starting life force

starting life force

in Necromancer

Posted by: nacario.9417

nacario.9417

I dont come here very often so idk if it has been brought up before, but having played som necro, where theres always situations in pvp where u have to 1v1, ive noticed it can be night and day between starting % life force. Starting with 0 life force can often result in death/having to withdraw vs competent player, whereas having 5k+ can result in the opposit/u can old it till help arrives.
Since our class mechanics revolves around life force play, would it be wrong to start with 10% life force (when out of combat and below the threshold, lowest lf is reset to 10%).
At times in leagues it has been a little frustrating when u have to go for home at start, and met by class X on your 0 life force.

What is your take on this?

Power Ranger PvP
I used to be a power ranger, now not sure anymore

starting life force

in Necromancer

Posted by: Ara.4569

Ara.4569

I’m done trying with anet, so I do with what we have: traited shout heal can be used twice for at least 10% LF before engaging in a fight. I’m now expecting a nerf.

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

starting life force

in Necromancer

Posted by: EremiteAngel.9765

EremiteAngel.9765

I’m done trying with anet, so I do with what we have: traited shout heal can be used twice for at least 10% LF before engaging in a fight. I’m now expecting a nerf.

you just spoke the words that should not be spoken X_X

nerf coming

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

starting life force

in Necromancer

Posted by: Baseleader.4128

Baseleader.4128

as long as you have soulmarks you build up lifeforce really quickly. Land 1-2 marks before truly comitting and you have some lifeforce to use

starting life force

in Necromancer

Posted by: Darkside.7182

Darkside.7182

@Baseleader.4128 we need LF at start because every profession has some move skills from utility or weapon. necro hasnt.. if we can start with %5-%10 LF we gonna use RS 2 for movement thats it. but i guess its been 3 years we saying same thing. nothing happend

starting life force

in Necromancer

Posted by: Flumek.9043

Flumek.9043

as long as you have soulmarks you build up lifeforce really quickly. Land 1-2 marks before truly comitting and you have some lifeforce to use

Thats bad design.
We all know how to do it, what i mean is that youre DEMANDING free hits.
Any class can do some ranged free damage, but no ranger needs to land a full longbow channel in order to wake up the pet at all.

Its a snowball mechanic + handy bug of -23% LF on death.

Immediately when poeple saw the itself balancing energy bar of revenant, they wanted a simliar minimal threshhold for lifeforce.
The only Q is how much, most pvp/wvw agree on something 20-50%

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

starting life force

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

as long as you have soulmarks you build up lifeforce really quickly. Land 1-2 marks before truly comitting and you have some lifeforce to use

Thats bad design.
We all know how to do it, what i mean is that youre DEMANDING free hits.
Any class can do some ranged free damage, but no ranger needs to land a full longbow channel in order to wake up the pet at all.

Actually, Soul marks gives the Life Force when the Mark triggers, regardless of if it actually hits anything or not.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

starting life force

in Necromancer

Posted by: Ragion.2831

Ragion.2831

why are we talking about soul marks like its a stand alone trait that grants life force from heaven. It requires a staff. If your build/playstyle doesn’t work with staff then it doesnt work to bring up soul marks as a defense for bad design.

starting life force

in Necromancer

Posted by: Jayce.5632

Jayce.5632

I start games with 15% life force. With that, I can enter Reaper for one or two quick Death Charges. But that requires putting two skills on cooldown. If I decide to go home, I usually have one skill still on about a 10-15 second cooldown if the enemy decides to contest the point at the start. Would I like to start with, say 20% and none of my skill already recharging? Yes, especially considering that I have give up so much in terms of build options just to get that 15%.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

starting life force

in Necromancer

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Dev’s have officially answered this question three times. Ask a forum moderator to sticky it.

Their answer each time made sense. The same as when they answered why life force doesn’t decay like other professions energy mechanics.

starting life force

in Necromancer

Posted by: Ragion.2831

Ragion.2831

Dev’s have officially answered this question three times. Ask a forum moderator to sticky it.

Their answer each time made sense. The same as when they answered why life force doesn’t decay like other professions energy mechanics.

Do you intend on sharing this answer with us? Why life force doesnt decay like other professions? what?

starting life force

in Necromancer

Posted by: Flumek.9043

Flumek.9043

Dev’s have officially answered this question three times. Ask a forum moderator to sticky it.

Their answer each time made sense. The same as when they answered why life force doesn’t decay like other professions energy mechanics.

The answers were always in connection with a bugfix, warrior adrenaline nerf or the change to prebuffing in pvp.

It was never a stand alone balance and QoL discussion, just a statement on something else to not upset the crowd.

Theres soo many pros a standardiztion would bring, to all 3 sides (player, enemy player and balance dev), that the topic is worth pushing for.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/