time for a new dev?

time for a new dev?

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Posted by: ozzy.8059

ozzy.8059

well i didn’t know he has only just started to work on necro so i retract this for now because he has made some changes. i still think we really need to break away from the slow casts with massive tells face tank everything theme. if necro “wanted to get hit” as has been said then we would have traits that punish the enemy for hitting us.. similar to blinding ashes or chaos armour.

its just to easy for some classes/builds to shut you down or even ignore you.

(edited by ozzy.8059)

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Posted by: KrHome.1920

KrHome.1920

I don’t get your point. Do you think your class was crap for almost 3 years until 0623, because you couldn’t kill well played thieves?

And yes there are necro builds who don’t care about eating 3 oder 4 of your shatters while fighting someone else. They probably can’t kill you because of your mobility, but in a 1vs1 you will never force them to leave the point.

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Posted by: Sigmoid.7082

Sigmoid.7082

to be brought in the expansion meta. So far i haven’t seen how the “zerk content” was different in any of the gameplay during beta

Plays half a map, knows expansion meta already. Detailed info on high level fractals and all future raids.

These thread asking someone lose their job because something that is still undergoing balance needs a few tweaks is ridiculous.

time for a new dev?

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Posted by: ozzy.8059

ozzy.8059

I don’t get your point. Do you think your class was crap for almost 3 years until 0623, because you couldn’t kill well played thieves?

And yes there are necro builds who don’t care about eating 3 oder 4 of your shatters while fighting someone else. They probably can’t kill you because of your mobility, but in a 1vs1 you will never force them to leave the point.

necro was food for mesmers before the specializations so i don’t understand this post… i play mostly necro on this and an alt and dabbled in mesmer before i even knew the same dev worked on them. im terrible at mesmer and still down necros easily…

anything with an abundance if blinds and stuns should kill necros easily.. a thief can literally back peddle with bow and range a necro to death =|

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Posted by: Raziel.8072

Raziel.8072

Seems like you’re comparing more of core necro crap that was here before Robert ever got his hands on it. That’s not his fault. It was broken from the start. What we’ve been given thus far actually isn’t too bad. Yes mesmers and thieves are stupidly broken right now. That’s not a reflection on how bad our class is, more a reflection on how brokenly overpowered they are. So if you’re calling for better balance, take shots at the classes who are causing all the problems

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Posted by: dragonrage.8921

dragonrage.8921

Just because one class or another is being abused because people think its op and thus overplayed dosen’t mean yours is that bad it just means the classes are out of balance. To be honest if you don’t like necro now and since you used mesmer as a main example maybe you should put down your necro and play a mesmer. You might be happier not knowing what a necro can do because you simply never bothered to try and overcome those obsticles and fully explore the class.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I’ve played a necro main for over 3 years and although I have strayed to other classes on occasion I have remained true to my necro. With that being said Robert has done more for listening to the necro community in the last 3 months that any other dev has done in the 3 years I have played one.

Is it perfect, no. Is it getting there, it seems better to me. Does he listen to us and make changes we suggest, yes. Am I willing to give up on the only dev to grace us with his presence in over 2.5 years, kitten NO.

YMMV, but I am happy having a dev that listens to us, even if the mesmer is a bit OP currently, in time, I’m sure we will reach a balance seeing as he is a dev for both.

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Posted by: ODB.6891

ODB.6891

No. Others are correct , Robert has done more positive for this class than any other developer since the game was created…and he is actually willing to listen and make changes based on reasonable feedback. We have had years of being, not just ignored, but mocked by previous developers…judging by the changes they implement in direct conflict with the problems we tell them about. Robert is doing a great job. He just needs to be willing to break away from the original, extremely restricted, design for the core necromancer…and even this slow theme they have for the reaper. Slow, restricted, selfish, immobile….all bad in terms of fitting in with the game’s overall design.

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Posted by: Silverkey.2078

Silverkey.2078

I agree with most things said before about Robert Gee so far improving the class (blood magic, reaper). But I also want to restore the truth about some stuff:

wells.
their wells are useful and they pull enemies into them/knock down
necro wells LOL walks out of it…

There is literally 1 well which pull enemies. That’s all. And it is the elite, on a 90s CD. All the others are 3s well where most of the effect is AT THE END, so even easier to avoid than necro’s wells. I won’t say they are worse or better than necro’s well, both are balanced in a different way. For example, the mesmer forum agrees that wells won’t be as good in WvW as necro’s.

cast times and animations.
mesmer.. basically none and sometimes literally none when stealth is involved low cd on important defensive skills.
necro. slow as kitten!! everything has a gigantic tell cast times out of this world and cooldowns that make you want to walk away get a coffee and come back to find it just finished

True mostly for greatsword, death shroud and lich form. The counterpart is that mesmer’s damage come either from phantasms which take 1s to cast and can be killed or from shatters which you can also see running to you + you can still kill the illusions.
Mesmer stealth is broken: fact! Playing against a PU mesmer is boring as hell: fact! Most of the mesmer community is hoping for this to be nerfed: fact!

mobility.
mesmer… you can run away from anything and get to places fast
necro. why even bother you have swiftness thats about it

true: class design but indeed a bit more necro mobility would not hurt.

defences.
you have stealth, invulns blinds up the a teleport knockbacks interrupts regen protection on mesmer

necro.. you have deathshroud that requires hitting your opponent with select skills to charge or in the case of reaper waste cooldowns to spam boons and always have a pet guardian by your side. other then that its just build tanky and facetank and hope your oponent is stupid and doesn’t interrupt your skills/range you to death

Necro has more passive defense and can have very high regen (LF regen with dagger/warhorn, life regen with vampiric + dagger 2 + minions etc…). Mesmer has a few active defense (including an excellent one on sword 2) but outside has fairly low regen. I have played both classes tanky, and surviving is way easier in necro. Stealth is broken as said before, but in PvP it prevents capping which is not great.
Now again, I hope necros will get a few invulns (I hope for invuln on traited spectrals).

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Posted by: ozzy.8059

ozzy.8059

active scaled defence is way better then a meat shield that blocks out your skills… i would kill for an instant blind on a low cd (on a weapon not tied to shrouds) that i could use to mitigate some attacks not the preemptive (i think he might do this so cast it now and hope) that we have now..

don’t get me wrong.. i like the necro theme and what it does but it just needs that something else that the devs seem afraid to give it. example.. why does well of darkness have such a stupidly long cooldown?… we have 10 second rings of fire and blind on burn, but oh no that blind pulsing stagnant well is too op must make it a 1 time skill per fight. Give the class some active defence

(edited by ozzy.8059)