rework minions all together not just bug fix

rework minions all together not just bug fix

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Posted by: Cannonfodder.5972

Cannonfodder.5972

Not only are the minions useless because they are just deformed cheerleaders, but they look stupid. The flesh golem needs to look intimidating maybe something closer to devourer from hon or something like a huge rotting rhino with bone armor and a spike horn. The blood fiend needs to look cooler than a floating squid maybe some sort of flesh rotting bat demon thing. The bone minions look like mice they should be like like razerbacks or just be bone rottweirs that look intimidating. And the bone fiend looks like a stupid scorpion with 2 tails it could be soo much better I wish it was just a rotting flesh zombie that would throw rotting slime stuff at them and puke on them to root them, or just a big bone cobra with its hood open. The only half decent ones are he shadow one and our flesh worm. Besides that they need a serious rework on their stipid designs. They are the walking dead make them look scary and intimidating, especially our flesh golem.

rework minions all together not just bug fix

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Posted by: Prowl.5097

Prowl.5097

I agree, they should be terrifying.

Also, I would love to see distinct control over them. Like a passive/defensive/aggressive, as well as maybe a way to tell them minimum to all attack the sane target, if not a way to send them to attack individual targets

Guild Commander of Embers of a Dying Sun
Henett: Elementalist of Fort Aspenwood

rework minions all together not just bug fix

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Posted by: sdaugherty.1984

sdaugherty.1984

Yes I would LOVE to see the minions in GW2 get an overhaul. In GW1 the minion was a nasty little monster with big teeth and lots of em. You could control a small horde of them and monitor their health as they wreaked havoc and swarmed your enemies. Now we have a mismatch of odd looking creatures that have control problems and just look funny.
I would love to see the bone minions reworked paying homage to the originals but nastier. The other minions could use help also. As popular as zombies are I am surprised a zombie like minion wasn’t created, or a ghost like creature. Either way it needs to be spooky , sinister and have a little goth thrown in for good measure.
The entire class could use more gothic/sinister look. Right now I can’t tell my female necromancer from a mesmer.

rework minions all together not just bug fix

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Posted by: Dorpen.4653

Dorpen.4653

I don’t play my necromancer very much but I was thinking the minions feel extremely weak compared to GW1.

rework minions all together not just bug fix

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Posted by: striker.3704

striker.3704

I don’t play my necromancer very much but I was thinking the minions feel extremely weak compared to GW1.

I would have agreed with you during BWE 1-2-3, but I’ve actually gone back and played GW1 to help my brother get his HoM stuff right before launch, and I gotta say I disagree.

In GW1 your minions were incredibly squishy. their strength was in sheer numbers and massive auto attack overload. However comparatively they were even worse.
-minions were not viable period in any structured PvP
-minions were not viable in any high end dungeon (took aggro off of the tank)
-half the areas in the game didn’t have enemies who left bodies, meaning you couldn’t use minions either
-you needed to stop after every battle, create minions, only to have 2-3 of your old ones die from degen
-most of the time, once you finished creating your minions the next mob was already almost dead
-you needed to constantly heal your minions
After all of this maintenance, you still could lose everything to a single big AOE

To be honest minions in this game are FAR better than they ever were in guild wars 1. The only time minions felt good to me were in jade quary and fort aspenwood. This is coming from a guy who dumped over 900 hours into minion mastering in guild wars 1. In that game they were only viable if your party built around you, and even then it only worked in regular story PvE. For any real PvE I had to bring a curse build/SS to kill bosses and that’s about the extent of my usefulness.

In this game my guildies LOVE me as a minion master as they bring CC (probably more than any other necromancer build) and are temporary aggro holders. Once the minion AI is fixed then I’ll say my piece if they need buffs or not. (though the jagged horror trait SUCKS).

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

rework minions all together not just bug fix

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Posted by: Venom.6189

Venom.6189

I think people are more upset that they’ve turned the cool / evil looking bone minions from gw1 into pathetic bunnies in gw2.

Remember how the minions looked in gw1? The bone minions had cool bone grafted blades attached instead of hands. In gw2 we get freakin’ undead rabbits / rats. This to a class that is supposed to be evil / sinister?

A necro’s minions should look menacing / intimidating .. not like you’ve raised your little sisters cherished pets into undeath! lol

I have previously suggested that they could partially solve this by introducing more skins (evil / cooler looking) for your minions that you could unlock through quests / drops or through the item store. I would gladly pay in order to get a much more intimidating looking minions than the rather unimpressive ones we have access to as of now . .

That is if MM build will ever be viable again in gw2 . .

(edited by Venom.6189)

rework minions all together not just bug fix

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Posted by: Venom.6189

Venom.6189

Also we currently lack a standard infantry mele minion like we had in gw1 .. The bone minions of gw1 filled this role .. we have no equivalent in gw2 atm since the bone minions of gw2 are just meant to be disposable bombs. .