sPvP builds
6/4/0/0/4 dhuum terror build Condi scepter dagger staff rabid dire rampagers carrion, 4/6/0/0/4 switch dhuumfire for path of corruption, 6/2/0/0/6 ds power build dagger warhorn axe focus on some maps staff instead of axe berserker valkyrie. Try those to start.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Hi, I’m also seeking what are basic sPvP builds for necro, but I’m new to GW2 and I don’t know what runes to choose, amulet, sigils and what rotation to use to which classes, etc. I found some advices, but since the latest feature patch 20 days ago there are only very few updated articles and what I read the changes were quite severe.
So far I’m using minion build (4/0/6/4), which works quite well in arenas, but I don’t know if it is optimal. I like big health pool (27k) and strong passive survivability. I tested all professions and necro seems to be the most noob positive and forgivable class. Especially I like Dead Shroud ability, which allows me to withstand attack from several people at once.
Also, I wonder if there is any strong PvP build without staff (no marks) as in 1vs1 is quite easy to avoid it and marks also expire quite fast and sometimes I’m bit bored to recast it all the time.
Could anybody who plays PvP necro regularly please post link to complete updated “starter” necro builds with some brief description how to use them (rotation, class specific tips, etc.)?
Hi, I’m also seeking what are basic sPvP builds for necro, but I’m new to GW2 and I don’t know what runes to choose, amulet, sigils and what rotation to use to which classes, etc. I found some advices, but since the latest feature patch 20 days ago there are only very few updated articles and what I read the changes were quite severe.
So far I’m using minion build (4/0/6/4), which works quite well in arenas, but I don’t know if it is optimal. I like big health pool (27k) and strong passive survivability. I tested all professions and necro seems to be the most noob positive and forgivable class. Especially I like Dead Shroud ability, which allows me to withstand attack from several people at once.
Also, I wonder if there is any strong PvP build without staff (no marks) as in 1vs1 is quite easy to avoid it and marks also expire quite fast and sometimes I’m bit bored to recast it all the time.Could anybody who plays PvP necro regularly please post link to complete updated “starter” necro builds with some brief description how to use them (rotation, class specific tips, etc.)?
http://gw2skills.net/editor/?fRAQRAod3Yn0ISrN2SDe2A7NoAXQmc4VIXEIqMU2OOA-TJBBwAAOJAeeCA12focZAA << I’ve been broadcasting this new build everywhere, people hate signet of vampirism, but few appreciate the build’s approach.
Plague Signet is your one and only stun break, and the rest comes down to skill with the build. The signets will grant might and are actually encouraged to be used frequently in almost every situation. Not only are both signets intended for defensive play style, however, the might stacking is perfect for increasing the damage dealt over the course of the battle. Spectral grasp is great for gaining control/dominance in a fight – it combo’s very well with the golem’s knockdown + Dark pact + well of suffering.
Every single move is intended to be used to the fullest. Some say putting 2 into spite is ridiculous, but the condition damage is increased with the might stacks; and it adds to the consistency of damage being dealt (considering chance for bleeds on crit). This will give some breathing room as your opponent focuses on condition cleansing. This build also keeps you from having to chase the opponent constantly. The grasp, the spinal shivers, the DS immobilize, fear, and teleport+chill are your perfect tools for chasing down runners. Deathshroud’s slower diminishing rate is also very valuable, giving you more time to stick in it to let your other, non-deathshroud utilities to go thru CD (making all the CD reductions very much worth it). If you rotate your skills properly, dominance is easily attainable once getting the opponent on the defensive, but part of this requires a strategy of allowing some damage to be done – in the case that the enemy likes stacking plenty of conditions. Deathly swarm is a great go to before resorting to Plague Signet, if the opponent focuses more on conditions than stuns – in this case survival is super easy, because most condi builds can’t handle their own conditions being thrown right back at them.
A concern for this build may be your classic Hambow warr, but even this enemy can be threatened by this build. Longevity in a battle where you can’t hit the enemy for a few seconds is slightly difficult, but not impossible; after being slapped with conditions + stun you got your quick fix plague signet, afterwards you got your deathly swarm to throw more conditions right back at em – now rendering claws for your life-force and unholy feast for the retal – now is the time for DS and 4 for lasting the extra seconds you need for the theoretically already activated endure pain +/ berserker stance.
Stability is also not a problem against this build with spinal shivers as ur 5, which is also traited to activate when attacking an enemy below 50% (sure u knew that one.) And hey, even if they do have stability + and spinal shivers is on CD, nothing’s stopping the chill from spinal shivers from being useful (remember it slows their CD’s as well, which is awesome).
If you have any questions or concerns, feel free to ask me more about the build. Or critique it. I’ll do my best to give a satisfactory response. (I hope this was well enough explained. it’s getting late n I’m getting lazy…er)
Edit: After rereading your post, I notice you said you like the big health pool and passive survivability – this build may not suit your fancy then. Due to it’s high damage intent, it does leave room to be desired with tankiness (hopefully i explained it’s ability to tank, but it’s a different, more risky approach). I wouldn’t recommend this class to a noobish player, but hey, practice makes perfect :p and at least I gave you a build that doesn’t require the staff
(edited by Krude.7495)
THE meta build right now is:
http://intothemists.com/calc/?build=;0_-34;0kHFC0;0oIkJ0;9;5T;0J;138C;428;7hoHAhoHAV
The last 4 points either go into Spite for Chill of Death, or Death Magic for Reaper’s Protection. Amulet is Carrion or Rabid (both are basically equal in every way, swap based on preference/opponent’s team comp), sigils should generally involve energy/geomancy, but you have flexibility.
Also you can go for dhuumfire, in which case I highly suggest going Balthazar runes, you can pick up hemophilia instead of weakening shroud if you are going for a longer range build, Soul Marks instead of Terror if you went into Spite, and some people pick up Focus instead of Dagger since the boon removal is really prime in this meta.
I’ve heard of people running a somewhat tanky power/LB build as well at higher rankings. And of course if you know what you’re doing MM is always strong.