here is a compiled list of things as to what can counter the necromancers cast times
blinds , evades , stuns , blocks , interrupts , knockdowns , fear , line of sight , knockbacks
now that we have got that out of the way what are practical ways for the necromancer to be able to avoid these very things in order to still be able to create an upper hand for our selves all the mean while not sacrifice our saving grace abilities for sustain ?
i can assume that fear is something we need to put heavy focus along side with chills to not only disrupt enemy cast times but also help the necro gain measure .
stability and break frees are now the name of the game in order to be able to pull off a series of attacks .
playing aggressive will be the necros true aim more than that of a warrior or a thief .
mobility mobility mobility , which in return is what this class needs to put huge amount of focus on . so not only buff yourself for speed but snare anything in your path as much as possible but quickly as possible too .
stay in shroud as much as possible all the mean while life siphon as much as you can to help you heal .
this is the way necros will all be forced to play their class . i see no other possible way .
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