traits for cond duration on tooltips?

traits for cond duration on tooltips?

in Necromancer

Posted by: mirko jankovic.5147

mirko jankovic.5147

Q:

Looks like that choosing and / or removing traits that affects cond duration, like 20% bleed duration are not reflected in tool tips? Does they affect only real duration and are not shown or tool tip or my duration is already capped and can’t go any further and I’m wasting those traits on more duration?

traits for cond duration on tooltips?

in Necromancer

Posted by: Levian.6742

Levian.6742

A:

There are a lot of things that don’t reflect properly in the tooltips, or tooltips that don’t properly display the duration at all.

One thing that comes to mind (not sure if it’s intentional or not) is the sigil for 5% crit chance. It doesn’t show up on our hero tab under crit chance

traits for cond duration on tooltips?

in Necromancer

Posted by: mirko jankovic.5147

mirko jankovic.5147

so basically it is target dummy time and test each one to see exactly how much benefit I;ve got from them

traits for cond duration on tooltips?

in Necromancer

Posted by: Levian.6742

Levian.6742

Basically, yea. I’m down to going to the mists and testing ALL of my traited abilities before I actually use them, just to see if they work, or even just HOW they work.

From what I’ve heard though the 20% bleed duration adds something like one extra second to the duration, but that one second isn’t enough for bleed to even get an extra tick of damage, unless you have a lot of condition duration.

Don’t be afraid to test it yourself and see if it’s worth taking! I’m more of a power/crit build myself so I don’t have firsthand experience

traits for cond duration on tooltips?

in Necromancer

Posted by: Fynd.4890

Fynd.4890

Looks like that choosing and / or removing traits that affects cond duration, like 20% bleed duration are not reflected in tool tips? Does they affect only real duration and are not shown or tool tip or my duration is already capped and can’t go any further and I’m wasting those traits on more duration?

Damaging conditions like bleed/poison/burn have their durations rounded to the nearest second, so if you have a trait or rune that is giving 10% and it doesn’t get you above the threshold to round you up to another second of said condition, it’s useless for the damaging condition, however it will still affect the fractional duration of non-damaging conditions such as chill, cripple, immobilize, etc.