[tPvP] d/d Power Terror Build, 1v5 status.
I applaud your enthusiasm, but…
1. This build is actually a lot closer to a current standard power build than to what Khalifa used a million years ago. So… not sure how this build is related to his, just take credit for your own creation.
2. Terror and 375 condi damage just to make Reaper’s Mark and Doom hit a little harder?
With a soldier amulet you’d be doing waaaay more damage with Deathly Perception. 64% crit chance in DS (not to mention the extra ferocity and life force) vs 14% or the occasional 34% on what is a power build for the most part. Imo a no-brainer.
3. I laughed when I read “…against wvw skill leveled players”, when apparently the whole point of the build is “carrying those newb teammates in solo queue”.
First of all, I’ve fought with and against pretty much every well known name you’ll find on the leaderboards these days (solo or team arena). Most players aren’t exclusive to either one of those game modes anyway, but the access to food, mixed gear stats, non-pvp rune sets and some other factors makes it more likely that you’ll find the most challenging fights in WvW rather than sPvP.
Secondly, if you can carry a team with this build, you can carry with any other build as well. In general though necros are one of the weakest class when it comes to carrying a team. Decapping free points, safe stomping or rezzing, getting secondary map objectives quickly, bunkering down against multiple opponents for a longer period of time, area control through mobility…. those are things that will carry a team.
Winning 1v3 (or even 1v5???) just means that the other team sucks monkey balls and deserves to lose.
(edited by flow.6043)
2. Terror and 375 condi damage just to make Reaper’s Mark and Doom hit a little harder?
With a soldier amulet you’d be doing waaaay more damage with Deathly Perception. 64% crit chance in DS (not to mention the extra ferocity and life force) vs 14% or the occasional 34% on what is a power build for the most part. Imo a no-brainer.
But this infers that I’d be just be life blast spamming, no? There’s a lot more burst in fear bombing immobed targets into your well while auto attacking with daggers. I’m sure the sustained piercing DPS of shroud spaming in a team fight is higher, but you’re not going to be playing the utility of the class to its optimal level if you limit yourself to the mere 5 skills available to you in DS. Idk, I’ve tried a few 30 sr builds in my day, but not since ferocity changes, I’ll give yours a try.
@the wvw stuff, that’s just a little joke lol. Sorry if it offended you. Back in the day, the individual skill level difference between wvw and spvp players was an incredible gap, and sPvP players would often hop into wvw and just steamroll through players like it was Dyansty Warriors. Eg; Zoose
Of course it’s all different now, the game types are much less segregated and most of the really high skill level tPvP players that could pull this type of thing off quit a long time ago.
No offense taken. Like I said, most people play both anyway, but the access to different gear sort of makes a duel against the same person in WvW the hardcore version of what it would be in sPvP.
The reason why high ranked PvP players seem to steam roll everyone is because they actually meet all kinds of players in WvW, in sPvP they aren’t matched up against less skilled players in the first place.
But this infers that I’d be just be life blast spamming, no? …
Well yeah, it would be a different build. I didn’t mean you should change your play style, just wanted to point out that you’d average more damage with Deathly Perception if that was the argument for Terror.
Another thing I wanted to mention about your build:
You just might be the last necro in PvP who uses Signet of the Undeath.
Another thing I wanted to mention about your build:
You just might be the last necro in PvP who uses Signet of the Undeath.
Oh really? I’ve always just auto picked it up haha. Is it pretty bad now?
Also, I thought about swapping out Master of Terror with Near to Death, and changing the runes to ogre or something. that way I’d 5/6s optimal fury up-time outside DS with Furious Demise being 5s duration and DS on 6s cooldown. That might give more sustained damage, but trades off some control. I’m gonna give it a shot.
Imo Signet of the Undeath was never a good skill. A long time ago other people just expected necros to be rez-bots I guess. But since June 2013 at the latest other skills just became so much more appealing bacause of several reworks or cd reductions.
@fury up time: try Runes of the Pack.
Not to mention the only way to cast that stupid thing is to trait fitg flash ds and then cast it.
Also the title is a bit misleading. Says tpvp. Then your post says owns in spvp. Slight difference… .
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
(edited by NeXeD.3042)
That’s mkay build I guess, you can have some fun with it. But it isn’t anything innovative or working better than my regular builds, so I won’t call it a day.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144