Mark of Evasion is a blast finisher upon Mark of Blood trigger. So we essentially have a Blast Finisher on a 5 second CD.

Too bad I don’t know if it’s a bug or intentional due to massive amounts of bugs plaguing our Profession.

necromancer has only few combos

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Posted by: Dibrom.6408

Dibrom.6408

Mark of Evasion is a blast finisher upon Mark of Blood trigger. So we essentially have a Blast Finisher on a 5 second CD.

Too bad I don’t know if it’s a bug or intentional due to massive amounts of bugs plaguing our Profession.

I’ve been abusing the hell out of this ever since the day I rolled into a water field.

Arenanet: The paragon of truth.

necromancer has only few combos

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Posted by: Brother Simba.9842

Brother Simba.9842

How does that finisher/combo work? Sorry, I feel really dumb. :c

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Posted by: Yukishiro.8792

Yukishiro.8792

If you have the talent whenever you dodge for the first time in 10 seconds it does a pbaoe blast finisher. The weird thing is mark of blood itself isn’t a blast finisher. It’s hard to tell whether it should be and is bugged or whether the dodge Mark of Blood is bugged.

Also blast on a light field (e.×. well of blood) does aoe retaliation.

Necros are one of the better field manipulation classes, honestly. I dunno what yall are talking about. Necro isn’t ele but then no class is ele.

Also all other classes absolutely can’t do that. Warriors for example have very limited combo field creation abilities and they’re on generally unused specs to boot.

(edited by Yukishiro.8792)

necromancer has only few combos

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Posted by: chuiu.4985

chuiu.4985

By % do you mean dmg increase? OR % chance of Finisher?

% chance of combo.