support necro?

support necro?

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Posted by: Onedoesnotsimply.5740

Onedoesnotsimply.5740

My guild wants me to go Support Necro ( we have 1 necro and he doesn’t want to throw down WoB in wvwvw)

Note: this pertains to w3 only

So my question is, is there a good, viable, support w3 necro build out there? Is it worth going into healing power gear? Or should I just reroll staff/mace sheild guardian?
Also, I was thinking using plague form so when my guild stacks for aoe heals I could head out to the front line and aoe blind everyone and push them back. Builds/links/vids all helpful

Thanks guys

support necro?

in Necromancer

Posted by: Karther.7481

Karther.7481

Yes, Support Necro can be groovy in WvW. I’ve little time so I cannot yet go into details, but you can see it in action here – http://www.youtube.com/user/RhelexKarther

Rhelex – 80 Asura Necromancer
Time To Leave [GTFO] – a WvW Guild
Piken Square server

support necro?

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Posted by: Berullos.6928

Berullos.6928

Support necro is pretty simple to make.

http://gw2skills.net/editor/?fQAQNBmWDbESLTvTTUjfPBIp45rne094iHpQ4hB;TsAg2Crouxcj4G7Nubk3s2YsxuBA

Wells and Marks. Wells are ground castable and creates Dark Fields for your guildies to use. Not the greatest combo but lifesteal is convenient and blinds are sorta nice.

You’re mostly going to be staying with your staff the whole time. Spamming Marks all day everyday. Your main and best one is Mark of Blood gives bleeding and Regen. With the high amount of healing you have and the Runes of Dwayna you should be getting near constant uptime on Regen on your guildies if they’re in range of the enemy when the mark goes off.

The Regen should be in the Range of 200-300 per tick.

The Staff 3, also is a poison field and a chill to stop fleeing enemies. Also with a rune of Water you’ll be healing teammates around you whenever you cast 30% of the time, with an internal cooldown of 10 seconds.

Traits the fall damage is most useful in WvW but you can swap it while in WvW to something more damaging like the 20% bleed when you’re not falling around.

Your staff auto will be generating the life force for you, itll be easier since you can sit back and just spam it. And your life transfer will heal those around you for 292/tick I believe.

support necro?

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Posted by: Karther.7481

Karther.7481

I agree with most of Berullos’ link and post.

Be aware that your staff’s marks are only going to go off if an enemy is in them, but to get any positive bonus from them (e.g. support) you and your team will need to be in it too. This leads to me leading the charge and fighting up close despite 1,200 range, making sure I have perma regen, get all my conditions cured with the 4 skill (Putrid Mark) and further snare placement (Chillblains+traited Well of Darkness). You ought to be a great tank, and can pop Plague as needed for 40k+ health and insane Blind spam to help the group.

What I’d suggest is you drop any falling damage traits, because quite frankly, you don’t need them if you actually look before you leap. Take the previously mentioned trait that makes Well of Darkness snare (Chill) as well as Blind – it’s called Chilling Darkness, and makes all your Blinds add a Chill except for Plague’s.

Your heal circle, Well of Blood, should be healing in 7-8k in total with proper healer gear. Kind of a big deal. Life Transfer, traited with Transfusion, will be a large AoE heal with several 292 ticks to heal for about 2600. That and all your regen, and your two condition cures (Putrid Mark, Well of Power) will make up the majority of your direct support to allies.

Otherwise you have the blind circle (Well of Darkness) and the Plague elites blind spam on the 2 key (Plague of Darkness), to lower the damage your friends take. As I mentioned at the beginning, your AoE snares can make a big difference too with poison (heal debuff) and chill (snare+ability recharge reduction) on Chillblains (staff 3).

The final bit I’ll add is combo fields. Your Staff has a Poison field. Your Well of Blood has a Light field. Your other Wells have a Dark field. Your allies can trigger them, sure, and so can you. The staff has all your finishers – projectile and blast. Projectile finishers don’t matter much, especially with these fields, but the blast finishers on Putrid Mark are tasty. Putrid Mark or another blast finisher triggered in your Dark field wells means area Blindness, but I don’t recommend it for that. The two ways I use my blast finisher is in Well of Blood’s Light field, for area Retaliation (damage reflects back at the enemy off of people buffed by it) or by dropping in Chillblains for a poison field, then putting a blast finisher strait in it for an AoE Weakness condition.

Have fun.

Rhelex – 80 Asura Necromancer
Time To Leave [GTFO] – a WvW Guild
Piken Square server