post-patch roaming build (testing)
I have been trying out something similar but more condition focused in PvP using Settlers Amulet. I have been pleasantly surprised with Unholy Sanctuary. By no means is it perfect but with 3k armor you do become ridiculously tanky.
I think it can work the way you have it set up. I think vital persistance is key to a Spectral/UnholySanctuary build. Unyielding Blast/Death Shiver seem too weak to me. In a condi build you can opt for Reaper’s Protection which is great against CC. Which brings into question whether or not FitG is a good choice for this type of build.
Spectral Attunement/Mastery with Unholy Santuary and or FitG for sure has grabbed my attention for post patch theory crafting
For a condi build where life force doesn’t flow as easily from weapons, I’d agree with you on Vital Persistance vs. Unyielding Blast. For a Power build, though, it’s a little bit of a different story, since Life Blast hits harder and life force is more plentiful.
I’ll try it both ways, but Unyielding Blast certainly makes multi-target scenarios much easier to deal with.
a condition version could run soul marks to increase LF gain.
I dont want to be mean but i dont think condition builds have that good of a synergy with builds that want to stay longer in DS. You lose alot of damage in DS as condi build.
I would rather go for direct damage or hyprid.
The question is: Will I be able to land constant pressure? Will I have enough time to lock down and kill my opponent ?
Because solo roaming professions on WvW need to be locked and bursted down, to be honest. Thief, Warrior, Mesmer, Elementalist, Mesmer, Ranger – these professions may just run away and reset if they find your constant damage and survivability too much. And they’re most popular among roamers.
Another thing – 1vX. Finding situation when you face other competent player, 1v1, has become the greatest challange in itself. That’s why roamers are usually packed with tricks to deal with more than one player. DS sustain and health with sustained damage might not be the greatest option. For Necro, facing 1vX is a timed race. It goes down to killing them before they roflstomp you.
This may work okay. But I think that it may be hard to roam with such build. It would be better in PvP, but you can’t achieve such stat distribution there, sadly.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
The question is: Will I be able to land constant pressure? Will I have enough time to lock down and kill my opponent ?
Because solo roaming professions on WvW need to be locked and bursted down, to be honest. Thief, Warrior, Mesmer, Elementalist, Mesmer, Ranger – these professions may just run away and reset if they find your constant damage and survivability too much. And they’re most popular among roamers.
Another thing – 1vX. Finding situation when you face other competent player, 1v1, has become the greatest challange in itself. That’s why roamers are usually packed with tricks to deal with more than one player. DS sustain and health with sustained damage might not be the greatest option. For Necro, facing 1vX is a timed race. It goes down to killing them before they roflstomp you.
This may work okay. But I think that it may be hard to roam with such build. It would be better in PvP, but you can’t achieve such stat distribution there, sadly.
Lockdown should be achievable via Flesh Golem, Locust Swarm, Dark Path, Dark Pact, Spectral Grab, Chillblains, Runes of the Grove 6, Tainted Shackles, Reaper’s Mark, Spectral Wall, Doom, and Wail of Doom. Plenty of CC there and ability to keep someone in range/keep them from using skills to escape. The real question is how well it will deal with multiple foes, which thankfully is getting some help with new dagger cleave.
If someone can help me get the recording set up, I’ll test and post preliminary results Sunday. The build will definitely get better post-patch.
Tested a variant on the build in hotjoins earlier tonight and was pleasantly surprised on how hard I was to kill while wearing a Zerker amulet. I had swapped Spectral Grasp for Corrupt Boon and Runes of the Grove for Runes of Vampirism (turns out, Death Shroud can still be used during the mist form from those runes). Sigils on the weapons were different was well because I forgot to change them, but I’ll do more testing tomorrow.
Yeah, I know, in hotjoins, anything can work. I was still putting out strong damage and being ridiculously tough to kill.