other necros having a hard time in pvp atm?

other necros having a hard time in pvp atm?

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Posted by: abaddon.3290

abaddon.3290

i mean some games i do great. then most games i get wrecked by everything. esp warriors. im talking ranked pvp here.i try everything i give it my best. i try my hardest and yet it feels like other classes dont need to try at all. i feel like im dragging my team down.

im bad at sarcasm

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Posted by: Silv.9207

Silv.9207

The necromancer is a class really hard to play in a large number of situations and is the first that the enemy team focus, then if the enemy team know how to play you will be down more or less always.
That’s why if they let you play you are able to ruin they’re game corrupting boons, covering the field with minions (and eventually poisonous clouds when they die), inflict a large amount of direct+condition damage, poison everyone in the area making healing skills lesser efficent. But the necro is also the easier class to kill with a fast focus, simply why don’t have defensive skills (only the wurm, that’s not a real good defensive skill).
That all make the necro the first target in every fight.

Then, the necromancer is strong and can do really good things in 1vs1-2vs2 and teamfights.

i don’t know your build, but if you use the m"meta" build (I use a personal build and I’ve a lot of fun, unless when I fight mesmers). Your basic strength is corrupt boons and spam some conditions. Your damage is more from the boons you corrupt, weakening the enemy, than from your dps. Also your condition damage is strong but not the best but you’re the best to send-back conditions, making you a really good class to counter condition builds.

Basicly, the necromancer depend a lot from the team. If the team protect you and make you free to play, you’re really strong and your damage and ability to corrupt boons will grant you the victory. If the enemy team let you play, you can also do a great work. But if the enemy team is better than your allies, you’re a wasted slot (unless you’re a really good one).

The necromancer is strong and can kill different classes/builds in 1vs1-2vs2, but there’s classes that inflict much more damage, faster and with better self sustain.
The thing that make the necromancer able to stand against them is the support that give to the team corrupting the enemy boons. Focus always the target and corrupt it’s boon, making him unable to attack, defend or flee. But pay always attention on where you are, don’t put yourself headon into a fight and, if possible, wait always for someone to help you instead of engage someone alone or in 1vs2.
Also, your strength is to send back conditions. use your skills wisely and send back to the enemy all the conditions you can. Sometimes fight a condi-burst build is easier than fight a direct damage build, if you learn the trick.

The necro is really a class that can be in god-mode during a match and totally useless in another match. All depend on your team, the enemy team and the class composition of both. If you find more classes that use conditions is easier for you to win, but a thief or a good guardian trapper can kill you really fast if you don’t pay attention.

You have to do a lot of practice to learn how to fight as a necromancer and you’ll die a lot to learn. But then you’ll be a really useful resource for your team.

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Posted by: Marxx.5021

Marxx.5021

i mean some games i do great. then most games i get wrecked by everything. esp warriors. im talking ranked pvp here.i try everything i give it my best. i try my hardest and yet it feels like other classes dont need to try at all. i feel like im dragging my team down.

Same for me. I already complained in another threat. If you play necro all time you will notice quite some deterioration in pvp.

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Posted by: Aktium.9506

Aktium.9506

Just slot Plague, man.

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Posted by: abaddon.3290

abaddon.3290

The necromancer is a class really hard to play in a large number of situations and is the first that the enemy team focus, then if the enemy team know how to play you will be down more or less always.
That’s why if they let you play you are able to ruin they’re game corrupting boons, covering the field with minions (and eventually poisonous clouds when they die), inflict a large amount of direct+condition damage, poison everyone in the area making healing skills lesser efficent. But the necro is also the easier class to kill with a fast focus, simply why don’t have defensive skills (only the wurm, that’s not a real good defensive skill).
That all make the necro the first target in every fight.

Then, the necromancer is strong and can do really good things in 1vs1-2vs2 and teamfights.

i don’t know your build, but if you use the m"meta" build (I use a personal build and I’ve a lot of fun, unless when I fight mesmers). Your basic strength is corrupt boons and spam some conditions. Your damage is more from the boons you corrupt, weakening the enemy, than from your dps. Also your condition damage is strong but not the best but you’re the best to send-back conditions, making you a really good class to counter condition builds.

Basicly, the necromancer depend a lot from the team. If the team protect you and make you free to play, you’re really strong and your damage and ability to corrupt boons will grant you the victory. If the enemy team let you play, you can also do a great work. But if the enemy team is better than your allies, you’re a wasted slot (unless you’re a really good one).

The necromancer is strong and can kill different classes/builds in 1vs1-2vs2, but there’s classes that inflict much more damage, faster and with better self sustain.
The thing that make the necromancer able to stand against them is the support that give to the team corrupting the enemy boons. Focus always the target and corrupt it’s boon, making him unable to attack, defend or flee. But pay always attention on where you are, don’t put yourself headon into a fight and, if possible, wait always for someone to help you instead of engage someone alone or in 1vs2.
Also, your strength is to send back conditions. use your skills wisely and send back to the enemy all the conditions you can. Sometimes fight a condi-burst build is easier than fight a direct damage build, if you learn the trick.

The necro is really a class that can be in god-mode during a match and totally useless in another match. All depend on your team, the enemy team and the class composition of both. If you find more classes that use conditions is easier for you to win, but a thief or a good guardian trapper can kill you really fast if you don’t pay attention.

You have to do a lot of practice to learn how to fight as a necromancer and you’ll die a lot to learn. But then you’ll be a really useful resource for your team.

what is the meta build atm? i didnt know we had one. myne doesnt use any minions atm which might be part of the problem.

im bad at sarcasm

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Posted by: abaddon.3290

abaddon.3290

Just slot Plague, man.

almost all of my enemys arent using conditions anymore. just power builds and bunkers.

im bad at sarcasm

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Posted by: Aktium.9506

Aktium.9506

Just slot Plague, man.

almost all of my enemys arent using conditions anymore. just power builds and bunkers.

That’s exactly why you should slot Plague.

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Posted by: abaddon.3290

abaddon.3290

Just slot Plague, man.

almost all of my enemys arent using conditions anymore. just power builds and bunkers.

That’s exactly why you should slot Plague.

i should mention i use plague signet atm. but getting more than 20 bleed in a entire round is not very common for me unless im facing other necros.

im bad at sarcasm

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Posted by: Ramoth.9064

Ramoth.9064

He said Plague, not Plague Signet.

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Posted by: Aktium.9506

Aktium.9506

Just slot Plague, man.

almost all of my enemys arent using conditions anymore. just power builds and bunkers.

That’s exactly why you should slot Plague.

i should mention i use plague signet atm. but getting more than 20 bleed in a entire round is not very common for me unless im facing other necros.

I’m not talking about the signet.

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

Necro is still fine if you are rolling with a friend who would support you and if you dont 1vs1 something for too long to get ganked

it is just getting boring playing the same condi build for so long even pre-hot

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I run a self build power necro and well….build is great fun and i think overall works, but most of points mentioned above are true. If you’re a necro you have a huge “target me” sign over your head. Plague is indeed a must, hell it’s usually the first thing i do when i run to mid. I plague, and if the team isn’t complete garbage, they’ll use the opening i made them to burst down enemy targets.

Even 1v1 we’re horrible because other classes have insta bursts to kill you hard while having godmode defenses for the period. Necros has no such thing. Ofc there is boon corruption, but i don’t recall warrior stances being corruptable, and vs scrapper or ele i’d need 3 times the boon corruption to keep up with their boon spammage.

In team situation necro can do some great things indeed. But usually in my games “team situation” means other team gangs up on me…

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Posted by: Muchacho.2390

Muchacho.2390

The necromancer is a class really hard to play in a large number of situations and is the first that the enemy team focus, then if the enemy team know how to play you will be down more or less always.
That’s why if they let you play you are able to ruin they’re game corrupting boons, covering the field with minions (and eventually poisonous clouds when they die), inflict a large amount of direct+condition damage, poison everyone in the area making healing skills lesser efficent. But the necro is also the easier class to kill with a fast focus, simply why don’t have defensive skills (only the wurm, that’s not a real good defensive skill).
That all make the necro the first target in every fight.

Then, the necromancer is strong and can do really good things in 1vs1-2vs2 and teamfights.

i don’t know your build, but if you use the m"meta" build (I use a personal build and I’ve a lot of fun, unless when I fight mesmers). Your basic strength is corrupt boons and spam some conditions. Your damage is more from the boons you corrupt, weakening the enemy, than from your dps. Also your condition damage is strong but not the best but you’re the best to send-back conditions, making you a really good class to counter condition builds.

Basicly, the necromancer depend a lot from the team. If the team protect you and make you free to play, you’re really strong and your damage and ability to corrupt boons will grant you the victory. If the enemy team let you play, you can also do a great work. But if the enemy team is better than your allies, you’re a wasted slot (unless you’re a really good one).

The necromancer is strong and can kill different classes/builds in 1vs1-2vs2, but there’s classes that inflict much more damage, faster and with better self sustain.
The thing that make the necromancer able to stand against them is the support that give to the team corrupting the enemy boons. Focus always the target and corrupt it’s boon, making him unable to attack, defend or flee. But pay always attention on where you are, don’t put yourself headon into a fight and, if possible, wait always for someone to help you instead of engage someone alone or in 1vs2.
Also, your strength is to send back conditions. use your skills wisely and send back to the enemy all the conditions you can. Sometimes fight a condi-burst build is easier than fight a direct damage build, if you learn the trick.

The necro is really a class that can be in god-mode during a match and totally useless in another match. All depend on your team, the enemy team and the class composition of both. If you find more classes that use conditions is easier for you to win, but a thief or a good guardian trapper can kill you really fast if you don’t pay attention.

You have to do a lot of practice to learn how to fight as a necromancer and you’ll die a lot to learn. But then you’ll be a really useful resource for your team.

what is the meta build atm? i didnt know we had one. myne doesnt use any minions atm which might be part of the problem.

Our meta build is still the signet condi reaper build but i am not sure if its the best solo que build. But compared to a shout (or minion) build it is harder to use. Generally if you have good teammates i would go for the signet build.

I also have started using fleshwurm again. Even with its bad casttime if you play smart it will help you get away from some bad engagements. With the rise nerf we just simply cannot stay in the thick of things anymore and a disengagement tool is useful if you get caught in a bad situation.

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Posted by: gavyne.6847

gavyne.6847

I’m running a version of Corruptionmancer build to my liking, but I take both Rise & Spectral Armor. Pretty much you have to know that if you’re dead, you aren’t helping the team. So think defense, and think of all the ways you can do to help yourself survive the heat. I’m still sticking with chilled to the bones because I like the stab & stun you get from it. Plus with Augury of Death, your shouts have much lower cd so you can use them more often.

I like the signet condi reaper build, it is definitely better for 1v1 situations, especially when fighting against fellow necros. But currently I’m leaning towards the Corruptionmancer build better, as I can take both Rise & Spectral Armor for higher 33% reduction in damage uptime. Plus the weakness uptime is much higher with a Curses build, and that in itself helps a lot. I don’t take plague signet because I find I’m not dying to condi, I’m mostly dying to power damage from the resurgence of power builds this pvp season.

Bottom line is if your team sucks, you’re gonna have a terrible time. You can’t carry a team as a necro. We can be the key to making a difference however if you have at least 1 or 2 players that know how to support a necro. We’re extremely dangerous when we +1 a fight. And yeah, this season it can be rough for a necro due to the amount of power builds running, and power counters condi. Ironically our power reaper builds still suck lol.

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Posted by: Azukas.1426

Azukas.1426

I’m by no means a great necro. I’ve picked up as an alt to switch too when our team has too many of one class.

I will say I’ve used the signet build on meta this,season and my experience has been ok. I find that I have to play safe and at range in games. I agree you do need stronger teammates as well but I pre kite + use worm. I find I’m able to survive pretty well tbh.

Now I don’t think necro is as strong as it used to be in previous seasons but in normal,ranked play it definitely has a,spot

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Posted by: Drakril.4058

Drakril.4058

this season is all about the + 1 rotations nuking the kittenkkk out of you. I can handle most 1v1’s without even needing an outward rotation so holding points is simple enough (guards 15s blocks + invuns hurt & Wars unlimited sustain is a “pain” in the kitten ). But i’m currently running a hybrid MM build which drastically increases your sustain and has MASSIVE burst potential if combo fields are used properly (30+ stacks of poison boyzz). Mobility is not as good as other builds since most utility slots are used up by minions but a 3-4 death nova proc w/ Rise = some serious dmg. Legacy is a tough map to play since Mid is a death trap without wurm slotted. As previously mentioned Necro = main target regardless of CDs available. your best bet is to bait 1v1’s or jump into a 2v2 (do not engage a 2v2 with a thief as a teammate… you will get destroyed!). But this season has been a rough one for SoloQ, its best to grab a buddy who can either rotate to join 2v2’s or a quick rotating thief/rev/guard who can always +1 fights and decap.

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Posted by: greenarrow.2784

greenarrow.2784

we need a real ranged weapon not a weapon with 4 glyhps and 1 auto attack skill , i wish gs was ranged like mesmer some sort of beam that add conditions or a cloud of poison

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Posted by: narcx.3570

narcx.3570

If it’s any consolation, all the other professions are having difficulty handling warriors this season too—not as bad as necros, but still.

At least with necro’s, we shouldn’t be anywhere near a 1v1 situation with a warrior. If you’re not in the main fight or jumping in as a quick +1 to corrupt some boons, you’re being a liability to your team.

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Posted by: Prince Vingador.8067

Prince Vingador.8067

Ofc necros are having a hard time , when i get a necro in my team i know hes gonna go mid and tank all the aoe like a pro then dies in 3 secs.
Players ear this fight on point crap ,and thats what most necros do , they stand right in the middle of all aoe with 0 invuls and blocks , ofc u gonna die, playets play necr like they play warrior or guard and thats very wrong imo.
Why u take range weapons? To stand right in there face?
If u take a gun vs a knife u dont need to walk to the guy with the knife to shoot , u can do that from far.
Same in the game , i see all necros doing this mistake , game stars they rush mid last 7 seconds die and the team gets snowballed.
Its ok to go close when they r low on hp and u pop ds.
But players think necros have this 2 hp bars and can tank everything.
Having a bad necro or a bad thief on your team ,u will feel straight away.

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Posted by: Lexan.5930

Lexan.5930

To the OP, yes I have been having a real hard time this season.
There’s so much more burst in the game this season that I find going condi is too difficult. People can kite or cc you or just cleanse condis so that you feel very innefective.
Latley I’ve been running a power build with shouts.
Blood magic, soul reaping and reaper with great sword + axe warhorn that’s pretty decent. I find I have more sustain in team fights, I can handle thieves and warriors burst for the most part and help out in team fights a lot with the aoe blind on GS.

Basicly I would say try out a lot of different things now since there is so much change in PvP for next this season.

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Posted by: Muchacho.2390

Muchacho.2390

Players ear this fight on point crap ,and thats what most necros do , they stand right in the middle of all aoe with 0 invuls and blocks , ofc u gonna die, playets play necr like they play warrior or guard and thats very wrong imo.

Well technically reaper with greatsword was supposed to be in the middle of all things.

So maybe greatsword need some block/evade/invulnerability frames?

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Posted by: Tobias.8632

Tobias.8632

Anet’s current approach to necro in pvp right now is nerf reapers just a little bit and then to make every other class as dominant as reaper was in its prime where it was an unstoppable killing machine, only in this process they forget that other classes have kittenloads of hard mitigation, CC, and movement skills which the reaper does not, WHICH IS WHAT THE REAPER WAS BALANCED AROUND. So now warriors and guardians and rangers and revenants are better, faster, more dominant reapers and also they nerfed our already kittenty soft mitigation by 17%.

(edited by Tobias.8632)

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Posted by: Krysard.1364

Krysard.1364

Players ear this fight on point crap ,and thats what most necros do , they stand right in the middle of all aoe with 0 invuls and blocks , ofc u gonna die, playets play necr like they play warrior or guard and thats very wrong imo.

Well technically reaper with greatsword was supposed to be in the middle of all things.

So maybe greatsword need some block/evade/invulnerability frames?

I thought it was well known that GS needs massive buffs in order to be viable, yep. Also, being melee ddoesnt mean that you have to stay on point. Thats the role of the bunker/holder. Revs for example are 100% melee and most of the time they are on the side of the node avoiding AoEs and jumping the targets

M I L K B O I S

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Posted by: Muchacho.2390

Muchacho.2390

Players ear this fight on point crap ,and thats what most necros do , they stand right in the middle of all aoe with 0 invuls and blocks , ofc u gonna die, playets play necr like they play warrior or guard and thats very wrong imo.

Well technically reaper with greatsword was supposed to be in the middle of all things.

So maybe greatsword need some block/evade/invulnerability frames?

I thought it was well known that GS needs massive buffs in order to be viable, yep. Also, being melee ddoesnt mean that you have to stay on point. Thats the role of the bunker/holder. Revs for example are 100% melee and most of the time they are on the side of the node avoiding AoEs and jumping the targets

Well i didnt talk about melee in general, i talked about reaper. Anets version of reaper was a slow moving hard to take down horrormovie monster. Shouldnt something like that be able to stay on point?

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Posted by: Krysard.1364

Krysard.1364

Players ear this fight on point crap ,and thats what most necros do , they stand right in the middle of all aoe with 0 invuls and blocks , ofc u gonna die, playets play necr like they play warrior or guard and thats very wrong imo.

Well technically reaper with greatsword was supposed to be in the middle of all things.

So maybe greatsword need some block/evade/invulnerability frames?

I thought it was well known that GS needs massive buffs in order to be viable, yep. Also, being melee ddoesnt mean that you have to stay on point. Thats the role of the bunker/holder. Revs for example are 100% melee and most of the time they are on the side of the node avoiding AoEs and jumping the targets

Well i didnt talk about melee in general, i talked about reaper. Anets version of reaper was a slow moving hard to take down horrormovie monster. Shouldnt something like that be able to stay on point?

Well, pally reaper can stay on point. Its going to be worse than engie tho.

M I L K B O I S

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Posted by: Silv.9207

Silv.9207

Actually i play a sigil build with Spite-Blood-Reaper and work really good in a team fight (if the enemy don’t focus you too quickly).
I think that the only reason why someone want a necro/reaper in team is why is a really good offensive support. Don’t make you survive better but make your enemy die faster.
Corrupting a large amount of boons (still if some classes can surpass us with they’re boon spam) is a precious resource to keep and if the team CC the enemy and protect you, you can do your work, making the enemy team fall down quickly.
The problem is when you’re not in a team fight, when you are caught in 1vs1, try to defend a point or the enemy team know how to focus you and kill you fast enough to don’t make you play.

Basicly, if you are able to do your work, frequently by range, you’re really strong, but in all the other situations you’re weaker than all the other classes.

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Posted by: Swink.5172

Swink.5172

Yes I am. Not like the last two seasons. Tried various different builds but I still find myself squishy and lack damage compared to others. We do need something!

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Posted by: Ravezaar.4951

Ravezaar.4951

tried Nos Poison Build (not sure its his but the one hes useing) and it works pretty good. Tries sometimes to swap Wurm for CB but sticking to Thorn runes and Wanderers.

I hate condi but in sPvP feels like only option

Underjordens Furste 80 Necro Piken-server
Servant of Dhuum

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Posted by: Hesacon.8735

Hesacon.8735

I hate condi but in sPvP feels like only option

I run condi in spvp, but power in pve and wvw. More than once I’ve gotten into a big zerg fight in wvw only to notice my weapon option was a scepter in all power gear.

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Posted by: Swink.5172

Swink.5172

Players ear this fight on point crap ,and thats what most necros do , they stand right in the middle of all aoe with 0 invuls and blocks , ofc u gonna die, playets play necr like they play warrior or guard and thats very wrong imo.

Well technically reaper with greatsword was supposed to be in the middle of all things.

So maybe greatsword need some block/evade/invulnerability frames?

Anet is actually really bad on following up on the class design and mechanics.
Guardians are just ridiculous, thiefs lost their way going from being the stealth class to just a stupid jump and do volley class that lands on their but. Etc etc..

But as you said, when they first reveled The Reaper I thought we would be tanky and up front but there are nothing that we can use to make us that tanky chilling machine in the way that they presented it.
What the kitten is Anet doing when they are at work?

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I’ll say this clearly:

Necro needs a team that knows it’s stuff or at least doesn’t allow for constant 2v1 on the necro. Gl with that in spvp unless you got good friends for that or a member of guild that actually knows what it’s doing in ranked…

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Posted by: Silv.9207

Silv.9207

We inflict lesser damage than every other class (even lesser than some bunker builds, if you look to guardian total block build, that is unkillable and hit like a truck), we don’t survive (i don’t say that we survive lesser than other classes, we totally don’t survive to other classes), we don’t have mobility, don’t have any kind of Burst combo (only the RS 5+4 combo, if you think that a similar combo can be a “burst” one), no defensive support/heal ability (only a trait on Blood magic to teleport to you downed allies, that is totally useless if you use the reaper, then is totally useless and stop).

The only reason why someone chose to have a Reaper in it’s team is why we’re the only one Build that Corrupt Boons.
I don’t know why no one use the Reve to do that why they can do it better with mallyx, with more mobility, damage and survavibility, but let’s they don’t know that or we’ll become totally useless.

If you look on the top player necro builds, some fo them abandoned the Soul Reaping trait line to use the Blood Magic trait line. That’s because with that they’re able to inflict another Signet on the enemy, corrupting other 2 boons every 16 sec, at cost of all the LF of SRtrait and unblockable marks.
That’s why the necromancer basicly can’t survive to anyone that focus him, then is useless focus on anything that increase it’s incredibly low survavibility. To keep the necro alive there’s the engineer, that become a reallybot to ress up the necro every 5 sec when he fall downed, making him able to focus on boon corrupt instead of “dealing damage” or “survive”, using the kitten r Shroud only to spam vulnerability with RS5+4 or stomp with stability.

Some time ago the reaper was feared why he was totally unable to survive but also inflicted a high amount of damage, making him able to fight someone.
now the chill damage is gone (stripping away half or more of the reaper condition damage), the chill duration is reduced and the survavibility is always the same.
Basicly we inflict 1/2 or 2/3 the damage of before this last patch with nothing more to defend us.

At last I can say that the Reaper isn’t a wasted slot, it’s good to boon corrupt and then able to make the enemy die quickly under a focus and can cause some troubles to every enemy, but only into a team fight. Never try to fight a dps class in 1vs1, you will die at 90% (unless the enemy is bad or you really know that you can handle the situation, killing the enemy or surviving enough to make your allies join the fight). Never stay to defend a point alone, let others have the honor and the glory, you have to stay in group to survive and also to be useful.
Alone you’re totally useless but in team your help is really appreciated.

Try to use the Plague elite, it’s really good to help in team fights, grant you stability and increase your hp pool, spamming Blind AoE with skill 2. But it’s also another skill for team fights, useless if alone.

(p.s. sorry for my bad english)

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Posted by: SidewayS.3789

SidewayS.3789

Well, i will give my little 2 cents review about this season, playing necro.First, i’m not so pro player, i’m just a sapphire/ruby player, so i’m just a normal player who enjoy pvp. I started using our so call “meta” build <signet chillomancer>. Its usless, this is my opinion, as soon i corrupted their boons, 2 secs later = they already have full boons, they already cleansed my conditions, at least on these classes : DH,warrior,engi,druid,rev.
Second thing i did, i used some kind of power builds (laughing dmg). So, since we were nerfed (in pvp), what is the point playing necro in S4?

[Main]Kappy Ry – Asura Guardian [~You are all,Bookahs !!!~]
[Second Main]Korvus Mistreaver – Charr Revenant [~I’m blind not deaf~]
[Third Main] Vladdz – Asura Engineer [~In due times, all will serve asura~]

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Posted by: Dirame.8521

Dirame.8521

I haven’t been having a harder time on Necro than any other class really. I could even argue that I’ve had more of a tough time playing Engie these days.

The reality is though, the meta build sucks. I always knew that but I was always willing to believe that I might be wrong. In any case, if you feel you’re not doing very well in PvP with the current meta build, try this one: http://gw2skills.net/editor/?vRAQNBLhZakjGqpxybwzG4vxBuQF36J4DopRZ8FwrOAWAA-TZhHABBcGAA+BA4dZAAOEABt/AA

You can swap out Soul Reaping for Reaper shroud if you feel that you like Reaper a bit better.

You can watch me play the build here during Season 2: https://www.youtube.com/watch?v=bDZEZBRelMU

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Krysard.1364

Krysard.1364

Meta build is totally fine and viable, if you cannot pull it out either your team sucks or you dont know how to play it. I personally dont enjoy playing it that much, but the build is great.

M I L K B O I S

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Posted by: Tissitra.4153

Tissitra.4153

I would say that necro is tied with ele right now in being the least viable profession for pvp. As power, you will die to power builds on just about any other profession if they focus you. As condi, it’s about the same: while here you might get to corrupt a couple of boons before your demise, it won’t really matter since both your defenses and condition damage output are subpar.

The chill damage nerf essentially killed viability: one stack of bleed with long duration is a joke in a meta where everyone runs tons of condi removal and you can be bursted down in seconds. If they for instance halfed the duration but made it two stacks, it would already make a huge difference. Another option would be if they reworked corruption tables so that boons get corrupted into more damaging conditions/higher stacks. Right now I can’t see necro working well other than in +1 situations.

(edited by Tissitra.4153)

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Posted by: Hanth.2978

Hanth.2978

i mean some games i do great. then most games i get wrecked by everything. esp warriors. im talking ranked pvp here.i try everything i give it my best. i try my hardest and yet it feels like other classes dont need to try at all. i feel like im dragging my team down.

The best advise I can give is just take home at the start and bunker down. You will be much more successful there in a 1v1 then going mid and getting nuked. If I see a necro on the opposing team in the beginning of a match and they go mid I just let the team know to blow them up at the start. It’s not just because of the fact they have next to no escape skills it’s just that if they are allowed to live they provide way too many problems for us with chills,fears, cripple etc.

Take home and dig in, not many classes can dig you out at home and if you need to support mid make sure and equip spec walk in case you need to get back home.

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Posted by: Prince Vingador.8067

Prince Vingador.8067

This is very bad advise, first u have 0 life force at start , meaning wining that 1v1 incase some comes is gonna be hard, and second " bunker close " really?
This is so bad advise u should never ever ever afk at point, your team is gonna lose mid then they will just ignore u or…. send 2 guys to insta kill u.
If u playing reaper u should go to the team fights.

i mean some games i do great. then most games i get wrecked by everything. esp warriors. im talking ranked pvp here.i try everything i give it my best. i try my hardest and yet it feels like other classes dont need to try at all. i feel like im dragging my team down.

The best advise I can give is just take home at the start and bunker down. You will be much more successful there in a 1v1 then going mid and getting nuked. If I see a necro on the opposing team in the beginning of a match and they go mid I just let the team know to blow them up at the start. It’s not just because of the fact they have next to no escape skills it’s just that if they are allowed to live they provide way too many problems for us with chills,fears, cripple etc.

Take home and dig in, not many classes can dig you out at home and if you need to support mid make sure and equip spec walk in case you need to get back home.

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Posted by: Hanth.2978

Hanth.2978

This is very bad advise, first u have 0 life force at start , meaning wining that 1v1 incase some comes is gonna be hard, and second " bunker close " really?
This is so bad advise u should never ever ever afk at point, your team is gonna lose mid then they will just ignore u or…. send 2 guys to insta kill u.
If u playing reaper u should go to the team fights.

i mean some games i do great. then most games i get wrecked by everything. esp warriors. im talking ranked pvp here.i try everything i give it my best. i try my hardest and yet it feels like other classes dont need to try at all. i feel like im dragging my team down.

The best advise I can give is just take home at the start and bunker down. You will be much more successful there in a 1v1 then going mid and getting nuked. If I see a necro on the opposing team in the beginning of a match and they go mid I just let the team know to blow them up at the start. It’s not just because of the fact they have next to no escape skills it’s just that if they are allowed to live they provide way too many problems for us with chills,fears, cripple etc.

Take home and dig in, not many classes can dig you out at home and if you need to support mid make sure and equip spec walk in case you need to get back home.

My bad perhaps I should have explained better instead of assuming OP would know what to do. Of course never just sit at home support mid but only if opposing team does not send anyone to your home. I’m sorry but if you bring a necro mid they will die. At least they are dying first in ruby and diamond divisions. That’s not by accident.

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Posted by: Prince Vingador.8067

Prince Vingador.8067

Ofc necros r dying first we r the only class with no blocks or invuls or desingages, i play necro and i rarely die at start at mid fight, and im one of the last to die, ofc if they send a rev and thief to kill u then ofc u gonna die, i believe that a necro its so easy to lock down , since they r just a sponge with no reflects even that a bad necro would die in 10 secs in mid fight, its possible to mid and dont insta die u just need to be carefull and have normal team mates.
But i still think that its better to go mid then close if u play reaper. Thats just my opinion.

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Posted by: Krysard.1364

Krysard.1364

Reaper right now is a teamfighter, not a dueler. You’re gonna do more by being downed at mid but downing with you two guys rather than just camping close and getting rekt at most 1v1 or directly being destroyed 2v1 by smth+thief. As soon as you’re alone you’re dead against a decent team

M I L K B O I S

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Posted by: Muchacho.2390

Muchacho.2390

The chill damage nerf essentially killed viability: one stack of bleed with long duration is a joke in a meta where everyone runs tons of condi removal and you can be bursted down in seconds. If they for instance halfed the duration but made it two stacks, it would already make a huge difference. Another option would be if they reworked corruption tables so that boons get corrupted into more damaging conditions/higher stacks. Right now I can’t see necro working well other than in +1 situations.

Well if we needed the chill damage to be viable, we were already in a bad spot. As someone who would like to play power for a change, i would be more happy if possible buffs werent aimed at our condition builds.

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Posted by: Rigante.2470

Rigante.2470

A-net keeps nerfing them but Nercos are still fine in spvp if you use the right specs. All that stuff about teammates determining your effectiveness goes for just about every class. Stick to group fights and +1 and stop trying to duel warriors and you’ll do just fine on the Necro. Unless your bad then it doesn’t matter what you play really.

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Posted by: Rolisteel.1375

Rolisteel.1375

What is that right spec you are talking about? The problem is if the enemy is good skilled and have good burst professions that also have better protection/regeneration skills and better mobility than a necro to survive, they can make you total useless for the whole game. You will just keep running back from start point because always die to focus. The profession is very very weak against it.

(edited by Rolisteel.1375)

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Posted by: Silv.9207

Silv.9207

That’s my build:
http://gw2skills.net/editor/?vRAQNBLhZ6kjGo5Gs8GwbTg/GsYMYR/sAwAgqJEFGCx5wg4RE-TJhHABA8IAOqMgAnBg33fAA

I play that and i feel useful in team fights. I’ve lesser boon corruption than the main build (I can corrupt 6 boons every 20 sec instead of, but i can spam Weakness and block projectiles for 8 sec every 20, making different builds inflict lesser damage (DH with LB, druids with LB and some engis with pistol, for example).

My damage is not the best and, when i can, at the start of the match I change Foot in the Grave for Dhuumfire, just to increase a little my damage while in shroud, still knowing that a lot of classes can kite me because the RS is pure melee or simply strip me out of RS with few skills.

The only reason to play a Necromancer is for the boon corruption, but actually the only thing good to do with boon corruption is stop a ress or a stomp corrupting Stability into fear. All the other things that can be corrupted can also be over spammed in seconds, making all the necromancer work useless.

I belive that if was not for a rule of no-class-stack into tournaments every team will chose a Mallyx Revenant for boon removing (also spamming confusion for good/high damage) instead of a necromancer, that die against every single good player using another class 8expecially revenant and thief)

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Posted by: MethaneGas.8357

MethaneGas.8357

I’ve been playing Reaper for the past several days in sPvP and in my opinion, this meta should be pretty alright for Reaper. Apart from DHs that have endless amounts of everything that’s annoying (heals, clears, blocks, more clears, CC, blinds, more CC)… apart from DHs, Necro should be able to fare pretty well against almost everything. Most classes are well balanced overall. DHs is out of hand, but when you think back to how unbalanced things were the past few seasons (condi Mes, bunker Mes, un-nerfed power revenant, Mallyx revenant, Druid, Scrapper, chill Reaper, bunker ele, condi warrior). Now the only real problems are DH, thieves and condi warrior to an extent. The rest have been nerfed to where they should be. If they stack DHs tho, apply lube preemptively.

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
YouTube Channel

(edited by MethaneGas.8357)