upcoming nerf to crit dmg

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Posted by: Lightsbane.9012

Lightsbane.9012

and necros; from what it looks like i’ll lose a large chunk of my damage.

how does the necro community think we’ll fair in this nightmare? of course ignoring all the incoming underhanded slaps in the face with the next balance patch.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Banjal.7328

Banjal.7328

It is telling me to move on to something else,I have lost all hope with the balance team.Each update is getting worse and we still have skills that have been broke from day one.

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Posted by: urieldhynne.2743

urieldhynne.2743

And they ll going to nerf the duuhmfire. because is “not skillful” and you need to deal with thief spamming #2 and endless stealth.

I am too kittened off with the pseudo balance team. Actually i paid for this game and their work, sorry guys if i hurts your feelings, is awful, you are losing players every day.

And, know what? the reason for the community get angry is because in every patch and preview you show a complete IGNORANCE about your OWN GAME’S professions. That is what the people hate most.

This is the most unbalanced game i ever played.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

The problem is, they have our money. They don’t care now. I do wonder would we be in same situation had this been a Pay Monthly game…

The “balancing” has been awful from the start and i even said at release the game will die not because some amazing new game is released but because of Anet. i find it convenient what classes they play and what classes are the strongest…

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Posted by: Lightsbane.9012

Lightsbane.9012

And they ll going to nerf the duuhmfire. because is “not skillful” and you need to deal with thief spamming #2 and endless stealth.

I am too kittened off with the pseudo balance team. Actually i paid for this game and their work, sorry guys if i hurts your feelings, is awful, you are losing players every day.

And, know what? the reason for the community get angry is because in every patch and preview you show a complete IGNORANCE about your OWN GAME’S professions. That is what the people hate most.

This is the most unbalanced game i ever played.

while i agree with many of your comments, this is by no means the least balanced game i’ve ever played. an example of something unbearably more imbalanced is almost anything published/developed by Perfect World Entertainment. where IRL $>skill something i expect to happen with absolutely ever game and this one is no exception, is that the three most played classes(in every mmo they seem to be the same) warrior, mage, and rogue, are the absolute strongest. unfortunately, here it is no different. going directly against the philosophy that sold me on the game.
“no class can do something that others can’t.” remember that? i do.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

(edited by Lightsbane.9012)

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Posted by: urieldhynne.2743

urieldhynne.2743

And they ll going to nerf the duuhmfire. because is “not skillful” and you need to deal with thief spamming #2 and endless stealth.

I am too kittened off with the pseudo balance team. Actually i paid for this game and their work, sorry guys if i hurts your feelings, is awful, you are losing players every day.

And, know what? the reason for the community get angry is because in every patch and preview you show a complete IGNORANCE about your OWN GAME’S professions. That is what the people hate most.

This is the most unbalanced game i ever played.

while i agree with many of your comments, this is by no means the least balanced game i’ve ever played. an example of something unbearably more imbalanced is almost anything published/developed by Perfect World Entertainment. where IRL $>skill something i expect to happen with absolutely ever game and this one is no exception, is that the three most played classes(in every mmo they seem to be the same) warrior, mage, and rogue, are the absolute strongest. unfortunately, here it is no different. going directly against the philosophy that sold me on the game.
“no class can do something that others can’t.” remember that? i do.

IMO the problem here is the BIG amount of BROKEN (no op, broken) builds. Because that “no class can do something that others can’t” and cheap mechanics like stealth, spam abilities like no tomorrow, condition application system, etc, leave the door open to a incredible amount of broken builds.

IE: When i reached my warrior to lvl80 i get the most op build in the moment, i kill a lot. Not by skill, i kill a lot because the build was broken, i was a new lvl 80, but i kill a LOT.

I only play wvw, but a friend insist to me to play spvp. I just search for the most op necro build and join in the spvp as a new player. I kill a lot, by skill? No, by broken build, i just run in circle and spam all my abilities.

This game is about this. Is unbalanced, is casual (the easiest game to get out of combat and the downed state to help unskilled player defeat the outnumbered skilled ones.) is about the broken build of the moment, is about hard metagame, hard counter, and spamming abilities. Is mostly this.

This is a pve game, with a pve balance/design team with some pvp modes. That is this game.

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Posted by: Lightsbane.9012

Lightsbane.9012

And they ll going to nerf the duuhmfire. because is “not skillful” and you need to deal with thief spamming #2 and endless stealth.

I am too kittened off with the pseudo balance team. Actually i paid for this game and their work, sorry guys if i hurts your feelings, is awful, you are losing players every day.

And, know what? the reason for the community get angry is because in every patch and preview you show a complete IGNORANCE about your OWN GAME’S professions. That is what the people hate most.

This is the most unbalanced game i ever played.

while i agree with many of your comments, this is by no means the least balanced game i’ve ever played. an example of something unbearably more imbalanced is almost anything published/developed by Perfect World Entertainment. where IRL $>skill something i expect to happen with absolutely ever game and this one is no exception, is that the three most played classes(in every mmo they seem to be the same) warrior, mage, and rogue, are the absolute strongest. unfortunately, here it is no different. going directly against the philosophy that sold me on the game.
“no class can do something that others can’t.” remember that? i do.

IMO the problem here is the BIG amount of BROKEN (no op, broken) builds. Because that “no class can do something that others can’t” and cheap mechanics like stealth, spam abilities like no tomorrow, condition application system, etc, leave the door open to a incredible amount of broken builds.

IE: When i reached my warrior to lvl80 i get the most op build in the moment, i kill a lot. Not by skill, i kill a lot because the build was broken, i was a new lvl 80, but i kill a LOT.

I only play wvw, but a friend insist to me to play spvp. I just search for the most op necro build and join in the spvp as a new player. I kill a lot, by skill? No, by broken build, i just run in circle and spam all my abilities.

This game is about this. Is unbalanced, is casual (the easiest game to get out of combat and the downed state to help unskilled player defeat the outnumbered skilled ones.) is about the broken build of the moment, is about hard metagame, hard counter, and spamming abilities. Is mostly this.

This is a pve game, with a pve balance/design team with some pvp modes. That is this game.

that’s more or less my opinion. thief is incredibly broken, so is warrior and to an extent elementalist(diamond skin laughs at your condi damage)

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Dina Van Heyr.3018

Dina Van Heyr.3018

with last “balance” they actually killed condi necro as dhuumfire was a big portion of dmg against other classes .. well they decides we are not suppose to match condi warriors or engis so they smash necro with a brick as they do every patch in las 6 month

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Posted by: Sparda.9750

Sparda.9750

i disagree.. it s less balanced that u an think.. i play a thief D/D and i can tell you a think: my build one shot some builds, have long fight with others and no chance with others..
for ex: i found impossible win against a P/D thief, a lot of warrior builds and osme ele; i fought 15 minutes with a shatter mesmer or tanky guard or eng.. i can tell u another think: stealth is less broken that u can think. My thief has 16.5k health and 2300 armour. When i received dmg, my health goes down very quickly.. it s just skill.
but, anyway.. the grass is always greener right?? just see what will happen..
i didn t play much with necro, so donno how umbalanced is, but i found “good” enough to shot a lot of thief that i cannot fight with my own thief, as well as eng or warrior…
just my opinion of course

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Posted by: Monoman.2068

Monoman.2068

It is telling me to move on to something else,I have lost all hope with the balance team.Each update is getting worse and we still have skills that have been broke from day one.

100% agreed. I don’t play a power or conditionmancer, I play a hybrid siphoning necro and without doing too much math myself, it doesn’t seem like I will escape from this unscathed.

I’ve already temporarily quit the game since there is no point fine tuning my builds with such large unknown nerfs looming over my builds heads. If my necromancer is receiving a net buff or anet allows me to change the stats on all my ascended gear, (the clerics weapons included) I will continue to play the game otherwise I will take advantage of the time I spent away from the game to put it down for good.

I won’t cry about the crit nerf if it will lead to better balance in the long run (a hefty condition nerf included) but if anet fails to reimburse players just completing their weapon/armor grind, they have another thing coming.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

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Posted by: Norjena.5172

Norjena.5172

If u´re using clerics gear and a bloodmagicbuild u shouldn´t care much about a critdmgnerf.

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Posted by: rogerwilko.6895

rogerwilko.6895

It is telling me to move on to something else,I have lost all hope with the balance team.Each update is getting worse and we still have skills that have been broke from day one.

what he said.

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Posted by: Andele.1306

Andele.1306

Necro skills are either way better via flat power stacking/hybridization of damage than plain critstacks, honestly across all professions we are gonna be hit the least with the crit nerf (since everyone else had a combo that got you like 36-50k damage on usually a 10-15s cd, best we had is 30k with axe 2)

When life gives you lemon, ask if its from a anime or manga.

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Posted by: rogerwilko.6895

rogerwilko.6895

I disagree.
Full zerk necro dmg before was mediocre AT BEST compared to MANY other professions. Now it will be even less.
The added clueless “fixes” were the last drops. For me.

like 36-50k damage on usually a 10-15s cd

lol ok gl

(edited by rogerwilko.6895)

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Posted by: Yamedo.2561

Yamedo.2561

how2 30k with axe 2 pve?

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Posted by: Dalanor.5387

Dalanor.5387

like 36-50k damage on usually a 10-15s cd

lol ok gl

You mad bro?
http://www.youtube.com/watch?v=Z-7gVxk_b2M

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Posted by: Andele.1306

Andele.1306

how2 30k with axe 2 pve?

All zerker, 25 might, banner + 150 power effect and 25 stacks of bloodlust, nemesis even did a video on it way back when it was much harder to get that.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Dalanor.5387

Dalanor.5387

how2 30k with axe 2 pve?

All zerker, 25 might, banner + 150 power effect and 25 stacks of bloodlust, nemesis even did a video on it way back when it was much harder to get that.

But that was on some low armor mob, right?

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Posted by: rogerwilko.6895

rogerwilko.6895

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Posted by: Andele.1306

Andele.1306

Depending on example, between 3k (normal risen in arah) to 9k armor (for a lupi with i think 1 stack of his armor bonus, if damage comparisons between normal mobs and bosses + the wiki page on how the math behind armor works are true), either way way more than enemies in pvp or wvwvw would have, but also way riskier and over a longer time frame (2+ seconds in most cases) than what you would meet in any pvp setting.

*btw found that old vid from nemesis with it, remember thats pre ascended and with a kinda sub par setup (but makes up for it with vuln) http://www.youtube.com/watch?v=1ckhmyUfC2Q

When life gives you lemon, ask if its from a anime or manga.

(edited by Andele.1306)

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Posted by: Norjena.5172

Norjena.5172

Your DPS is only mediocore if u´re using the axe.
Dagger/Horn + Dagger/Focus is best dps and support. DPS place 4of8 fullbuffed.
Ele/Guard/Thief do more. Warrior/ranger/engineer behind.

U should not compare class dps by using nemesis builds. They´re so horribel bad.

(edited by Norjena.5172)

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Posted by: Anchoku.8142

Anchoku.8142

Axe is very useful if you are in a group that does not already apply lots of vulnerability, like soloing with minions. if your group does apply piles of vuln, leave the axe in storage.

Dagger has the highest dps but scepter has good CC benefits. Staff is almost strictly AoE support making it marginal, at best, against single, high-value targets.

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Posted by: Norjena.5172

Norjena.5172

Axe AA is never usefull in PvE. Your personal dps loss is higher. Usually if the group is missing vulnerability, they don´t do much dps anyway.
Traited focus is enough.

2/DS rotation ok, not the best dps but if u want/need the 600 range it´s a good option.

(edited by Norjena.5172)

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Posted by: Andele.1306

Andele.1306

a) Its talk about burst, not dps, you use axe for the “speedrun zerker kitten $$$$” people.
b) Lich form does the highest DPS.
c) D/WH + STAFF id the optimal power dps setup if you are comfy with a team since, well life blast and fear.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Rym.1469

Rym.1469

It hits Shroud Power Necros quite a lot. When we don’t usually stack more than 100% crit damage just to maintain some surv with couple pvt/valkyrie pieces, in 1v1, 1v2 we rely highly on these moemnts I call “clearcast”.
It’s a state when you’re kiting at more than 300 range, have no weakness or blind on yourself, opponents has vun stacks, ripped boons and is under soft CC/hard CC. This is safe state to use your Life Force and put pressure with Life Blast, finishing off enemy if lucky. This state relies heavily on your critical damage, more than any other class, including Thief because every small portion of damage is valuable. It’s pure burst state, if you fail in pressure here, enemy gets upper hand.

Also, not to mention PvE, where most of Shroud Power necros sit on 100% crit chance for most of the time, especially with latest change to Vital Persistance.

Again, I think it was unintened to hit our build directly, since.we’re medicore at best in PvE, but still it’s a ~6-8% dps loss.

Better option than flat nerfing crit damage would be to simple balance current crit damage across all items and greatly reduce scaling after certain level of crit damage, like 100% to prevent full zerkers, which can currently get much more than 100% crit damage.

But yea, who listens to necro. They’re all conditions, aren’t they yet?

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Monoman.2068

Monoman.2068

If u´re using clerics gear and a bloodmagicbuild u shouldn´t care much about a critdmgnerf.

Just my weapons are clerics for lack of a better stat combination. I’m using zerker armor and celestial trinkets. I don’t care too much for toughness since this build is meant to fight the condition meta, but I was planning to invest 15-20 in death magic depending on the changes they made.

Imo the optimal stat for my weapons would have been power precision and healing power.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

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Posted by: krippler.9826

krippler.9826

I don’t really understand what ANet is trying to accomplish. They say their intent is to nerf ‘full zerker builds’ and then they do something totally different. They are nerfing critical damage from trinkets and traits (e.g. Soul Reaping) MUCH more than they are weapons and armor. Additionally, the nerf is ONLY to critical damage and not to precision which triggers the crits. Thus, the damage obtained by Cavalier trinkets (and Soul Reaping traits) will be hit even harder.

So, if you were to look at the damage reduction to typical DS builds, which use SR points and often use Cavalier trinkets, compared to zerker builds, you would in fact think they were targeting DS builds.

Obviously I am basing this off assumptions since we don’t have hard numbers yet, but this is what I see based on what was said in the dev stream.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

What i don’t get we are getting nerfs everywhere…

Condition builds : Dhuumfire Change
MM Builds: Nerf to damage and change to putrid explosion
DS builds: Zerker nerf

What other builds do we have that they have not targeted yet?

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Posted by: Rym.1469

Rym.1469

Healermancer. lol.
I can feel the nerf incoming

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Healermancer. lol.
I can feel the nerf incoming

Lol. They could’t exactly make that any worse. What does it even offer? I would assume Transfusion trait, Healing on Exit DS Trait and thats about it. I mean they can’t exactly make the siphons any worse….

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Posted by: Andele.1306

Andele.1306

Dhuumfire change aint much of a nerf, its a trad with more reliability for the chance of a enemy to counter it (as in both parties benefit from more information and knowledge).
MM builds are still gonna be (mostly) worthless in pve till the minion/DM traitline revamp, for pvp i think that its understandable and for wvwvw… uhhh, just do whats always done and get 40 necros to use golem charge on a wall? IDK what to say but it really doesnt matter with the numbers you can get by stacking minion masters.

And as said before zerks hardly take a hit as hard as ele warrior and thief did.

P.S. Fear is very useful cc, Axe 2 burst over the 2 seconds is higher than the dps dagger does in the 2 seconds (as in in 1 full chan and start of another hit), but true overall from just weapons dagger has highest dps, hello my name is well bomb, happy to see you die in that “not being a dps boost” by quading my power and since any exotic and especially ascended staff LB > Traited axe and if you doubt it or wanna math it, try it actually in game and then base the math of that.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Lightsbane.9012

Lightsbane.9012

If u´re using clerics gear and a bloodmagicbuild u shouldn´t care much about a critdmgnerf.

well that’s kind of an irrelevant statement in a crit dmg nerf thread. since i thought it would be obvious that i don’t use either of these as i do care about a crit dmg nerf.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Lightsbane.9012

Lightsbane.9012

Your DPS is only mediocore if u´re using the axe.
Dagger/Horn + Dagger/Focus is best dps and support. DPS place 4of8 fullbuffed.
Ele/Guard/Thief do more. Warrior/ranger/engineer behind.

U should not compare class dps by using nemesis builds. They´re so horribel bad.

uh..the only thing ‘horribel bad’ here is your spelling

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Umut.5471

Umut.5471

And they ll going to nerf the duuhmfire. because is “not skillful” and you need to deal with thief spamming #2 and endless stealth.

I am too kittened off with the pseudo balance team. Actually i paid for this game and their work, sorry guys if i hurts your feelings, is awful, you are losing players every day.

And, know what? the reason for the community get angry is because in every patch and preview you show a complete IGNORANCE about your OWN GAME’S professions. That is what the people hate most.

This is the most unbalanced game i ever played.

I totally agree with you. If this is not “skillful” then I want them to define “skillful”.
While thieves are facerolling ppl with only one button, one 2s burning trait is not skillful. Just L O L.
There’s only 2 kind of thieves: 5 2 2 2 thieves and 3 3 3 thieves. spam skill 3 with your s/d to win.
What about warriors ? Spam hammer ccs with enormous damage and faceroll your opponent into the ground.
And dhuumfire is not skillful…

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Posted by: rogerwilko.6895

rogerwilko.6895

b) Lich form does the highest DPS.

Is it? How does it compare to Dagger + locust?
The attack speed is good indeed, would love to see that speed for DS…

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Posted by: blurps.2340

blurps.2340

I don’t really understand what ANet is trying to accomplish.

Crit nerf is supposed to be part of a larger package consisting of changes to game mechanics, classes and content. Considering the way ANet’s balance team works it’s gonna take at least a year for all of those to hit live servers though and there’ll be quite a few classes stuck between a rock and a hard place for extended periods until then.

Good news for Necros is it can’t get that much worse when it comes to dungeons anyway.

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Posted by: Andele.1306

Andele.1306

b) Lich form does the highest DPS.

Is it? How does it compare to Dagger + locust?
The attack speed is good indeed, would love to see that speed for DS…

High end builds its almost identical dps, but it pierces and is ranged so in most cases dealing 2 or 3 times the dps dagger can do (still rather use it for situations where you cannot use dagger because of fire, being on lower hp, out of dodges, etc), the important part is the dps boost you get from using corruption, suffering into lich form since the wells benefit from the power boost which makes them hit like trucks (seriously the 3 combined are like 30-40k bonus damage to the wells or a 11-21k bonus of damage on builds that dont go for high crit damage/precision on most bosses (kinda showing off build damage diversity).

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Norjena.5172

Norjena.5172

Your DPS is only mediocore if u´re using the axe.
Dagger/Horn + Dagger/Focus is best dps and support. DPS place 4of8 fullbuffed.
Ele/Guard/Thief do more. Warrior/ranger/engineer behind.

U should not compare class dps by using nemesis builds. They´re so horribel bad.

uh..the only thing ‘horribel bad’ here is your spelling

And what does it change if my spelling is horribel?
All Nemesisbuilds are suboptimal compared to others. His “best” build is the hybrid. But even there are other, better builds to play a hybridmancer.

He is talking about stupid things like “u don´t need more then 50% critical chance” and so on. Celestialgear is no dps boost compared to rampager.

http://www.reddit.com/r/Guildwars2/comments/1li5q3/breakeven_points_of_power_vs_precision_mathtable/

Axe vs dagger dps.
2,8 AP CE in 2 1/4 seconds Axe 2.
0,9 0,7 1,2 in 2,1 sec, and the first two hits (second is nearly instant) of the next chain will hit before aftercast from Ghastly Claws is finished. This means.

4,3 AP CE in 2 ~ 1/3 seconds. So Axe 2 is never a dps win compated to dagger AA. But probably a dps lose.
Without Axe 2 the dps of this weapon is rly rly bad. AA is never usefull (like Flamethrower), and DS1 can´t push it up enough.

From a PvE point of view, the axe is bad. From a PvP point of view, i prefer the Staff as a second weapon, because of it´s utility.

(edited by Norjena.5172)

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Posted by: Tsuki.4013

Tsuki.4013

Maybe I misunderstood the live stream: but the swaping of % crit damage with a new stat that affects our crit dmg, does not in any way imply, that crit damage will be reduced in hybrid builds or in builds that do no stack crit damage in every gear piece possible. As far as I understand the idea behind the new stat is the diminishing returns in crit damage if you stack too much of it. and in total it will be some % lesss damage only compared to builds that stacked all the available +% crit.
Now, as far I know most popular necro builds, usualy do not go that far into stacking crit damage, or am I wrong?

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Posted by: Norjena.5172

Norjena.5172

U´re wrong, PvE dps builds usually have 15 or 25 points in Soul Reapening and a fullzerk amor/juweleries and weapons.
They will be affected by the change like most other classes/builds.

In the end, most builds will do about 10% less dmg, but that´s it. Rampagergear will benefit from this change.

(edited by Norjena.5172)

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Posted by: Anchoku.8142

Anchoku.8142

Tsuki, from what I heard off the livestream, zerker builds will still have the highest dps for all professions, generally speaking. However, the stat formula will change with a new name (Rage?) and dps will be tweaked downward some percentage (10% or less) to make berserker builds a bit less overwhelmingly effective to encourage more build variety. I must say, from that point of view I agree with the patch team. I just worry about Necromancer having even more competition in the condi management role; as if the job needs to feel even more competition and trouble with condition caps.

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Posted by: Tsuki.4013

Tsuki.4013

Tbh i thik even thou zerker builds will do less damage, they will still be the most viable, as its no point having more than one conditioner in a single 5 man party, and in gw2, even given the 10% nerf ,damage will always be a better choice than passive survivability (PVE). So yeah IMO not much will change there will still be as many power builds as are there now. Tho i wonder how will this change affect a WvW power necro?

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Posted by: Usagi.4835

Usagi.4835

I’ve already been told not to bring up the IP trait that Engineers have, but that logic doesn’t work; if Dhuumfire isn’t skillful, then surely Incendiary Powder isn’t either. They are identical…

With the berserker nerf incoming too, it’s not like before where I could feel at least somewhat safe falling back onto my power specs if the condition specs got nerfed.

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Posted by: snacktime.1082

snacktime.1082

and necros; from what it looks like i’ll lose a large chunk of my damage.

how does the necro community think we’ll fair in this nightmare? of course ignoring all the incoming underhanded slaps in the face with the next balance patch.

What the dev’s actually said is that there will be an approximate 10% reduction for the best pve gear setups. People saw the 10% number and just stopped reading the rest of the post., If you read the balance forums you will see that this reduction will most likely hit celestial harder, and zerkers not as hard. The best math so far points to 7% reduction on zerkers.

In what world is that a ‘large chunk’ ?

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Posted by: Zikory.6871

Zikory.6871

Tho i wonder how will this change affect a WvW power necro?

I don’t think it will change for raiding/large scale fights. It won’t make condi builds more viable so power will still be the most effective. Roaming though, power builds already have a low room for error so the loss of damage will make it even harder. I think it will only make it harder for less skilled necros and even harder in 1vX fights which is already difficult.

At the worst you might see less interest in Necros in the zerg but even then necros bring a lot more then just damage so it might just be a hit we have to adapt to.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I’ve already been told not to bring up the IP trait that Engineers have, but that logic doesn’t work; if Dhuumfire isn’t skillful, then surely Incendiary Powder isn’t either. They are identical…

With the berserker nerf incoming too, it’s not like before where I could feel at least somewhat safe falling back onto my power specs if the condition specs got nerfed.

I think its due to the perception that Necromancer is the best condition class because they can burst conditions with Signet of Spite. That fact i dont think should be counted when comparing these 2 traits.

IP is lower in the trait line has a longer duration even when:

Necromancer + 30% Duration: S/TPvP = 2 1/2seconds WvW = 3 3/4seconds
Engineer + 20% duration: S/TPvP = 4seconds WvW = 3 3/4seconds

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I’ve already been told not to bring up the IP trait that Engineers have, but that logic doesn’t work; if Dhuumfire isn’t skillful, then surely Incendiary Powder isn’t either. They are identical…

With the berserker nerf incoming too, it’s not like before where I could feel at least somewhat safe falling back onto my power specs if the condition specs got nerfed.

I think its due to the perception that Necromancer is the best condition class because they can burst conditions with Signet of Spite. That fact i dont think should be counted when comparing these 2 traits.

IP is lower in the trait line has a longer duration even when:

Necromancer + 30% Duration: S/TPvP = 2 1/2seconds WvW = 3 3/4seconds
Engineer + 20% duration: S/TPvP = 4seconds WvW = 3 3/4seconds

Is Signet of Spite the reason why Necros are considered the best condition class? Or is it the fact that we can transfer all of our conditions to a target with Putrid Mark and Plague Signet, eat all of the conditions on us for a large heal, transfer more conditions with Locust Swarm, apply almost every condition in the game , and in generally apply pretty extreme condition pressure that has very good condition coverage?

Oh, as well as converting conditions into boons in an AoE and converting boons on an enemy into conditions.

I’m just not sure Signet of Spite is the key identifier.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Anchoku.8142

Anchoku.8142

Signet of Spite is nowhere near the top of my list for why Necromancer is good at condition management. Epidemic and Well of Power are two utilities I regard more highly than SoS. Weapon skills are also more consistently focused upon condition management than other professions.

Two points about the crit bonus rework to keep in mind are…
… <10% reduction in damage on a full celestial berserker Necromancer will be less than on at least half the other professions so Necromancer may actually close the gap in dps by a percent or two and minions will not be affected.
… No profession can avoid causing conditions on an opponent unless they just roll over and die. What hurts Necromancers is often bumping into the condition cap at around 80% uptime or twenty-something stacks. This is irrelevant in PvP and WvW but not in PvE.

(edited by Anchoku.8142)

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Posted by: cubed.2853

cubed.2853

It is telling me to move on to something else,I have lost all hope with the balance team.Each update is getting worse and we still have skills that have been broke from day one.

sad but true – with every new patch or these so-called balance updates i give up a little bit of my hope! meanwhile i’m not even sure i have any more hope left… it’s like one good patch is covered by 2,3 nerf patches.

And they ll going to nerf the duuhmfire. because is “not skillful” and you need to deal with thief spamming #2 and endless stealth.

I am too kittened off with the pseudo balance team. Actually i paid for this game and their work, sorry guys if i hurts your feelings, is awful, you are losing players every day.

And, know what? the reason for the community get angry is because in every patch and preview you show a complete IGNORANCE about your OWN GAME’S professions. That is what the people hate most.

This is the most unbalanced game i ever played.

I totally agree with you. If this is not “skillful” then I want them to define “skillful”.
While thieves are facerolling ppl with only one button, one 2s burning trait is not skillful. Just L O L.
There’s only 2 kind of thieves: 5 2 2 2 thieves and 3 3 3 thieves. spam skill 3 with your s/d to win.
What about warriors ? Spam hammer ccs with enormous damage and faceroll your opponent into the ground.
And dhuumfire is not skillful…

the “skillfull” argument is such a joke when you compare nec with nearly every other class…

it was written…

(edited by cubed.2853)

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Posted by: Lightsbane.9012

Lightsbane.9012

Your DPS is only mediocore if u´re using the axe.
Dagger/Horn + Dagger/Focus is best dps and support. DPS place 4of8 fullbuffed.
Ele/Guard/Thief do more. Warrior/ranger/engineer behind.

U should not compare class dps by using nemesis builds. They´re so horribel bad.

uh..the only thing ‘horribel bad’ here is your spelling

And what does it change if my spelling is horribel?
All Nemesisbuilds are suboptimal compared to others. His “best” build is the hybrid. But even there are other, better builds to play a hybridmancer.

He is talking about stupid things like “u don´t need more then 50% critical chance” and so on. Celestialgear is no dps boost compared to rampager.

http://www.reddit.com/r/Guildwars2/comments/1li5q3/breakeven_points_of_power_vs_precision_mathtable/

Axe vs dagger dps.
2,8 AP CE in 2 1/4 seconds Axe 2.
0,9 0,7 1,2 in 2,1 sec, and the first two hits (second is nearly instant) of the next chain will hit before aftercast from Ghastly Claws is finished. This means.

4,3 AP CE in 2 ~ 1/3 seconds. So Axe 2 is never a dps win compated to dagger AA. But probably a dps lose.
Without Axe 2 the dps of this weapon is rly rly bad. AA is never usefull (like Flamethrower), and DS1 can´t push it up enough.

From a PvE point of view, the axe is bad. From a PvP point of view, i prefer the Staff as a second weapon, because of it´s utility.

oh gee. i guess i said(no) one weapon was better than another. keep your opinions out of this. it’s about the nerf to crit dmg.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.