no use for shorud. condi necro Pve

no use for shorud. condi necro Pve

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Posted by: rivurivurivurivu.3041

rivurivurivurivu.3041

as a condi necro you jump in shroud , pop 2 skills and out.
with the reaper is the same thing, reaper shroud is for zerker gear. reaper in general feels power oriented.

am i missing something ?

i will love to see a change in the core mechanic. make the shrouds skills replace our utilities when we jump in and let us keep our weapon skills.
shroud skill 1 could be a passive that gives us a bit of extra damage, the effects from traits and cancels any lf generation from weapons.
will that make us op ?

just sad that after 3 years and a new exp coming, condi necros still have the “the class mechanic” of get a second life bar and loose all your damage.

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Posted by: Rym.1469

Rym.1469

It’s been a long-time problem of Life Force development being stuck somewhere in the beta. Instead of functioning as a fun resource mechanic, Life Force is a damage sponge you can use every now and then.

When they announced that Necro is getting Elite Spec and said it will have new ways of using Life Force, last thing I expected was getting all 5 shroud skill replacements and doing absolutely nothing to solve Life Force problem, but eh, we have to deal with it

Maybe someday, sometime!

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

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Posted by: Khristophoros.7194

Khristophoros.7194

Condi necro in general needs a lot of changes. Like scepter is so weak that if you’re using sinister gear you should actually get more damage when you’re in shroud, assuming you have dhuumfire.

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Posted by: The Wizland.8435

The Wizland.8435

I think regular shrouds auto should proc traits twice to balance it with Reaper. That’d make it worth staying in for Dhuumfire. It’d also be a bit better if DS #1 applies poison, DS #4 applied bleeding, and RS #1 applied bleeding

Jesusmancer

(edited by The Wizland.8435)

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Posted by: Misguided.5139

Misguided.5139

am i missing something ?

Yes, actually. For one, Dhuumfire can be applied much more quickly (and to multiple opponents) in Reaper shroud than Death Shroud. The other biggie to me is the whirl finisher on four, which you could easily use in an ice (RS5) or poison (Staff 3) field. There are smaller things, like the ability to apply chill on RS2, etc.

But in the last BWE I loved Reaper Shroud for this exact reason, that I could now go on the offensive in shroud as a Condi necro. Try it out next week, I think you will like it.

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Posted by: Dakunaito.9602

Dakunaito.9602

am i missing something ?

Yes, actually. For one, Dhuumfire can be applied much more quickly (and to multiple opponents) in Reaper shroud than Death Shroud. The other biggie to me is the whirl finisher on four, which you could easily use in an ice (RS5) or poison (Staff 3) field. There are smaller things, like the ability to apply chill on RS2, etc.

But in the last BWE I loved Reaper Shroud for this exact reason, that I could now go on the offensive in shroud as a Condi necro. Try it out next week, I think you will like it.

but we don’t have duration increase traits for burn and you can’t keep lot of burn stacks(i think around, and if you delay for a sec you miss stacks. it may work for pve, but not for pvp. players will not stand like a statue so you stack burn. they will dodge, blind, stun etc etc

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Posted by: rivurivurivurivu.3041

rivurivurivurivu.3041

am i missing something ?

Yes, actually. For one, Dhuumfire can be applied much more quickly (and to multiple opponents) in Reaper shroud than Death Shroud. The other biggie to me is the whirl finisher on four, which you could easily use in an ice (RS5) or poison (Staff 3) field. There are smaller things, like the ability to apply chill on RS2, etc.

But in the last BWE I loved Reaper Shroud for this exact reason, that I could now go on the offensive in shroud as a Condi necro. Try it out next week, I think you will like it.

dhummfire is on shroud, after you are out of 50% LF you switch to a LF generation weapons like dagger and warhorn and you go down in dps cuz u r condi necro and you arent doing condi damage + imo you have to take runes to improve the duation of burning to reach 6 secs burning to make it decent, so no might duration from runes.
it feels clunky imo.
if you have a build will love to see it.

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Posted by: Khristophoros.7194

Khristophoros.7194

Your complaint was “when I go into shroud…” but now you’re saying to get into shroud in the first place you need to bring out the dagger. So that would imply you’re not getting any LF in your scepter anyway so you weren’t using shroud in the first place.

Obviously that’s not true. Mobs die and you get LF, and you go into shroud. Then if you have Dhuumfire specced you will do more dmg than scepter because scepter is terrible.

Why are you playing Condi necro? it sucks.

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Posted by: Anchoku.8142

Anchoku.8142

Some weapons and skills just do not generate LF and need to.