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https://wiki.guildwars2.com/wiki/Deathly_Chill
… will chill stack in efficiency instead of duration for the trait user??? If not, it makes the trait pretty pretty weaaaaak :< I mean how much does 1 stack burn hurt you with even 4k condition damage? :P yea ikr?
This has been discussed a few times already. The best answer we got was
This would fix 2 problems:
those two are great solutions! I like! thanks for the fast answer
let’s see how they change it ^^
I want to add a small something which is that both these suggestions have some flaws:
So best suggestion (numbers are obviously just examples):
Deathly chill
Apply 2 stack of torment (5s) whenever you chill a foe. Apply an additional stack for enemies below 50%.
I want to add a small something which is that both these suggestions have some flaws:
- the “frost” effect would be uncleansable (because it is not a condition). This reason alone would probably prevent this solution from being applied. A way around it would be to link it to the chill, so that if the chill is cleansed, the frost effect too, but that would probably require some coding + would behave very weird.
- the “torment” idea loses the “executioner” theme. Currently, most “executioner” effects are power-based, so having chill has the condi-executionner was a great idea. A way around that which I believe is the best compromise is to apply more torment if the enemy you chill is below 50%. This has the best of all worlds: it is cleansable, it stacks and it executes + it also punishes enemies trying to move which fits the “chill” idea very well.
So best suggestion (numbers are obviously just examples):
Deathly chill
Apply 2 stack of torment (5s) whenever you chill a foe. Apply an additional stack for enemies below 50%.
Honestly it doesn’t need the executionet theme, we have spite for that and the fact that conditions have a ramp up time. This makes that you are only in the bonus situation for a very short time.
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