[pvp] solving major class design problems

[pvp] solving major class design problems

in Necromancer

Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

since necro with all his builds is back to “worse than useless tier” in pvp and as far as I know not really shining in other game modes either, why not adress one of the major designproblems in the next patch?

healing in shroud

to be more precise.. ANY healing from any player applied to necro should heal him while Shroud is active, in all game modes

thoughts?

[pvp] solving major class design problems

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Well, as long as there will be boons in PvP, the necromancer won’t be in the “worse than useless tier” in this game mode.

As for the healing through shroud, it isn’t necessary at all. Siphon through shroud already help a lot. More healing would probably prove to be a very bad idea. Especially since PvP player trully hate unkillable profession. We’ve seen what happened when blighter’s boon applied to every boon, we’ve seen what happened to the bunker mesmer and we will soon find out what will happen to this new peculiar spec of the warrior. This suggestion of your’s would only end up nerfed a few day after release, thus beside the fact that it does not address any real issues of the necromancer which is bad at providing usefull support and not really bad at being supported by other.

No core profession should be balanced around an optional elite specialization.

[pvp] solving major class design problems

in Necromancer

Posted by: Dirame.8521

Dirame.8521

I don’t know what you’re talking about Death Claw. For me, Necro is one of the only classes I can play in this meta (the others being Condi Engie and Condi Guardian).

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[pvp] solving major class design problems

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Posted by: Krysard.1364

Krysard.1364

I don’t know what you’re talking about Death Claw. For me, Necro is one of the only classes I can play in this meta (the others being Condi Engie and Condi Guardian).

Well, hes talking about metacomp based pvp, while you are obviously talking about a more casual approach to pvp

M I L K B O I S

[pvp] solving major class design problems

in Necromancer

Posted by: Drussthelegend.2630

Drussthelegend.2630

since necro with all his builds is back to “worse than useless tier” in pvp and as far as I know not really shining in other game modes either, why not adress one of the major designproblems in the next patch?

healing in shroud

to be more precise.. ANY healing from any player applied to necro should heal him while Shroud is active, in all game modes

thoughts?

Despite all the nerfs I wouldn’t say Necros are useless in spvp. Still better then Guardians, Warriors, Thieves clearly and at least as good as Rangers and Engineers.

[pvp] solving major class design problems

in Necromancer

Posted by: Dirame.8521

Dirame.8521

I don’t know what you’re talking about Death Claw. For me, Necro is one of the only classes I can play in this meta (the others being Condi Engie and Condi Guardian).

Well, hes talking about metacomp based pvp, while you are obviously talking about a more casual approach to pvp

I doubt he’s talking about metacomp but I don’t know him so… /shrug

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[pvp] solving major class design problems

in Necromancer

Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

well yes the goal would be making necro meta-viable for team comps but not making it OP like prepatch deathly chill condireaper.

since necro with all his builds is back to “worse than useless tier” in pvp and as far as I know not really shining in other game modes either, why not adress one of the major designproblems in the next patch?

healing in shroud

to be more precise.. ANY healing from any player applied to necro should heal him while Shroud is active, in all game modes

thoughts?

Despite all the nerfs I wouldn’t say Necros are useless in spvp. Still better then Guardians, Warriors, Thieves clearly and at least as good as Rangers and Engineers.

did you have a look at the berserkers with the new designed defensive line? so easy to play and with a bit of practise they are deathly as kitten no matter if played condi or power

yes necro is in a better spot than guard and condi necro still counters other condi builds but other than that I dont see any advantage to warrior for example..

thief has its mobility so its always useful in team comps.. and if you think reaper has any chance against a same level druid or scrapper in 1v1 you are dreaming.. besides that the others can offer 10 times more for team than necro but thats another thing…