necros and tourneys it does work

necros and tourneys it does work

in Necromancer

Posted by: KTKTKT.1853

KTKTKT.1853

i have played over 400 spvp games and 100 tourney games on my necro as both condition and bunker spec both are 100% viable in tourneys (my guild actually had our engi go burst spec) the amount of survivability a bunkermancer has if specd and traited correctly is one of the highest out of all the bunker specs IF YOU USE DEATH SHROUD FOR MORE THAN A PANIC BUTTON. our condition spec is also very viable and can solo anything but a mesmer does our scepter do as much base dmg as crossfire? no but having 3 condition transfers/removals (4 if you use plague signet) gives us access to so much more dmg and utility i honestly see nothing wrong with necromancer besides some bugs (and in my opinion hemophilia should be +50% bleed duration like a warriors :P) im always popping in and out of death shroud and the amount of aoe dmg for point guarding is amazing

necros and tourneys it does work

in Necromancer

Posted by: Ruufio.1496

Ruufio.1496

You need to show videos when you make threads like these. Let it be known.

necros and tourneys it does work

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Posted by: Sepelio.9031

Sepelio.9031

“IF YOU USE DEATH SHROUD FOR MORE THAN A PANIC BUTTON”
I’m sure none of us thought of that one…

necros and tourneys it does work

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Posted by: digiowl.9620

digiowl.9620

So in essence you trait DS for condition removal and boon granting, and jump in and out of it to keep the boons up and the conditions away. And the AOE point damage is wells and Life Transfer?

necros and tourneys it does work

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Posted by: KTKTKT.1853

KTKTKT.1853

actually i dont trait DS for condition removal i run 0/10/20/20/20 i grab hemophilia (so i can 1v1 at the node im guarding without having to call for help and its nice aoe bleed abilities) and the offhand dagger ability deathly swarm transfers 2 of your conditions currently active on you to your target and the number 4 staff skill does as well i also spec into decreased cd on wells and wells grant protection for 3 secs i run the full 6 set rune of undead with +250 healing on staff and offhands are 50% endurance back and freeze foes for 3 secs sigils with well of darkness and well of blood and the condition removal on allies well and the converts boons to conditions on foes with the shamans amulet because the extra healing power helps the well of blood heal over time and the staff skill heal over time