(edited by sdt.1697)
want to be a necromancer
I’d suggest you to take a look at metabattle. Just don’t expect to be useful in pve, you can’t support your team much also. You didn’t say what aspects of game you are interested in, like pvp, roaming, dungeons, whatever.
Lets get some things straight,
1: Necro is selfish, so don’t bother trying to support because were bad at it.
2: Your a bloody Necro go big or go home full zerk or full dire. Don’t bother with hybrids they loose to pure damage.
3: You are not an attrition class like the devs think, you are a brute force class, hit hard fast and with loads of fear.
4: Ignore the morons who will tell you “Necro dps is sucks which is why they are bad in dungeons” its not, it can match warrior, this has been tested many times look it up. Necros are non optimal in dungeons because they are selfish…thats it. And that only really maters in well practiced dungeon running teams, in pugs it makes very little difference.
http://www.twitch.tv/disasterdrew
Weapons
Staff: You will have a staff on one of your weapon sets 90% of the time regardless of your build. Staff is not a DPS weapon, its taken for its utility. Long range life force generatin AA, condi transfer and AoE fear are the main reasons.
Axe: AA is crap and 3rd skill is situational. 2nd skill is often used in PvE and WvW fpr single target dps along with life force regen.
Dagger: The reason you take this on you mainhand is the hard hitting cleaving and Lf generating auto attack. The 3rd skill immob can be used to set up burst in pvp. In PvE its useful against trash mobs if you dont have wells. Off hand is used in condi specs
Warhorn: good in pve and wvw for swiftness and aoe unblocable daze.
Focus: I never take one, honestly other offhands seem much more useful but this is useful for chilling builds.
Greatsword: We dont have this yet, but i think its gonna be kitten.
DS: Main DPS way for pve, just spam autoattack and 5th skill. Also very useful in condi builds for bleed fear and torment.
As others said there isnt much way of support to allies but here are a few situational methods i often use:
Plague signet: in pve when mobs only inflict 1 condi on you like burn or poison. You take them from teammates to take off some pressure off them.
Well of darkness: very strong defensive tool if you have no thief in party. I use it for gravelings after spider queen in AC given we have no stability.
Grim specter or Lich form 5: this removes like 9 condis from your teammates, useful if you guys are stacking and each have over 4 condis on you.
Well of power: same as above
Resurrection: Rez your squishy allies in death shroud. Often you will find yourself the only one standing!
Note that these mostly work in unorganized pugs and will make things much smoother. In harder dungeons like fractals, a guardian will support the team better in all ways except for DPS and rezzing.
I use a valkyrie armor + berserker weapons and trinkets. Then traits 6/2/0/0/6 and play almost all the time in Death Shround. I can hot 4-7k of damage with 75% critical chance.
Necro zerk can be a very powerfull dps and you survive longer than other classes because you can use DS to evade the death.
Necro can be a very good class in condition damage and in direct damage. But don’t mix them both or you will not be able to deal damage.
Zerker necro is also one of the only builds where sigil of cruelty can be better than bloodlust, because in full zerk you have a 90-100% crit chance while in lich and DS.
http://www.twitch.tv/disasterdrew