stop me if you heard this one before
a necro is out in wvw and he sees a zerg heading his way so he switchs to his horn to help him get away but he cant sustain enough speed so he switch to his spectral walk to continue to try and out run the zerg coming . and out of no where a elementalist knocks the necro off his feet and so the zerg catchs up to the necro and destroys him in less than a second .
yeah i didn’t find it funny either after the 6 billionth time that happen too .
Should have used the spectral walk to blink back to the heart of the zerg and die faster…. no reason to waste everyones time.
If you want to be able to run away from zergs, you shouldn’t play a Necro. Necros do a lot of things. Running from zergs isn’t one of them.
“He’s like a man with a fork in a world of soup.”
If you want to be able to run away from zergs, you shouldn’t play a Necro. Necros do a lot of things. Running from zergs isn’t one of them.
I have to agree with this, but then my mentality is that if i’m going down i’m kitten sure i’m taking some of them with me.
If you were a thief, that “trip” would have killed you.
Alternatively you could have waypointed out from the word go.
I’ve never been able to find a necro build that’s suitable for legging it from a zerg. That’s just not what necros are good for. You could do some misdirection to escape using Spectral Walk, but other than that, you can’t just run.
Alternatively you could have waypointed out from the word go.
I’ve never been able to find a necro build that’s suitable for legging it from a zerg. That’s just not what necros are good for. You could do some misdirection to escape using Spectral Walk, but other than that, you can’t just run.
Spec walk then run a bit, before they catch you blink back and summon flesh wurm as far back as you can reach, blink to it pop spec armor then warhorn 5. Hopefully you only catch the zombies at the end of the zerg if it worked lol
Also, unless you go into water, you can keep Flesh Wurm up anywhere on the map, and it’ll live from any distance, Then it’s like a single-direction blink that you can use to combo with Spectral Walk to go like 2400 distance in 0 seconds. I’ve done it before, and it’s quite funny when they just stop and look around for the Necro.
The issue is that you have Spectral Walk and Flesh Wurm stuck on your bars. I’m too fond of the other utilities that are possible, so I don’t do it anymore.
“He’s like a man with a fork in a world of soup.”
Well if you are norn, you could use the leopard elite skill.
Also, unless you go into water, you can keep Flesh Wurm up anywhere on the map, and it’ll live from any distance, Then it’s like a single-direction blink that you can use to combo with Spectral Walk to go like 2400 distance in 0 seconds. I’ve done it before, and it’s quite funny when they just stop and look around for the Necro.
I do have to ask how you think Spectral Walk can be used like that, since all it can do is return you to a place you were up to 8 (12 traited) seconds ago.
That said, the roaming necro should have it equipped, especially in the Northern borderlands areas.
Alt f4 always wins
Bad Elementalist
Also, unless you go into water, you can keep Flesh Wurm up anywhere on the map, and it’ll live from any distance, Then it’s like a single-direction blink that you can use to combo with Spectral Walk to go like 2400 distance in 0 seconds. I’ve done it before, and it’s quite funny when they just stop and look around for the Necro.
I do have to ask how you think Spectral Walk can be used like that, since all it can do is return you to a place you were up to 8 (12 traited) seconds ago.
That said, the roaming necro should have it equipped, especially in the Northern borderlands areas.
I think he places the worm and after an atleast distence of 1200 he activtes sw and simple runs away from the worm, Then before the sw buff ends, he uses it and teleport to the worm. That way you can get a range from 2400 easily, but i am not sure if its really that useful, as you teleport into the zerg essentailly (and out of it)…
Also, unless you go into water, you can keep Flesh Wurm up anywhere on the map, and it’ll live from any distance, Then it’s like a single-direction blink that you can use to combo with Spectral Walk to go like 2400 distance in 0 seconds. I’ve done it before, and it’s quite funny when they just stop and look around for the Necro.
I do have to ask how you think Spectral Walk can be used like that, since all it can do is return you to a place you were up to 8 (12 traited) seconds ago.
That said, the roaming necro should have it equipped, especially in the Northern borderlands areas.
I think he places the worm and after an atleast distence of 1200 he activtes sw and simple runs away from the worm, Then before the sw buff ends, he uses it and teleport to the worm. That way you can get a range from 2400 easily, but i am not sure if its really that useful, as you teleport into the zerg essentailly (and out of it)…
Basically this. It depends on where your wurm is in the world, the angle the zerg is running at you, and the angle you’re running away. It isn’t always useful, which is why I dropped it, because having a flesh wurm port that still leaves me without mobility skills is often not very useful against the high mobility of other classes. I’d rather have a Corrupt Boon or something.
Spectral Walk is definitely nice to carry around for those cliff dives, but since I consistently farm ambients while roaming to keep at 100% DS, I honestly just use DS to take long falls away from people, since they can’t afford to do the same without me turning and just killing them. Even when damage transitions to health, you can fall quite a ways and be much better off than the person behind you.
“He’s like a man with a fork in a world of soup.”