targeted because of no mobility skills [WvW]

targeted because of no mobility skills [WvW]

in Necromancer

Posted by: Prophet.1038

Prophet.1038

It was pretty clear that Jon peters said they aren’t changing the mobility skills for necros.

Necros are always the easiest target to take down, because we have little to none mobility skills and our downstate is almost a guaranteed double down given most scenarios. Yes we have flesh worm and spectral walk, but when there are other classes that can go from 1-3600 range in less than 4s how far can i kite till a stun hits me?

Anet says they want necromancers to sustain through deathshroud and siphoning health. Death shroud is beautiful not only is it good defensively but as well as offensively. Siphoning health? troll? For example: 3 V 3, so 3 classes focusing me, anet wants me to siphon health when im kiting? WTF? i can drop my chill and fear but its not hard for 1 free caster (blackwater mesmer) to drop condi on me while the warrior is bashing me with 3-5 interrupt attack he has, not to mention how EASILY noticeable our healing skill is (consume condi). Basically if im not hitting anyone how can i sustain through life siphoning.

I think necros are good at where they are given a reasonable mobility skill and reducing condition damage. I agree with Anet that our condi damage is way too powerful.

1 skill that needs to be looked at is the flesh wurm. I have in the past dropped a flesh wurm at spawn in wvw where i would use it in rough situation. But said it wasnt casted, 1.5 seconds casting is way too long, and by the time i cast it, its usually send me 600-900 range instead.

Anyway i personally think condition damage on necros are way too strong, reducing it is good but we will still be getting targeted in group fights.

I want to hear, how other necros feel about mobility. What do you think? I’ve changed my build ever since classes from other servers can distinguish between each other. I am more tanky.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

targeted because of no mobility skills [WvW]

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Posted by: Muchacho.2390

Muchacho.2390

Our mobility is the worst in the game. Even Guardians, who also shouldnt be mobil like us are quite mobile. If you play a meditation guardian you can use critters for fast movement (without critters they have only leap of faith as mobility skill). I wish we could do the same with dark path but that skill is too slow for that.

And for dropping the flesh worm and only getting 600-900 thats probably because the path is blocked by terrain. Happens also to other skills of that kind. I the terrain is flat you will get the 1200 range, but maybe that changed. Havent played with flesh worm in a long time.

(edited by Muchacho.2390)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

“Anet says they want necromancers to sustain through deathshroud and siphoning health. "

Shame that DeathShroud is nothing more than a Meatshield. Easily burst down in seconds and Siphoning health, have they not seen how pathetically weak Siphoning is…

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Posted by: lunacrous.6751

lunacrous.6751

I’d be willing to accept our lack of mobility if we were as difficult to escape as we are supposed to be. Currently, we’re not only the easiest profession to catch but also the easiest to escape.

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Posted by: Muchacho.2390

Muchacho.2390

I’d be willing to accept our lack of mobility if we were as difficult to escape as we are supposed to be. Currently, we’re not only the easiest profession to catch but also the easiest to escape.

Agreed, but i think it would be ok making the teleport from dark path more reliable (on range its easy to dodge thus negating the teleport).

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Posted by: Bweaty.9187

Bweaty.9187

We weren’t suppose to be able to escape. But we were suppose to be able to ‘face tank’, this is where we got worse and worse off.

Siphons fix, actually reduced there overall heals. Cept the 15point’er. But increased the damage minions do/scale with power. It was terrible before, not even up to par with other class’s aoe passive heals. Let alone no synergy with DS.

Then, there’s we NEED to attack, to gain defense. (LifeForce, apply chill/etc). So getting CC’ed works as a double shut down to us. Really think it’s about time they added a trait that gave us spectral armor like, %life force gen per dam taken, but triggered whenever we are CC’ed.

Then, they nerfed spectral skills, to have a max life force per second. This stops it being any use vs a group.

Then the old, DS isn’t a double life bar, it’s a hindrance that usually gets us killed. Why? No utility, no cleanse, no brake stun. We get no heals while in DS, then it gives a CD before we can press our heal button when we exit.

Anyway, if they fixed out attrition, so we weren’t the no escape, no defense. CC & kill it fast target…
The next big one, we were suppose to be able to ‘lock down’ others from simply walking away from us. Last attempt was DS5.
This failed totally, few stacks torment isn’t anything to worry about. And only hug range immobile doesn’t really help much. It simply helped with the ‘more condi than can be cleansed’.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Yep and his is why I just dusted off my warrior. I can play a full turtle build with soldiers armor and runes, and still be more mobile than any necro out there.

I have over 2k hours in my necro and will still run him in WvW zergs, but until I see real attrition or mobility I will keep him on his shelf.

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Posted by: Stx.4857

Stx.4857

I will never stop playing Power Necro but I have had many frustrating days while solo roaming because no matter how good I play, eventually I will die because I cannot escape anything.

I actually had a pretty good day earlier, I had multiple 1v2’s and 1v3’s while roaming around killing sentries/dollys and taking Camps. But even then there were times that no matter how many times I downed players or outplayed someone, they could just run away and I couldn’t hinder them or catch them, and then their friends showed up.

It is really frustrating. I understand thieves being able to get away because they are squishy as hell and can be downed in a short CC, but warriors being able to GS swoosh/charge away whenever they want while ALSO breaking roots/cripples is just ridiculous.

I think a good place to start for Necro ability to keep players from getting away would be to change the mechanics of Spectral Grasp so it works 100% of the time your target is within LOS, and maybe buff the skill in some way directly.

2x 80 Necro, 80 Ranger, 80 Thief

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Noclue"o"mancer is designed by noclue"o"devs not playing the noclue"o"mancer
So don’t expetc any positive changes.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.