reaper back to drawing board?

reaper back to drawing board?

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Posted by: Apolo.5942

Apolo.5942

I mean, people dislike and or find sub par just about evething except the Shroud.

Any chance we can get away from the god awful slow and hard hiting design that has no place in the blow you up NOW meta?.

How would you like the NEW reaper to be?.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: Khristophoros.7194

Khristophoros.7194

More damage on GS autoattack and Gravedigger. That’s about it.

So much for “back to the drawing board”

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Posted by: Bhawb.7408

Bhawb.7408

The theme of reaper is decent. The thing is not everything should be slow. Look at Reaper’s Shroud as an example, 4/5 of the abilities have the horror theme of chasing you down, and there is RS 5 for the slow, huge hit that is extremely rewarding for pulling it off. But overall the theme is fine, its just I don’t think they did everything they should have, why doesn’t the horror monster have a defensive skill?

2 of the shouts need to be changed heavily, I’d really like to see Rise removed and changed into something like “You Can’t Kill Me!” (insert better shout name here) which gives say, 1s-2s of block baseline, which also scales with people hit, and breaks stun. Need active defense, and Reaper of all things should have it, monster movie villains are hard to kill.

A few things need QoL/usability improvements, GS1 needs to be faster, GS2 needs more damage, fix a few traits, touch up the shouts, we’re good to go.

But of Corpse – Watch us on YouTube
My PvP Minion Build

(edited by Bhawb.7408)

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Posted by: nearlight.3064

nearlight.3064

Reaper along with chronomancer are probably the best elite speciailzations shown off compared to thier base classes. So I don’t think a complete rework is necessary, I’d just like to see more damage, and more debuff pressure from reaper traits.

Tempest and dragonhunter need far more work than reaper though, some of their traits are utter kitten.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Well, the problem with reaper now is that it isn’t hard hitting. At all. Just slow.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: sebradle.7034

sebradle.7034

Reaper just needs quality of life fixes. For instance just having great sword 5 be more reliable would do wonders.

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Posted by: Silverkey.2078

Silverkey.2078

Reaper along with chronomancer are probably the best elite speciailzations shown off compared to thier base classes. So I don’t think a complete rework is necessary, I’d just like to see more damage, and more debuff pressure from reaper traits.

Tempest and dragonhunter need far more work than reaper though, some of their traits are utter kitten.

this!

Also, I have played reaper in WvW the whole evening and I can’t remember having had that much fun in WvW ever! Love the concept, not so happy about the numbers, but that’s an easy fix.

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Posted by: Blaine Tog.8304

Blaine Tog.8304

2 of the shouts need to be changed heavily, I’d really like to see Rise removed and changed into something like “You Can’t Kill Me!” (insert better shout name here)

How about, “I Am Become Death!”?

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Bhawb.7408

Bhawb.7408

2 of the shouts need to be changed heavily, I’d really like to see Rise removed and changed into something like “You Can’t Kill Me!” (insert better shout name here)

How about, “I Am Become Death!”?

Not bad. I tend to leave serious names to other people, I’m only good with puns.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: gavyne.6847

gavyne.6847

The design philosophy is rubbish because dd eles can be as tanky as a reaper, but they have some of the best mobility around. If Anet insist on making us slow and immobile, then we need to truck very very hard. Otherwise give me the mobility and stop making excuses.

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Posted by: sebradle.7034

sebradle.7034

2 of the shouts need to be changed heavily, I’d really like to see Rise removed and changed into something like “You Can’t Kill Me!” (insert better shout name here)

How about, “I Am Become Death!”?

Not bad. I tend to leave serious names to other people, I’m only good with puns.

An invuln shout would be awesome. No reason not to give us one seeing how endure pain and signet of stone exist. Thing is would you get more block/invuln time for each enemy struck?

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Posted by: Tyriark.7825

Tyriark.7825

How about, “I Am Become Death!”?

Please say this out loud.

lol

Stormbluff Isle
Xaiixmael – 80 Revenant
Tyriark – 80 Reaper, Xytrael – 80 Daredevil, Lythios – 80 Warrior

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Posted by: Captain Unusual.9163

Captain Unusual.9163

More damage on GS autoattack and Gravedigger. That’s about it.

So much for “back to the drawing board”

He didn’t say it needed a long time on the drawing board.

But seriously, the only thing wrong with the reaper is that the Greatsword 1 and 2 don’t deal enough damage, 3 and 5 are hard to aim, and chill traits need numbers buffs.

The design is good, it’s just not balanced very well at the moment. Which is an easy fix.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

i kinda feel the nerfs to our chill application, and chill itself are sorta moot now. I feel that GS REALLY needs a big increase in damage, and before people say “but then it’d replace dagger as our power weapon!”, dagger only has the AA, the two is a heal and the three is something you’ll only ever get off against someone not paying attention. Dagger also has much more LF generation, and can be mixed and matched with one of our other offhand weapons, like warhorn. So yes, GS needs to outclass dagger in Damage, not LF generation, unless under specific circumstances when you hit a group of enemies with 3.

RS is just perfect, no complaints, RS1 could hit a BIIIIITTTT harder but other than that, i love it.

Shouts, i am with Bhawb’s opinion, i think they have their uses, but need a cast time and cooldown reduction. And rise needs to ACTUALLY do something.

Other than that, i think we just need some projectile destruction and we’ll have FINALLY be in a spot to truly be feared. And some reliable stability outside of RS.

Traitwise, chilling victory needs to have the ICD removed. Same with chilling darkness. The Shout and GS traits will only get stronger IF their respective skills get stronger and worth using. So….we’ll just have to see. Had a fun duel tonight with my ele friend. He used dagger warhorn and I used GS/staff, me using Soul reaping, Death Magic, and the reaper line. Was fun, fought for 15 minutes and eventually called it a draw because we couldn’t kill each other because of our sustain. And I made him run off point a lot during that fight.

A knight in shining armor is a man who never had his metal truly tested.

(edited by TheLastNobody.8319)

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Posted by: Tim.6450

Tim.6450

I think reaper needs back to the drawing board. They tried making a slow melee specialisation. To counter kiting they promised that chill would be the solution but they give reaper barely any chill because chill is “too strong”. The trait that applies the most chill for necromancer? It’s in curses. The shout with most chill application in comparison to it’s cooldown? “flash freeze” the elementalists one. Our elite? Reaper of grenth applies an equal amount of chill for the cooldown and does not have a cast time of 2 seconds. So I think they have to go back to drawing board to either make less relient on chill or improve chill application.

EverythingOP

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Posted by: Kentsui.4930

Kentsui.4930

The spec and especially the new shroud ‘feels’ great to play that’s why many people are impressed by it, but as far as numbers and utility go i’m far from being convinced.

Greatsword needs some work.
Life fore generation in RS is a big concern.
Chill is mostly useless.
Shouts are a mixed bag.
Extra utility in RS is nice but I don’t like that they forget to give the base class some love too.

Not necessarily ‘back to the drawing board’ but it definitely needs some heavy tweaking.

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Posted by: Rym.1469

Rym.1469

2 of the shouts need to be changed heavily, I’d really like to see Rise removed and changed into something like “You Can’t Kill Me!” (insert better shout name here)

How about, “I Am Become Death!”?

I’m a fan of Yogg-Saron shouts he uses in Ulduar and think they would fit perfectly the Reaper. GW1 Norn shouts just sound…hillarious.

What if our pitful Elite was named “Bow down before the Death!” and in addition enemies affected would perform /kneel when stunned?

For reference:

https://youtu.be/L3mpw4Y7Pjg

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: unlucky.9285

unlucky.9285

i kinda feel the nerfs to our chill application, and chill itself are sorta moot now. I feel that GS REALLY needs a big increase in damage, and before people say “but then it’d replace dagger as our power weapon!”, dagger only has the AA, the two is a heal and the three is something you’ll only ever get off against someone not paying attention. Dagger also has much more LF generation, and can be mixed and matched with one of our other offhand weapons, like warhorn. So yes, GS needs to outclass dagger in Damage, not LF generation, unless under specific circumstances when you hit a group of enemies with 3.

RS is just perfect, no complaints, RS1 could hit a BIIIIITTTT harder but other than that, i love it.

Shouts, i am with Bhawb’s opinion, i think they have their uses, but need a cast time and cooldown reduction. And rise needs to ACTUALLY do something.

Other than that, i think we just need some projectile destruction and we’ll have FINALLY be in a spot to truly be feared. And some reliable stability outside of RS.

Traitwise, chilling victory needs to have the ICD removed. Same with chilling darkness. The Shout and GS traits will only get stronger IF their respective skills get stronger and worth using. So….we’ll just have to see. Had a fun duel tonight with my ele friend. He used dagger warhorn and I used GS/staff, me using Soul reaping, Death Magic, and the reaper line. Was fun, fought for 15 minutes and eventually called it a draw because we couldn’t kill each other because of our sustain. And I made him run off point a lot during that fight.

the fact it was a stalemate proves reaper spec is junk you are a necro… you should kill ele’s you can kill an ele as a base necro!!!!!! so how is reaper fine?

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Posted by: Jekkt.6045

Jekkt.6045

the reaper is overall too slow and the chill doesn’t make up for that nor does the broken leap.

in many cases i see myself forced to use the 25% movement speed in shroud trait to hit my autoattacks to not get kited, signet of locust doesn’t help here because signet passives don’t work in shroud sadly.

if you want to compare hambow to reaper, hambow also needed that 25% movement speed to hit attacks.

solution? make locust passive work in shroud.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Petrol.9086

Petrol.9086

How about, “I Am Become Death!”?

Please say this out loud.

lol

One of the scientist that worked on the atom bomb:
https://www.youtube.com/watch?v=lb13ynu3Iac

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Posted by: TheLastNobody.8319

TheLastNobody.8319

i kinda feel the nerfs to our chill application, and chill itself are sorta moot now. I feel that GS REALLY needs a big increase in damage, and before people say “but then it’d replace dagger as our power weapon!”, dagger only has the AA, the two is a heal and the three is something you’ll only ever get off against someone not paying attention. Dagger also has much more LF generation, and can be mixed and matched with one of our other offhand weapons, like warhorn. So yes, GS needs to outclass dagger in Damage, not LF generation, unless under specific circumstances when you hit a group of enemies with 3.

RS is just perfect, no complaints, RS1 could hit a BIIIIITTTT harder but other than that, i love it.

Shouts, i am with Bhawb’s opinion, i think they have their uses, but need a cast time and cooldown reduction. And rise needs to ACTUALLY do something.

Other than that, i think we just need some projectile destruction and we’ll have FINALLY be in a spot to truly be feared. And some reliable stability outside of RS.

Traitwise, chilling victory needs to have the ICD removed. Same with chilling darkness. The Shout and GS traits will only get stronger IF their respective skills get stronger and worth using. So….we’ll just have to see. Had a fun duel tonight with my ele friend. He used dagger warhorn and I used GS/staff, me using Soul reaping, Death Magic, and the reaper line. Was fun, fought for 15 minutes and eventually called it a draw because we couldn’t kill each other because of our sustain. And I made him run off point a lot during that fight.

the fact it was a stalemate proves reaper spec is junk you are a necro… you should kill ele’s you can kill an ele as a base necro!!!!!! so how is reaper fine?

Oi oi, calm yourself. If I had just swapped some stuff around I know I would’ve killed him. I had chilling victory on instead of decimate defenses, and if I had taken the 25% movement speed trait he wouldn’t have been able to avoid me. The main thing I was trying to highlight was the fact I was sustaining so well to keep matching him and constantly force him off point.

I do agree with you reaper needs tweaks and adjustments, mainly to damage and our chill application needs to be unnerfed, as well as give us some projectile destruction so we force an engagement on people who use long range specs (corrosive poison cloud would be great for this. But the good thing is that this is a beta, so they are more willing to listen to change and concerns….least I hope so.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: nearlight.3064

nearlight.3064

I think chilling victory should also add like 3 seconds of weakness to the proc when hitting a chilled foe. Simply because base necromancer has better debuff pressure right now than reaper, since reaper is forced to take spite and soul reaping for direct damage and sustain.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Jongi.7612

Jongi.7612

The thing I found is the defenses are basically not there. Make GS 4 move with the player not be put on the floor for someone to just run out of. Ive been trying out valk gear but the cast times are so long for the necromancer that it becomes hard to dodge things. I dont know if it was a latency issue or dodge not stopping these long casts for whatever reason but i found myself being hit by most of the hard hits. Spam dodge while channeling something like gravedigger to dodge a charge, dodge not going off and still getting hit by the charge is frustrating.

For a spec that specializes in groups of enemies the defense abilities just arent there. GS number 4 isnt reliable and chill doesnt do enough to be worth anything unless your vuln stacking. Ive seen 10k crits with RS 4 and 7k gravedigger crits. I think GS needs to be slightly quicker in cast times and it would make the GS feel so much better. I dont really see any problems in RS other than signet of locust not working in it so if you want constant movement speed you have to also pick up the movement talent for DS/RS.

I might look into going axe dagger with my offset. Get some range and reliable condition removal+ blind and weakness application (at least for pve which is what this post is mainly about).

It needs some tweeks, i like the concept though. What do you guys think if gravedigger had a short range teleport on it? You teleport and then start to channel gravedigger… I think it would be pretty cool at least even if it doesnt happen.

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Posted by: Blaine Tog.8304

Blaine Tog.8304

How about, “I Am Become Death!”?

Please say this out loud.

lol

One of the scientist that worked on the atom bomb:
https://www.youtube.com/watch?v=lb13ynu3Iac

Thank you. If the phrase “I am become death” doesn’t chill your blood, you need to study history a little more.

(Though frankly I’d be cool with the Necro speaking the full line “I am become death, the destroyer of worlds,” even if the skill is only officially named the first four words.)

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Captain Unusual.9163

Captain Unusual.9163

How about, “I Am Become Death!”?

Please say this out loud.

lol

One of the scientist that worked on the atom bomb:
https://www.youtube.com/watch?v=lb13ynu3Iac

Thank you. If the phrase “I am become death” doesn’t chill your blood, you need to study history a little more.

(Though frankly I’d be cool with the Necro speaking the full line “I am become death, the destroyer of worlds,” even if the skill is only officially named the first four words.)

Based on the cast times to our other shouts, a shout that long would need to be instant cast.