signet of vamparism problems

signet of vamparism problems

in Necromancer

Posted by: Tadsoul.6951

Tadsoul.6951

The problem I want to bring to everyone attention to is that this skill is designed for a 5 man party. It is not design for a 10 man raid. What is worst is Blond Bond is a trait that uses a nerfed verison of this skill and is only designed for solo play. The problem occurs when going past the number of party members the skill or trait was designed for.

People that might not healing could steal the healing from someone that does.
When spread between a large amount of people the healing provided become more like a single tick of regen
A large portion of the heal is on that active effect and if the necromancer can’t benefit from that effect he loses out on a large heal

most healing get better when teammate come near however this trait and skill get worst when teammate come near

signet of vamparism problems

in Necromancer

Posted by: Tim.6450

Tim.6450

Well most support skills have this limitation by being a 5 man max skill. Necros are just not guarantueed of their own 20% of the cake which makes it one of the most selfless skills ever.

EverythingOP

signet of vamparism problems

in Necromancer

Posted by: Tadsoul.6951

Tadsoul.6951

That is the problem with the skill and even more the trait. the healing you use to keep yourself alive is being stolen by other.
the situations the problem might occur in
scenario signet trait
wvw(zerg) no yes
wvw(small group) no yes
spvp no yes
world boss yes yes
world events no yes
raids yes yes
dungeons no yes
solo no no
world events and bosses you don’t really need traits or skills to be successful.