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Posted by: Stand The Wall.6987

Stand The Wall.6987

onwards and upwards friends. here it be, dem buffs an dem nerfs.

spite
spiteful talisman – 5% to 10%
spiteful renewal – hp 25% to 33%
chill of death – 20sec to 30 icd
unholy fervor – party deals 10% increased damage to foes with vuln, no cd reduction
curses
barbed precision – instead of duration increase bleeds you apply do 10% more damage
plague sending – 30 to 40 icd
terror takes the minor master slot
master of corruption – cd reduction only
parasitic contagion goes to master slot
furious demise – you and your party gain 5sec of fury + 5 might and 1sec of quickness upon entering shroud, 360 radius
lingering curse – replaced with gain 1% life force every time you apply a condition with a scepter
death magic
shrouded removal – moved to master, remove a condi from you and nearby allies every 3 sec 360 radius
reapers protection – moved to adept
necromantic corruption – 20sec interval
death nova – whenever you kill an enemy or one of your minions die, summon a jagged horror, 1sec icd, max jagged horrors 5
corrupters fervor – boons you corrupt are instead transferred to other allies near target area, 360 radius, 5sec icd (well of corrupt can trigger this twice)
unholy sanctuary – if struck under 25% hp, gain 30% life force, 20sec icd
blood magic
mark of evasion – 5 sec icd, 2 to 3 bleeds
life from death – moved to gm, heal other allies when ever you kill something, 360 radius, 10sec icd, 100hp, 3.0 mult
banshees wail – cd reduct 33% only
vampiric presence now master vampire – moved to gm, only you steal health when you attack an enemy, 300 damage 300 hp
vampiric rituals & transfusion – moved to adept
unholy martyr – targets 1 to 4, lf 7% to 4%
soul reaping
last gasp – moved to master, if under 10% lf your weapon skills restore double lf
vital persistence – takes master minor slot
foot in the grave – also grants stab to nearby allies 600 radius
dhuumfire – boons you corrupt also burn the target for 1sec per boon
reaper
soul eater – instead restores 2% lf per foe hit by gravedigger
chilling victory – might nerfed to 4sec

axe
rending claws – instead of vuln gain 2% lf per hit
offhand dagger
speed up both skills after they are casted by 50%
focus
spinal shivers – 1/2 sec cast no aftercast 1sec chill per boon removed
staff
mark of blood – 5 sec cd, 2 to 3 bleeds, 0.33 to 0.8
putrid mark – no longer does damage so it cant miss
reapers mark – 1/4 sec cast
greatsword
gravedigger – no after cast, 1.25sec to 1sec cast time, easy to cast cancel

well of blood – 5k to 4k heal, pulse 0.4 to 1.0, initial 1.0 to 0.5
well of darkness – 45sec cd to 30
spectral grasp – pull speed increased by 50%
signet of undeath – remove damage, cd 150 to 90, radius 180 to 360
epidemic – transfers 3 random condis max, blockable, 20sec cd to 16, 1/2sec cast
summon bone fiend – active 50sec cd to 40
summon shadow fiend – active 20sec cd to 15
summon flesh wurm – necrotic traversal no longer destroys your wurm, 20 sec cd, dies if going further then 5k range from your wurm
summon flesh golem – charge 40sec cd to 30
lich form – 15sec duration to 20
chilled to the bone – unblockable, 2.0 to 1.4
plague – add 2 more skills for #4 and #5

death shroud
life blast – 1/2 cast no after cast, 1.4 to 0.7
dark path – 15sec cd to 10
life transfer & tainted shackles – 40sec cd to 30
reapers shroud
deaths charge – 1.0 to 0.6
executioners scythe – unblockable 2sec stun

ye mayne

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

(edited by Stand The Wall.6987)

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Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Many of these changes seem fairly good …. but some are utterly broken … dhuumfire procs upon corrupt ? Ye how about no … the burst with well of suffering into fear wall would be broken af if traited with dm terror Dx
Anyways luv the weapon changes.

~Nefras~

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Posted by: Sublimatio.6981

Sublimatio.6981

i dont like many of these, it seems like you forced a lot of ideas without thinking them through just for the sake of suggesting something.

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Posted by: Lahmia.2193

Lahmia.2193

The quickness on furious demise is way too powerful, considering you can get shroud down to a 7s cooldown. That’s almost 50% party quickness uptime with curses and soul reaping, and 0% boon duration. The aoe fury is a good idea though.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

its true I did get a bit crazy.
I think most of the ideas at their core are alright just some of the numbers would need adjusting. for example dhuumfire burn could be 1 sec instead. I’m tired of necro being stuck into spammy gameplay to do dps. the quickness is way too stronk for furious demise, nerf to 1 sec or just replace it with might. we already have plenty of dumb might tho.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Yannir.4132

Yannir.4132

The LF on axe auto I would’ve been on board with before HoT, but with Reaper that would be brokenly OP. Axe #2 can produce 28% LF minimum (assuming all of it hits) with a single cast when combined with a chill proc, CV and BB. (axe #2 gives 12% base, on a chilled foe it procs CV 8 times as it is counted as a single attack giving 8% LF and 8 Might, the Might will proc BB for an additional 8% LF = 28% total) Add a Strength Sigil and it could be more. Adding 2% with every auto would be bad. I’m not a huge fan of the axe auto myself but it simply can’t be LF it gives.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

(edited by Yannir.4132)

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Posted by: Sigmoid.7082

Sigmoid.7082

The LF on axe auto I would’ve been on board with before HoT, but with Reaper that would be brokenly OP. Axe #2 can produce 28% LF minimum (assuming all of it hits) with a single cast when combined with a chill proc, CV and BB. (axe #2 gives 12% base, on a chilled foe it procs CV 8 times as it is counted as a single attack giving 8% LF and 8 Might, the Might will proc BB for an additional 8% LF = 28% total) Add a Strength Sigil and it could be more. Adding 2% with every auto would be bad. I’m not a huge fan of the axe auto myself but it simply can’t be LF it gives.

axe 2 is not a single attack. I just tested this over the past 5 mins in the mists with chilled targets. At best it will grant you 2 stacks of might meaning CV only procs twice. The other might comes from interaction elsewhere.

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Posted by: Justine.6351

Justine.6351

After spiteful talismans it went full kittened.

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Posted by: Yannir.4132

Yannir.4132

The LF on axe auto I would’ve been on board with before HoT, but with Reaper that would be brokenly OP. Axe #2 can produce 28% LF minimum (assuming all of it hits) with a single cast when combined with a chill proc, CV and BB. (axe #2 gives 12% base, on a chilled foe it procs CV 8 times as it is counted as a single attack giving 8% LF and 8 Might, the Might will proc BB for an additional 8% LF = 28% total) Add a Strength Sigil and it could be more. Adding 2% with every auto would be bad. I’m not a huge fan of the axe auto myself but it simply can’t be LF it gives.

axe 2 is not a single attack. I just tested this over the past 5 mins in the mists with chilled targets. At best it will grant you 2 stacks of might meaning CV only procs twice. The other might comes from interaction elsewhere.

Hmmh. Seems you are correct. Also seems the auto attack actually procs the traits twice though. Should’ve checked before talking again.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

(edited by Yannir.4132)

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Posted by: Stand The Wall.6987

Stand The Wall.6987

just embrace the new meta guys.
necro needs this, cuz, and theres nothing you can do about it.
might as well accept it now and get it over with.

and oh don’t take this too seriously.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE