roaming necro 1v1 builds?
https://forum-en.gw2archive.eu/forum/professions/necromancer/Any-Good-PvP-Pwr-Builds
That pretty much covers power builds. Focus isn’t typically used with scepter, since scepter is a condi weapon. Most people go Sce/D + Staff for condi and Axe/F + D/Wh for power
yeah i realize that but I was looking for more of a hybrid type of build if that is any good at all.
yeah i realize that but I was looking for more of a hybrid type of build if that is any good at all.
The problem with hybrid builds right now in WvW is the Min/Max style of play you will see from other players, that makes your well rounded approach incredibly ineffective.
Allow me to break down the builds you see in WvW:
1. Full committed Condition builds, with or without perplexity. These builds are always tanky, always deal lots of damage, and are always very hard to take down when played correctly. They lack direct damage, but generally don’t have any real problems with that.
2. Fully committed zerker builds. They blow you up… literally in seconds. Light and Medium armor classes even when stated and traited for defense will get obliterated without passive or active true immunities. If you aren’t traited for defense, best of luck, it is a blow him before he blows you situation.
3. Fully committed tank builds. They soak damage, they remove conditions, they have tons of immunities, they are almost all warriors and guardians. They have high armor, in some cases very high HP, and a whole tank full of immunities.
So a hybrid build puts you in the “mushroom” category (old WoW joke). You lack the defense to really handle a zerker build well, you lack the burst to really deal with tank/sustain build, and you may lack the HP/removal/damage to deal with a condition build.
Hybrid builds are fun no doubt. I enjoy celestial quite a bit.. but the bottom line is that you will be at a big disadvantage to the favored builds. You will win, but it will be because you significantly outplay your opponent, not because there was some parity in the builds.
Condition damage don’t help power/crit damage/precision. And arguably only precision can help condition damage. When you split your stats, you either end up with near negligible condition damage (in which case you could have just taken a mix of power/prec/crit damage/toughness/vitality), or you have power damage that isn’t high enough to live up to any real direct damage pressure.
Unforunately this is just the way the stat system in this game works. There are “condition” weapons with bad scaling and power weapons with low to no access to conditions. There just are no really good hybrid weapon sets for necro that can make effective use of ~1000 condition damage unless you run scepter, which scales weak with power.
There just are no really good hybrid weapon sets for necro that can make effective use of ~1000 condition damage
Staff and Death Shroud.
The problem with hybrid builds right now in WvW is the Min/Max style of play you will see from other players, that makes your well rounded approach incredibly ineffective.
…
You lack the defense to really handle a zerker build well, you lack the burst to really deal with tank/sustain build, and you may lack the HP/removal/damage to deal with a condition build.…the bottom line is that you will be at a big disadvantage to the favored builds. You will win, but it will be because you significantly outplay your opponent, not because there was some parity in the builds.
As a hybrid player I can only say: non of this applies to me.
I believe you misunderstand what the “min/max style” of a hybrid is all about.
Using a hybrid build means nothing other than embracing what most skills are doing anyway, both condition and direct damage. (hint: don’t use celestial gear)
I don’t want to go into too much detail, but let me put it this way: in all my time in WvW with a lot of dueling all kinds of players and builds, I have yet to meet someone who will make my build seem inferior to their’s.
On topic:
I’ve never heard of a scepter/focus build, and I don’t think it would work.
@Flow Rennoko is right and if you did not fall into the min/max group you fall into this group:
“You will win, but it will be because you significantly outplay your opponent, not because there was some parity in the builds.”
No one said you can’t make hybrid builds viable. The problem is some professions do it better than others and WvW requires you to have a role or strategy that works for the individual playing. Unfortunately for necros, playing hybrid requires additional skill and our weapons sets are too stratified to to stay in the middle lane and hope to maximize to the fullest potential what you intend to do in battle…
Like I said, I disagree. Going hybrid doesn’t mean you have to compromise.
I’ve never heard of a scepter/focus build, and I don’t think it would work.
I use a scepter/focus build and it works fine, though my off swap is staff, not D/D.
It was put together pre-celestial so it’s mostly Carrion/Rabid armors with Rabid trinkets/rampager jewels and rampager weapons with the intent of being able to do reasonable physical damage against builds that could ignore conditions.
Build is a condi duration dhuumfire/terror setup. Focus 5, Chill of Death, combined with Corrupt Boons and/or Well of Corruption make for quite a big “Screw you” to boonbot guardians or elementalists, among other things.
30/20/20/0/0
Runes: Mad King x2, Lyssa x2, Nightmare x2
Scepter/Focus == Nullification/Bursting
Staff == Malice
With 40% condi food, you run a +100% duration on staff and 94% duration with scepter set out. Pretty much the only targets I have consistent trouble with are classes that can pressure and close distance without having to actually cross it, which is mostly thieves.
@Revelations : How exactly are necromancer weapons stratified? The only other class with as mixed up weapons that can theoretically favor hybrid damage in a single set is the elementalist.
Take Scepter for example:
Skill 1 = Condi
Skill 2 = Snare/Condi
Skill 3 = Power
Or Staff
Skill 1 = Power/Filler
Skill 2 = Condi
Skill 3 = Condi/Snare
Skill 4 = Power/Utility
Skill 5 = Utility/Condi (traited)
(edited by profgast.7816)
Whoa people are making big deal here when answer is simple.
Pros – perma swiftness, HUGE dmg (both burst and condi), reliable, 2 escape utilities, can kill anyone in 1v1 and get away in case you cant, its hybrid so you can kill anyone.
I used almost same build in my 3rd wvw roaming movie and that was before dhuumfire, now the build is so OP i cant even make 4th movie cause it will only get me flamed.
There just are no really good hybrid weapon sets for necro that can make effective use of ~1000 condition damage
Staff and Death Shroud.
The problem with hybrid builds right now in WvW is the Min/Max style of play you will see from other players, that makes your well rounded approach incredibly ineffective.
…
You lack the defense to really handle a zerker build well, you lack the burst to really deal with tank/sustain build, and you may lack the HP/removal/damage to deal with a condition build.…the bottom line is that you will be at a big disadvantage to the favored builds. You will win, but it will be because you significantly outplay your opponent, not because there was some parity in the builds.
As a hybrid player I can only say: non of this applies to me.
I believe you misunderstand what the “min/max style” of a hybrid is all about.
Using a hybrid build means nothing other than embracing what most skills are doing anyway, both condition and direct damage. (hint: don’t use celestial gear)I don’t want to go into too much detail, but let me put it this way: in all my time in WvW with a lot of dueling all kinds of players and builds, I have yet to meet someone who will make my build seem inferior to their’s.
On topic:
I’ve never heard of a scepter/focus build, and I don’t think it would work.
Celestial gives you extra stats from a standard 3 stat build, and covers all forms of damage and survival…. how is that not embracing the power of all skills? By the very definition of fairness, it gives you everything you might possibly use in the biggest helping possible.
At any rate we can agree to disagree. I have yet to ever see a hybrid build that has the ease of use and effectiveness of a pure build, either in theory or through an actual player in practice. You may be the exception to my experiences, and perhaps there are more out there I just have not met.
Cookies cutter builds are called that because of how easy they are to operate and how effective they can be. Hybrid at least to me, is neither as easy as a full condition build, or as effective with the same amout of effort. Just my opinion though.
Celestial gives you extra stats from a standard 3 stat build, and covers all forms of damage and survival…. how is that not embracing the power of all skills? By the very definition of fairness, it gives you everything you might possibly use in the biggest helping possible.
That was probably poorly worded on my part.
What I meant to say was, celestial stats have to be seen in context of a specific build, therefore going full celestial can be a suboptimal choice depending on your traits, skills and weapons. Of course it gives good stats overall, but for myself I want a different stat distribution than the same amount of everything.
And then there’s the issue of our poor scaling with healing power. I don’t have points in Blood Magic to warrent any kind of investment in healing, but even if I had, I’d only see celestial as a superior option for hybrid vamp-necros if siphoning traits had better scaling with healing power and if it worked through Shroud.
I am mostly roaming in BL’s and egange in many small scale fights with some zerg vs zerg. So far i have tried powermancer,hybrid , fearmancer and this condimancer setup even though all mentioned builds are doable and fun in some situations,hence for wvw roamer ,I happen to enjoy this setup more than other builds specialy in 1v1 and small scale fights it is very strong it can easily handle most 1v1 duels and even in1v2 it has winnig odss.
(edited by Dark.7213)
Celestial’s biggest issue is that it has crit dmg on it, which is a percent and not a flat amount. If you went all celestial you would have this huge crit dmg rating but a anemic power rating and low crit chance too. And you know the multiple of a small number is another small number. If you could take that crit dmg and make celestial a little lopsided in favor of power/condi dmg instead it would be perfect.