so if chill will deal damage (reaper) ...

so if chill will deal damage (reaper) ...

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Posted by: Xyonon.3987

Xyonon.3987

https://wiki.guildwars2.com/wiki/Deathly_Chill

… will chill stack in efficiency instead of duration for the trait user??? If not, it makes the trait pretty pretty weaaaaak :< I mean how much does 1 stack burn hurt you with even 4k condition damage? :P yea ikr?

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

so if chill will deal damage (reaper) ...

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Posted by: Silverkey.2078

Silverkey.2078

This has been discussed a few times already. The best answer we got was

  • create a separate effect (“frost”) which stacks in intensity. Each time you apply chill, the “deathly chill” trait will apply the “frost” effect which deals damage, additional damage below 50%
  • proc an existing condition (torment has been suggested many times) each time you chill.

This would fix 2 problems:

  • allow “chill burst” for example by combo-ing RS 4 in an ice field (RS 5)
  • allow more than one reaper to play on the same enemy (the old condition cap problem all over again)

so if chill will deal damage (reaper) ...

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Posted by: Xyonon.3987

Xyonon.3987

those two are great solutions! I like! thanks for the fast answer let’s see how they change it ^^

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

so if chill will deal damage (reaper) ...

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Posted by: Silverkey.2078

Silverkey.2078

I want to add a small something which is that both these suggestions have some flaws:

  • the “frost” effect would be uncleansable (because it is not a condition). This reason alone would probably prevent this solution from being applied. A way around it would be to link it to the chill, so that if the chill is cleansed, the frost effect too, but that would probably require some coding + would behave very weird.
  • the “torment” idea loses the “executioner” theme. Currently, most “executioner” effects are power-based, so having chill has the condi-executionner was a great idea. A way around that which I believe is the best compromise is to apply more torment if the enemy you chill is below 50%. This has the best of all worlds: it is cleansable, it stacks and it executes + it also punishes enemies trying to move which fits the “chill” idea very well.

So best suggestion (numbers are obviously just examples):
Deathly chill
Apply 2 stack of torment (5s) whenever you chill a foe. Apply an additional stack for enemies below 50%.

so if chill will deal damage (reaper) ...

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Posted by: Tim.6450

Tim.6450

I want to add a small something which is that both these suggestions have some flaws:

  • the “frost” effect would be uncleansable (because it is not a condition). This reason alone would probably prevent this solution from being applied. A way around it would be to link it to the chill, so that if the chill is cleansed, the frost effect too, but that would probably require some coding + would behave very weird.
  • the “torment” idea loses the “executioner” theme. Currently, most “executioner” effects are power-based, so having chill has the condi-executionner was a great idea. A way around that which I believe is the best compromise is to apply more torment if the enemy you chill is below 50%. This has the best of all worlds: it is cleansable, it stacks and it executes + it also punishes enemies trying to move which fits the “chill” idea very well.

So best suggestion (numbers are obviously just examples):
Deathly chill
Apply 2 stack of torment (5s) whenever you chill a foe. Apply an additional stack for enemies below 50%.

Honestly it doesn’t need the executionet theme, we have spite for that and the fact that conditions have a ramp up time. This makes that you are only in the bonus situation for a very short time.

EverythingOP