signet of vampirism - tool tip incorrect?

signet of vampirism - tool tip incorrect?

in Necromancer

Posted by: messiah.1908

messiah.1908

Q:

i have just tested the cleric amulet with the signet and the tool tip state with 1200 healing power i should get an active healing of 758
check the wiki and the formula is 392+0.31*1200= 764

but the actual healing when i attacked was 499
when i changed rune without healing power i got 470 like the tool tip state
i didnt had poison on myself

the passive healing is correct and also the healing itself

so do the active healing almost got no scale with healing power?

signet of vampirism - tool tip incorrect?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

A:

The skill is bugged, not the tooltip. In a patch where they fixed it healing for too much, they also shifted the decimal point a place to the left in the code. We assume by accident, and this really should be an easy bug to fix.

Dragonbrand |Drarnor Kunoram: Charr Necro
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signet of vampirism - tool tip incorrect?

in Necromancer

Posted by: Axelwarrior.9084

Axelwarrior.9084

Might be a bug, I suppose

signet of vampirism - tool tip incorrect?

in Necromancer

Posted by: messiah.1908

messiah.1908

ok i post it on the bug forum as well
but if anyone knows why or can verify it again it would be great

signet of vampirism - tool tip incorrect?

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Posted by: nekretaal.6485

nekretaal.6485

Tooltip Bug. Collateral damage from the nerf of Bloodthirst.

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signet of vampirism - tool tip incorrect?

in Necromancer

Posted by: messiah.1908

messiah.1908

Tooltip Bug. Collateral damage from the nerf of Bloodthirst.

if so than healing power dont benefit this life siphon ability. so probably a skill bug and not tooltip bug as the other abilities of the signet (passive and the healing) works as intend

signet of vampirism - tool tip incorrect?

in Necromancer

Posted by: Siva Mira.3546

Siva Mira.3546

The base healing is around 470hp + 0.024*healing power. So your 1200 healing power would give you a mere 28.8hp.

It used to be 470hp + 0.24*healing power. With 1200 healing power you would get 758hp. But due to the bug we are stuck with what we have now.

Life siphon does benefit from Healing power but if the percent so low it is the same as none.

All is vain.