I have been playing my Necro on sPvP for the past week, and like most other people here have often found the class highly frustrating, especially in 1v1 situations.
However in team vs team battles i found that Necros can really outperform some of the other classes. Here is one of few builds I have been running lately and have been rather successful in sPvP.
The full build can be found here.
http://gw2skills.net/editor/en/?fQAQNBmQDbkRLcPZzYjhPRMp4baDSx71F1D4tO2B;ToAg0UMZYSwklJHTSmWFMKY/B
20/0/0/20/30
Reaper’s Might, Spiteful Marks, Chill of Death
Mark of Evasion, Quickening Thirst
Spectral Master, Unyielding Blast, Soul Marks
Consume Condition. Spectral Walk, Signet of Spite, Signet of Locust. Lich Form
sPvP Strategy
sPvP is all about capturing nodes, this is where this build really shines. With the alternating use of Locust Swarm and the 20% Swiftness Duration from the Rune Set Bonus, you can have permanent 33% movement speed at all times.
In addition to 10% from Locust Signet and 10% from the Quickening Thirst, theoretically, you have the highest movement speed and the longest swiftness duration. (Spectral Walk as a 33s Swiftness gain).
I am currently not sure how movement speed is stacked and whether there is an exact figure, but i would be interested to know.
The key to this build is movement speed. You use your speed to sneak up unguarded nodes and capturing them.
The second role is to rush to high ground positions (there are several great positions on all 4 PvP Maps, which you can camp there and with points stacked in Power and Crit Dmg, your staff hits and marks should do around 800+ per hit. In big team fights, use Mark of Blood and Chillbane to cause havoc, and AOE fear, if you see the opposition focusing fire on one target.
The marks will generate massive amounts of Life Force, due to Gluttony and Soul Marks, and simply pop into DS, use life blast with piercing and vulnerability. Pop out, and continuing hitting your enemies with your staff (with extra Might bonus).
The third role is chasing down single enemies. Cast Spectral Walk (make sure you sever the bond), once in range, cast Dark Pact. Look for the immobalize Countdown, then time Wail of Doom, this should ensnare the target long enough to focus down. If not, then cast Locust Swarm in melee range to cripple. Switch to Staff to Chill, and finally blast using DS, and Dark Path to close the gap if need be.
For survival, when running into a group of players, cast AOE fear on the ground and run. When stunned, hit Spectral Walk, and when targeted by thief, hit DS, Fear and run.
This build is designed to avoid 1v1 battles, but with some tweaking, it can easily be modified into a 1v1 build (see tony’s thread for more details). it’s basically the same build, switching Spec Walk for Spec Armour and traited around speed.
Side note: For Elite, i have chose Lich for extra dmg, you can also use Flesh Golem for 1v1’s or Plague for extra survivability and group control.
I personally like the staff for its AOE skills and longer range. If you prefer Scepter, just take some points away from Spite and put into Curse and switch to conditional dmg utilities such as Blood is Power and Corrupt Boon. The tactics is still the same.
(edited by JYC.5026)