necromancer skill improvements

necromancer skill improvements

in Necromancer

Posted by: Tadsoul.6951

Tadsoul.6951

first off id like to say we need to receive heals in death shroud or change an entire trait line and 3 of the necromancer #6 healing.
some casting speed improvements on some skills would also be nice and combo finishers

necromancer skill improvements

in Necromancer

Posted by: Tadsoul.6951

Tadsoul.6951

overview
I feel like they need to increase the amount of access they have to chill, weakness, and cripple and a increase to their lf generation
condition necromancer
complete rework
scepter 3: apply 3-5 seconds of weakness to targets in range gain 10% lf it hits

focus 4 also apply 2-3 stacks of (bleeding or torment) for 3 seconds (keep in mind it bounces)
(this is to make focus a useful weapon for condition user beside boon strip)

warhorn 5 gains a second function. throw your locust swarm at your target
effect would be equal to or less than the effect of your locust swarm on a single target
example 1: 10 seconds on locust swarm applies 20second cripple and 20% lf
example 2: 3 seconds on locust swarm applies 6 second cripple and 6% lf
complete rework
signet of locust : (active) apply 4 seconds of chill. gain 10% lf 25second recharge
it similar to ele signet but slightly stronger since we cant trait for signets as much
complete rework
corrosive poison cloud instant cast. applies blind weakness and vulnerability 7 seconds.
applies weakness to yourself 7 seconds. 20 seconds cd

note focus and warhorn don’t have rework because they get those effect in addition to the they currently have
If you have any question on how some of the skill might work let me know
improvements

necromancer skill improvements

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Posted by: Tadsoul.6951

Tadsoul.6951

i haven’t thought of too many skill idea for the power necromancer
if i do ill post them here

necromancer skill improvements

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Posted by: Bhawb.7408

Bhawb.7408

These are way too much. A lot of these skills are just fine as is.

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necromancer skill improvements

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Posted by: Tadsoul.6951

Tadsoul.6951

the skill are more aimed at general ideas like increasing the offensive of the war horn, making focus more condition friendly making cpc more beneficial to you than the enemy
feel free to discuss and comment

necromancer skill improvements

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Posted by: Bhawb.7408

Bhawb.7408

Focus doesn’t need to be condition friendly, its a power weapon. Warhorn is also perfectly strong as is, and the change to CPC makes it completely insane.

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necromancer skill improvements

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Posted by: Emris.4261

Emris.4261

why is our lich form being nerfed?

my build is 10-o-30-0-30 for my traits
and i use lich form as my elite but now with this update we dont get the bonus power wen we go into lich form

necromancer skill improvements

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Posted by: TheLastNobody.8319

TheLastNobody.8319

why is our lich form being nerfed?

my build is 10-o-30-0-30 for my traits
and i use lich form as my elite but now with this update we dont get the bonus power wen we go into lich form

Because while in lich things like chill of death, sigil of air, and most of all, our wells, receive that power boost as well. And people hate being oneshot period…

A knight in shining armor is a man who never had his metal truly tested.

necromancer skill improvements

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Posted by: Tadsoul.6951

Tadsoul.6951

hey bhawb part(s) of cpc make it insane the general idea, the condition duration, the cast time
Id like to point out that it only applies those once
doesn’t create a field or anything

necromancer skill improvements

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Posted by: unlucky.9285

unlucky.9285

why is our lich form being nerfed?

my build is 10-o-30-0-30 for my traits
and i use lich form as my elite but now with this update we dont get the bonus power wen we go into lich form

because too many a blind warrior has died to lich and probably a dev while playing on one…. the damage nerf fine but the duration way too far without cast time reductions and/or cd reductions to compensate

necromancer skill improvements

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Posted by: Bhawb.7408

Bhawb.7408

hey bhawb part(s) of cpc make it insane the general idea, the condition duration, the cast time
Id like to point out that it only applies those once
doesn’t create a field or anything

7 seconds of weakness on a 20s CD means with 100% condition duration and master of corruption you get 14s of weakness, blind, and vulnerability on a 16s CD. That’s too much.

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My PvP Minion Build