sigil of intelligence

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Posted by: lethotix.2973

lethotix.2973

so a few pro league necros were using sigil of intell and (hydromancy?) I believe on the staff. was just wondering what the method behind their madness was on these sigil choices. seems like leeching or geomancy would be a better choice.

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Posted by: Mega Skeleton.8259

Mega Skeleton.8259

Hmm, the only thing worth critting on staff is putrid mark, damage on everything else is pretty meh, but I guess they’re big AoEs. Leeching only hits one target, AFAIK.

The only procs I can think of worth triggering are Plague Sending. Swapping to staff while swamped with condis would be a good way to ensure removals, since necro crit chance is pretty low with most pvp builds. That’s pretty good, actually. Thanks for the idea!!

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Posted by: insanemaniac.2456

insanemaniac.2456

since necro crit chance is pretty low with most pvp builds.

you get 5 sec of fury when you enter shroud when you take curses. its more than enough to proc your signet between shroud 2 and 4 even with merc amulet. int is kind of a waste.

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Posted by: Krysard.1364

Krysard.1364

DS#5, CTTB, passive signet/Chilling Nova (u can use it to control your procs and burst the enemy), and double swap are a few more examples of why intel can be handy

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Posted by: Anchoku.8142

Anchoku.8142

Also for use in Lich form.

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Posted by: Sinzaku.2980

Sinzaku.2980

so a few pro league necros were using sigil of intell and (hydromancy?) I believe on the staff. was just wondering what the method behind their madness was on these sigil choices. seems like leeching or geomancy would be a better choice.

Int+hydro on staff give a total control on plague signet from curse line and full marks dmg.

As long as u lower ur crit chance intentionaly so u dont proc plague at a wrong moment.

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Posted by: PowerBottom.5796

PowerBottom.5796

so a few pro league necros were using sigil of intell and (hydromancy?) I believe on the staff. was just wondering what the method behind their madness was on these sigil choices. seems like leeching or geomancy would be a better choice.

Int+hydro on staff give a total control on plague signet from curse line and full marks dmg.

As long as u lower ur crit chance intentionaly so u dont proc plague at a wrong moment.

This.

Shroud alone is not enough to proc the weakness from weakening shroud and plague sending, also, the DMG on Staff 4 is pretty decent, so IMHO it’s worth it to take the int sigil.

Another neat thing is to switch to staff in fights when being attacked and activating a shout; since they can crit, you can remove a ton of condis while stunned.