who use's Unholy Martyr?

who use's Unholy Martyr?

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Posted by: Thefire.1583

Thefire.1583

https://wiki.guildwars2.com/wiki/Unholy_Martyr

don’t know about you but for me this is a trait that gets no play since it is out shined by Vampiric Rituals and Transfusion.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Not just you. MM’s once ran it to juggle conditions to permanently stay in Shroud, then it got nerfed from 10 to 7%.

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Posted by: Raziel.8072

Raziel.8072

Didn’t it get slapped with a hidden ICD too? I’ve tried running it recently in large fights like dragons stand or wvw zergs and I might as well not even be running it at all. Don’t think I’ll make that mistake again

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Didn’t it get slapped with a hidden ICD too? I’ve tried running it recently in large fights like dragons stand or wvw zergs and I might as well not even be running it at all. Don’t think I’ll make that mistake again

No ICD. It’s always pulled on a 3 second interval.

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Posted by: Bhawb.7408

Bhawb.7408

It wasn’t even that great on MM tbh, just a cheese-y setup. But yeah, it doesn’t do much atm and its a big reason I would push for a much better generic trait at that level, since Transfusion and Vampiric Rituals are both really specific to build.

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Posted by: Lahmia.2193

Lahmia.2193

I run it on my pvp bunker Minion Master because I love cheese.

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Posted by: Thefire.1583

Thefire.1583

would any one agree that it needs more flavor to it so it can be a better contender in the grand master slot?

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Posted by: Dadnir.5038

Dadnir.5038

I would agree on anything that would get us rid of this trait as it is right now…

It’s not that the concept is bad in itself but :
- It does not fit the “blood magic” thematic since it doesn’t have any relationship with blood.
- It’s weak to the point that it would be worth Master at best if not Adept.

If it was me (so that’s my personal opinion on the matter), I would :

1st step : swap it with parasitic contagion

2nd step : add an LF generation on corruption use

3rd step : Change parasitic contagion into blood contagion healing allies around you for a percentage of the bleeding damage you do.

No core profession should be balanced around an optional elite specialization.

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Posted by: Bhawb.7408

Bhawb.7408

Make it an opposite Altruistic Healing of sorts, applying conditions to enemies heals you. We need a selfish option in the GM slot, and one that is universal. Parasitic Contagion doesn’t do that (its also a bad trait for a lot of play), and anything that heals allies is just competing with Transfusion, and most likely in a subpar way.

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Posted by: CynicalFred.9135

CynicalFred.9135

How about when you use a healing skill you siphon life from nearby enemies, causing them to become parasitically bonded to you for the next 10 seconds, while bonded any conditions on you/applied to you (other than bleeding) will be coppied over the bonded enemies and isntead apply bleeding. If they die while parasitically bonded to you, you transfer their conditions to yourself and cast consume conditions. If you would be killed while parasitic bond is active, you siphon health from all bonded enemies and the bond breaks.

Or they could just make you recover 20/30/40% of the damage you deal as health when attacking enemies under 75/50/25% health.

Or they could give you a trait that causes shroud to draw in conditions and pulse out 1s of resistance to nearby allies (600 unit radius) and grant you 1s of stability for every condition drawn in. Critical hits in shroud send conditions to enemies.
^This one is my personal favorite.^

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Posted by: nekretaal.6485

nekretaal.6485

I would agree on anything that would get us rid of this trait as it is right now…

It’s not that the concept is bad in itself but :
- It does not fit the “blood magic” thematic since it doesn’t have any relationship with blood.
- It’s weak to the point that it would be worth Master at best if not Adept.

If it was me (so that’s my personal opinion on the matter), I would :

1st step : swap it with parasitic contagion

2nd step : add an LF generation on corruption use

3rd step : Change parasitic contagion into blood contagion healing allies around you for a percentage of the bleeding damage you do.

It could be merged with Parasitic Contagion.

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Posted by: Dead.5829

Dead.5829

Having Blood Bond require bleed procs that aren’t easily accessible without using sigils / expertise / a non-power weapon is bad enough. I really wouldn’t want the selfish Grandmaster trait to be condi-dmg-centric. The only way I’d be happy with Parasitic Contagion coming over to BM would be if it was increased to also include direct, power damage or have a more generic application mechanic (blighter’s boon for condis applied).

I’d also accept something like X stacks of any other condition become bleeds instead (since they don’t appear to be buffing bleed damage any time soon). If you reach X stacks, Y number of stacks are transferred/consumed/turned into Z seconds of Protection or Regeneration (and Regeneration heals you through Shroud). This would give healing or condi transfer, reduce condi damage taken, and help with the aforementioned Blood Bond universality issue. It also might be OP or not generic enough.

At this point, I’d take anything selfish that doesn’t require me to run a well; I’m running out of ridiculous ways to abuse Transfusion.

(edited by Dead.5829)

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Posted by: Tim.6450

Tim.6450

I would prefer if unholy was replaced with unholy sanctuary. Synergy with life from death and Last Rites would be very much appreciated. It also helps that blood magic has better life force regen potential (either soul marks + MoE or warhorn+Banshee’s Wail). It also gives blood magic a selfish grandmaster.

EverythingOP

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Posted by: Dadnir.5038

Dadnir.5038

I would prefer if unholy was replaced with unholy sanctuary. Synergy with life from death and Last Rites would be very much appreciated. It also helps that blood magic has better life force regen potential (either soul marks + MoE or warhorn+Banshee’s Wail). It also gives blood magic a selfish grandmaster.

I find vampiric ritual already way to selfish… If anything the necromancer need less selfish traits.

No core profession should be balanced around an optional elite specialization.

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Posted by: Tim.6450

Tim.6450

I find vampiric ritual already way to selfish… If anything the necromancer need less selfish traits.

Transfusion is 100% altruistic. Vampiric rituals is semi-altruistic : 3 our of 5 offer full support (blood,power and darkness), the other 2 have some elements of support as well (vul and boon curruption) but are now used as burst tools and vampiric rituals does offer aoe protection . In short blood magic got one altruistic trait and one semi-altruitic one so having a full selfish one could be a nice supplement to the line.

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Posted by: Bhawb.7408

Bhawb.7408

Also a full selfish one wouldn’t be reliant on having a specific utility type. If you aren’t wells, you’re forced to take one of two support traits, both being entirely worthless if you’re solo and don’t have minions.

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Posted by: zapv.8051

zapv.8051

Unholy Martyr: Shroud skill five converts conditions into boons on allies.

That would make it epic. I’d take it every day. Move it to death magic so you could get the epic 12k heal plus 5 condition removal combo with chill and vuln. Sounds awesome.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Dadnir.5038

Dadnir.5038

The real strenght of an altruistic trait is that it’s supposed to benefit you as well. What’s sad in a selfish trait is that it benefit only to you. The necromancer have now 6 specialization (5 core and 1 elite) and very few trait that are altruistic. Worse than that it’s altruistic traits either hurt him or don’t benefit him at all.

I’m fine with you guys wanting a selfish grand master trait in Blood magic but understand that with this mindset the necromancer is bound to stay an outsider in group content. In the meantime, we may also consider having some support trait in the 5 other specialization traitline, ain’t we?

NB.: Please stop saying that debuffing is a kind of support. Other profession can do the same just as fine (if not better) and still have some real support.

No core profession should be balanced around an optional elite specialization.

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Posted by: Thefire.1583

Thefire.1583

IMO we need to change Unholy Martyr So it can be a trait that can be used both in solo and group play. An example would to change it so when you get conditions in shroud you gain a small amount of life force while you are taking them in from allies in a set interval, or get a new trait that can be used in group or solo play. Though i don’t see any good ideas that can come from moving other traits like unholy sanctuary over or parasitic contagion (especially parasitic contagion since it would only directly help condition based builds) builds). The trait should not be like Vampiric Rituals and lock us into using a single skill set.
For future reference I think we should not focus on the numbers of these ability but how useful they can be in scenarios since that is territory I feel would cause some of us to lose focus on the main point.

(edited by Thefire.1583)

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Posted by: Pulsicle.3192

Pulsicle.3192

It is true, that many players are selfish when discussing these things.
“How does this benefit me?” “This doesn’t work when solo or when I use certain skills and weapons.”

Even when necro players were screaming to have more support in group play, it was because they were being excluded from it. Not because they wanted to help the team.

Vampiric Rituals – Supports team with direct damage mitigation. You need wells. You gain health and extra damage.
Unholy Martyr – Supports team with condition mitigation. You need to stay in shroud. You gain shroud health.
Transfusion – Supports team by reviving, healing and getting them out of danger. You need shroud access. You gain, otherwise dead, party members.

They are all well suited to Blood Magic. They all support the team to allow them to do their own job. They all benefit the player.

How do you support your team?

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