#1 Skill on sword does NOT root you...

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Posted by: Bredin.5368

Bredin.5368

…it will cause you to leap toward your target. In fact, it does the opposite of root you—it grants you automatic offensive mobility. The leap function coupled with the auto cripple means that you stick like glue to your target and can burn it down. I can see how it might be annoying if you are fighting a mindless PVE mob that just sits there, but it is a great boon to fighting a mobile opponent with human intelligence.

The sword #1 may be our best “autoattack” out of any weapon set, so long as you actually turn off autoattack.

The problem people have is that if you spam #1 mindlessly too many time, you must wait for the leap to finish before you are able to dodge. But this is sort of true for many attacks—Sword #2, GS #3 do not allow you to evade mid leap.

I really hope ANET doesn’t remove the leap-to-foe functionality for Sword #1. It is an advanced weapon that requires skill and practice to use, but it is also incredibly rewarding. It might be fine to allow evades priority in the action que.

I thought I would make this post because it seems like the Sword #1 skill is misunderstood and people are actually hoping that ANET is reworking it for the big October patch. I hope they do not.

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Posted by: Cufufalating.8479

Cufufalating.8479

Even with auto attack off its #1 is still a pain to use, much more so that any other weapon.

It also, unlike all other melee weapons, demands a target, otherwise you just leap right on through the entire battle which is also highly annoying.

I am not really in favour of them changing the sword skills, I just dont see why they cant allow dodging to override #1.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Chopps.5047

Chopps.5047

This!

You sir are a beacon of hope for all sword wielding rangers.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Chopps.5047

Chopps.5047

Even with auto attack off its #1 is still a pain to use, much more so that any other weapon.

It also, unlike all other melee weapons, demands a target, otherwise you just leap right on through the entire battle which is also highly annoying.

I am not really in favour of them changing the sword skills, I just dont see why they cant allow dodging to override #1.

It’s not a pain to use, I don’t think. Serpent’s strike—evaded 1000s of boss attacks with that skill. Auto: buffed my pet thousands of times with that ability. Hornet’s sting: evaded many attacks with that. I feel so vulnerable without sword/axe, I really do in PvE…

My worst fear is they turn the sword into something I don’t like over an issue of practice for a profession that is claimed to be “too passive”. Yeah, let’s make it even more passive!!! Woooo lol

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Posted by: Cufufalating.8479

Cufufalating.8479

Was only really refering to the #1, the #2 and #3 are a lot of fun I have no complaints there

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Shirk.6421

Shirk.6421

Just allow us to brake the leap when we have the need – dodging, stomping, etc.
The same would be nice for pet f2 abilities, just override everything the pet does and give it priority.

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Posted by: Himei.5379

Himei.5379

Even with auto attack off its #1 is still a pain to use, much more so that any other weapon.

It also, unlike all other melee weapons, demands a target, otherwise you just leap right on through the entire battle which is also highly annoying.

I am not really in favour of them changing the sword skills, I just dont see why they cant allow dodging to override #1.

Yeah, this is my only complaint. Sometimes for no reasons or after turning your camera, you lose target and then preceed to jump all over the place trying to pick target it.

It’s not a pain to use, I don’t think. Serpent’s strike—evaded 1000s of boss attacks with that skill. Auto: buffed my pet thousands of times with that ability. Hornet’s sting: evaded many attacks with that. I feel so vulnerable without sword/axe, I really do in PvE…

My worst fear is they turn the sword into something I don’t like over an issue of practice for a profession that is claimed to be “too passive”. Yeah, let’s make it even more passive!!! Woooo lol

Haha, I feel naked without my sword/axe also. I love that combo in PvE. Path of Scars is just TOO GOOD to let go.

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Posted by: Chopps.5047

Chopps.5047

Oh my gosh, I know right? It’s awesome.

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Posted by: Atherakhia.4086

Atherakhia.4086

I understand some like it, but the weapon is simply too jarring. The leap on an auto-attack chain is simply too much. It has a cripple, it will be effective without the leap.

Simply tighten #3 and increase the time we have to activate monarch’s leap and you’ll lose no real functionality.

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Posted by: Chopps.5047

Chopps.5047

That sword cripple is effective without the leap is a fallacy. You will never catch someone running away ever to cripple them in the first place if you get your way, atherakhia.

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Posted by: Atherakhia.4086

Atherakhia.4086

That sword cripple is effective without the leap is a fallacy. You will never catch someone running away ever to cripple them in the first place if you get your way, atherakhia.

Every other class in the game manages to stay on the target in melee range. Use dagger if you need a snare other than the auto attack.

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Posted by: Martheo.7215

Martheo.7215

I agree with the OP, its fine as it is. Sure its annoying if u miss your target and leap away unintendedily , but its also awesome if you time your chain without spamming, and you know you can change target and get a fleeing one or maybe even escape from incomming AOE attacks. I know its easier to mess stuff up when starting, but with practice its really functional and should not be changed, ranger is really mobile using sword, and thats whats great about it.

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Posted by: Lambent.6375

Lambent.6375

Weren’t they supposed to be adding new skills before the years end? Or just new weapons for classes?

If we had the option to switch out the current sword skills for something else, or leave it as is, that would be great.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: Sube Dai.8496

Sube Dai.8496

It is a issue because it makes it a PvP only weapon. Ever tried using it against golem mk2? You jump straight through the kitten thing and stop attacking it.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Chopps.5047

Chopps.5047

I only use sword/axe in dungeons, I don’t know about that particular golem. Sounds like a bug.

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Posted by: Solandri.9640

Solandri.9640

…it will cause you to leap toward your target. In fact, it does the opposite of root you—it grants you automatic offensive mobility. The leap function coupled with the auto cripple means that you stick like glue to your target and can burn it down. I can see how it might be annoying if you are fighting a mindless PVE mob that just sits there, but it is a great boon to fighting a mobile opponent with human intelligence.

“Root” in this context refers to the fact that the weapon will not allow you to move or dodge away while autoattacking. The leap means most of the time you cannot do either. And even if you do manage to squeeze a move or dodge between leaps, the next leap attack will just jump your right back. Thus you are “rooted” at the target even if you want to get away.

The sword #1 may be our best “autoattack” out of any weapon set, so long as you actually turn off autoattack.

Agreed. It’s my third-most used weapon (after lonbow and GS), and in many encounters I switch to it specifically. I just turn off autoattack on my second weapon slot and manually swap between GS and sword. (I usually use GS without a target selected, manually pointing my character to hit the most targets. I hit #1 repeatedly to attack – it’s second nature once you figure out how to use sword.)

The problem people have is that if you spam #1 mindlessly too many time, you must wait for the leap to finish before you are able to dodge. But this is sort of true for many attacks—Sword #2, GS #3 do not allow you to evade mid leap.

No that is not the problem. Try the following:

Go to the Mists and get within melee range of a test golem.
Turn off sword autoattack.
Hit #1 twice. This will do a regular attack, then a leap attack.
Immediately after the leap attack finishes, hit dodge.

You won’t dodge. For some inexplicable reason, you can’t dodge for about 1 sec immediately after you finish a leap attack (might be true of all leap attacks, I haven’t tested). The problem isn’t during the leap, it’s after.

It’s an unnecessary restriction because if you tap a movement key immediately after the leap, then you can dodge immediately. It’s only if you try to go straight from leap -> dodge that the game imposes the ~1 sec lockout.

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Posted by: Loyo.8526

Loyo.8526

I honestly love Sword as a weapon. Out of all the classes I played (warrior, Necro, Mesmer, Ranger, Elementalist) , it is my 3rd favorite (1st being Ranger greatsword and second being Necro Dagger mainhand). Don’t change the auto attack, please! I will have sadface, Anet.

Khloe Deschanel – Human Necromancer/ Ami Ginju – Human Ranger [DOLO] -SBI
I stream sometimes: http://www.twitch.tv/kidtofu/
“Revenant is actual proof that devs read the necromancer forum”

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Posted by: theodor.3480

theodor.3480

I just discovered the sword in wvw. I was mostly using a lb and axe/warhorn but now sword/torch(or dagger, depends) is my new main set. Still keeping the axe/other weapon for the secondary set. You can definetly melt ppl with sword in wvw

I hear no evil, I fear no evil

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Posted by: Himei.5379

Himei.5379

It is a issue because it makes it a PvP only weapon. Ever tried using it against golem mk2? You jump straight through the kitten thing and stop attacking it.

That’s because the target is above you. You shouldnt even be attacking it in melee or range for that matter. Only class that should melee it is Warrior with their 100B, the rest should be using the Experimental gun on the side to do maximum damage.

The same thing also happens with the Fire Elemental. You somehow end up losing target then start jumping all over the place.

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Posted by: Atherakhia.4086

Atherakhia.4086

My main annoyance is I have multiple chars. Several of which are melee oriented. It’s nice to not have to select a target all the time because of how fast paced this game can be. Especially when you’re using an arcing weapon.

Then when you consider you can’t maximize the weapon’s damage because you must turn autoattack off and the fact that no other weapon has this functionality on the primary attack I can’t help but wonder why ANet did it.

If I had to guess, I think they did it simply because they wanted the attack animation to look good. Form over function.

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Posted by: Shiren.9532

Shiren.9532

…it will cause you to leap toward your target. In fact, it does the opposite of root you—it grants you automatic offensive mobility. The leap function coupled with the auto cripple means that you stick like glue to your target and can burn it down. I can see how it might be annoying if you are fighting a mindless PVE mob that just sits there, but it is a great boon to fighting a mobile opponent with human intelligence.

The sword #1 may be our best “autoattack” out of any weapon set, so long as you actually turn off autoattack.

The problem people have is that if you spam #1 mindlessly too many time, you must wait for the leap to finish before you are able to dodge. But this is sort of true for many attacks—Sword #2, GS #3 do not allow you to evade mid leap.

I really hope ANET doesn’t remove the leap-to-foe functionality for Sword #1. It is an advanced weapon that requires skill and practice to use, but it is also incredibly rewarding. It might be fine to allow evades priority in the action que.

I thought I would make this post because it seems like the Sword #1 skill is misunderstood and people are actually hoping that ANET is reworking it for the big October patch. I hope they do not.

It’s not misunderstood. It’s pointless in PvE and results in numerous deaths, not just from the inability to dodge but from leaping off of cliffs when mobs die.

It’s a terribly designed auto-attack.

If you have having trouble sticking to melee on your opponents, l2p like every other class that doesn’t have a leap in their melee auto attack doing the work for them. Sticking to the target as a function of an auto-attack is actually passive gameplay, ie the game is doing something for you. Generally that lowers the skill cap when sticking to a target is required. So to lower the skill bar for PvP play they raise the skill bar (and offer nothing in return) for PvE play.

I have no problem with other skills making a dodge difficult as long as they are not an auto-attack.

The first skill of a weapon set should never function the way the sword does.

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Posted by: Bredin.5368

Bredin.5368

…it will cause you to leap toward your target. In fact, it does the opposite of root you—it grants you automatic offensive mobility. The leap function coupled with the auto cripple means that you stick like glue to your target and can burn it down. I can see how it might be annoying if you are fighting a mindless PVE mob that just sits there, but it is a great boon to fighting a mobile opponent with human intelligence.

The sword #1 may be our best “autoattack” out of any weapon set, so long as you actually turn off autoattack.

The problem people have is that if you spam #1 mindlessly too many time, you must wait for the leap to finish before you are able to dodge. But this is sort of true for many attacks—Sword #2, GS #3 do not allow you to evade mid leap.

I really hope ANET doesn’t remove the leap-to-foe functionality for Sword #1. It is an advanced weapon that requires skill and practice to use, but it is also incredibly rewarding. It might be fine to allow evades priority in the action que.

I thought I would make this post because it seems like the Sword #1 skill is misunderstood and people are actually hoping that ANET is reworking it for the big October patch. I hope they do not.

It’s not misunderstood. It’s pointless in PvE and results in numerous deaths, not just from the inability to dodge but from leaping off of cliffs when mobs die.

It’s a terribly designed auto-attack.

If you have having trouble sticking to melee on your opponents, l2p like every other class that doesn’t have a leap in their melee auto attack doing the work for them. Sticking to the target as a function of an auto-attack is actually passive gameplay, ie the game is doing something for you. Generally that lowers the skill cap when sticking to a target is required. So to lower the skill bar for PvP play they raise the skill bar (and offer nothing in return) for PvE play.

I have no problem with other skills making a dodge difficult as long as they are not an auto-attack.

The first skill of a weapon set should never function the way the sword does.

Part of what you say (that you think the sword #1 skill is awful) is your opinion, to which you are entitled. However, the rest of what you say doesn’t make sense. Somehow you think what I said implied that the sword #1 skill promotes passive gameplay. The opposite is true and is evident from the string of comments above. For it to work well in PvP, you MUST turn off autoattack and DECIDE when to and how many times to active the attack. That is the opposite of passive. In my opinion the definition of passive is reliance on the autoattack function—having the computer press the button for you seems pretty passive to me.

Also, your reasoning implies that GS #1 imposes a low skill cap because it has a passive evade in its autoattack chain.

If you have ever seen a skillful ranger use the 1h sword in PvP/WvW, then you would realize that the way the sword #1 works promotes anything but a passive gameplay. The 1h sword is a more difficult weapon to master and I can understand why some would avoid it (like offhand axe, which some people swear by but I can’t get the hang of).

That said, I agree with the annoyance of sword 1 in some Pve content, but other weapons have their annoyances as well, too (e.g., LB #5, off-hand axe 35).

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Posted by: Miyu.8137

Miyu.8137

Yea it doesn’t root you to place but it does root you to target, which means it still roots you. Warrior’s sword works perfectly fine as well as thief’s sword (they work actualy much better Imo), and they don’t have leap on autoattack. You know you can use movement keys to stick to your target? Try to use them.

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Posted by: Bredin.5368

Bredin.5368

Yea it doesn’t root you to place but it does root you to target, which means it still roots you. Warrior’s sword works perfectly fine as well as thief’s sword (they work actualy much better Imo), and they don’t have leap on autoattack. You know you can use movement keys to stick to your target? Try to use them.

I understand, but that is not what ‘root’ means. I wouldn’t say that GS #3 ‘roots’ you to the target. Typically the word ‘root’ in MMOs implies a function that holds you in place, rather than one which provides mobility, like Sword #1. I guess my main point was that it doesn’t root you in place, but does allow you to stick to your target, and that we just differ in our understanding of what ‘root’ means.

And now, can I ask about this statement?
“You know you can use movement keys to stick to your target? Try to use them.”

Do you really think I don’t know that the movement keys can allow you to you follow your target? Was the suggestion to “try to use them” serious? Sarcastic? Condescending? I guess I just don’t understand the latent and sometimes explicit hostility people express when people post views that disagree their own.

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Posted by: Vaxx.3178

Vaxx.3178

The leap should not be in an auto attack chain period, imo of course.

I use sword rarely due to the silly animation (Norn Gymnastics looks dumb), and the fact that even with auto attack off, you don’t have much control to dodge, or activate evades. Now, add to the fact I have leaped off cliffs, leaped into water, or just strait past an enemy, it makes it even worse for me.

I do the like the cripple, and the pet might, but it does not offset the clunky attack of the #1 chain. You have a cripple in #2 sword skill as well. That is also rather clunky to use. And don’t get me started on Sword #3…. missing anything not standing still, or again such a long and wide attack that you fall off an area that is not flat.

If you like that auto attack of the sword, good for you, but I cant see how. Take a look at warriors, and the thief auto #1 sword skills. Those are actually good.

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Posted by: Miyu.8137

Miyu.8137

Yea it doesn’t root you to place but it does root you to target, which means it still roots you. Warrior’s sword works perfectly fine as well as thief’s sword (they work actualy much better Imo), and they don’t have leap on autoattack. You know you can use movement keys to stick to your target? Try to use them.

I understand, but that is not what ‘root’ means. I wouldn’t say that GS #3 ‘roots’ you to the target. Typically the word ‘root’ in MMOs implies a function that holds you in place, rather than one which provides mobility, like Sword #1. I guess my main point was that it doesn’t root you in place, but does allow you to stick to your target, and that we just differ in our understanding of what ‘root’ means.

And now, can I ask about this statement?
“You know you can use movement keys to stick to your target? Try to use them.”

Do you really think I don’t know that the movement keys can allow you to you follow your target? Was the suggestion to “try to use them” serious? Sarcastic? Condescending? I guess I just don’t understand the latent and sometimes explicit hostility people express when people post views that disagree their own.

Srry I was just responding to the topic creater and didn’t even read your comment so it wasn’t adressed to you at all :P.

The movement keys were sarcastic comment. I wanted to say that I feel realy clumsy using the autoattack, I want to have 100% control of my movement and not to leap on my target like crazy. Comparing with GS nr3 ain’t good, with GS I leap when I actualy want to leap.

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Posted by: Kilger.5490

Kilger.5490

I tried to like sword (sword/torch would be awesome!) but too many leaps off cliffs etc ruined it for me. Also GS has that nice leap which is great in wvw for basic mobility. I also feel that GS benefits most from the sword cooldown reduction trait which fits into my spec nicely.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Troopa.6179

Troopa.6179

Sword skill #1.1, #1.2, #2 and #3 are good but the leap of #1.3 is not useful in my opinion.
First; it’s said you can’t dodge after the leap for 1 sec. Do not know if it’s true but it seems very realistic to me. So this is really bad also for disabled auto-attack.

Second; an auto-attack where you have to disable the auto-attack to use it properly is no auto-attack at all. All #1 skills are auto-attacks per definition.

3rd; to stick, root (or however you’ll call it) to a foe there is no use of a leap to do it. if you can move freely while you do your auto-attack you’ll be near your enemie at once. You’re just lazy if you need a leap to stick to your opponent. An auto-attack chain does not need movements but your own movements with WASD

4th; the leap of the #1.3 is probably good for getting away but you can do that good enough with the other skills you have.

5th; the warrior’s and thief’s sword #1 is better because they can move freely during the chain. Ranger kicks and leaps, you can move when you disable auto-attack but you can’t move freely.

For sure, sword needs a long learning process to master it but that’s no reason to abbandon it nor declaring all critic to noobs.
I also use the sword and I never die because of the leap so you can say I’m pretty used to it. though it’s annoying

veteran ranger (main)- Troopa The Hawk – tyrian survivalist
veteran engineer – Whiteclaw Pete – flaming bastard
veteran guardian – Wolfborn Troopa – healing eagle

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Posted by: Killsmith.8169

Killsmith.8169

Sword #1 has lots of issues in PvE. Every time I tab to a new target I end up leaping in a random direction once or twice before leaping to a new target. It also prevents circle strafing, which is about 75% as effective as a dodge roll.

The thing that would really fix the sword and make it a great weapon for everybody would be range dependent animations on the auto attack. Just replace the leap animation if you’re already in range to hit. Do that and make dodge stop the auto attack and you have a weapon that functions perfectly with auto attack turned on. I’m not sure what the technical challenge to implementing this would be, but we already have skills with range dependent conditions and damage, so it might be doable.

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Posted by: Clockwork Bard.3105

Clockwork Bard.3105

It should also be noted that we’re getting stun-breakers that can interrupt launches in a coming patch. Hopefully this means that they’ve surpassed whatever technically limitation disallows interrupted actions in mid-air and will consider implementing a mid-leap dodge for sword #1. If no other changes were made to the weapon, could anyone conceive of a reason this would be bad?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Sword #1 doesn’t root you. There is a problem in its design that prevents the use of dodge after the end of at least one of the powers in the chain and before the next.

You can’t dodge during a leap, but that’s not the problem. The problem is the inability to dodge even after completing the leap.

That is what is not functioning properly. It is a problem and has always been a problem. The fact that there are other powers that are potentially able to be used to augment the use of a dodge does not detract from the simple fact that they should not be required at that point because dodge should function properly.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
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Posted by: Undertaker.7451

Undertaker.7451

Last time I checked, you couldnt dodge out of any leap, be it rangers gs2, warriors s2, you pick one. Why should be rangers sword be any diferent? To all you whiners, what you really should do is to go out, buy an expensive gift and send it over to Anet.

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Posted by: Clockwork Bard.3105

Clockwork Bard.3105

Last time I checked, you couldnt dodge out of any leap, be it rangers gs2, warriors s2, you pick one. Why should be rangers sword be any diferent?

That’s not even a remotely similar comparison. In those other cases, you press #2 because you want to leap. Whether it be to close a gap, turn and escape or initiate a point-blank leap combo, they’re always deliberate and premeditated. This isn’t the case with the sword. You can’t not leap. It is a mandatory function irrevocably welded to your means of dealing damage. The first time you press #1, that’s a freebie. Every other possible button press on the sword after that is a commitment to an uninterpretable, algorithm determined relocation. With no less committed alternatives shy of changing weapons, it demands a meaningful degree of prescience.

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Posted by: Tricare.2946

Tricare.2946

Sword 1 is fine, I like it the way it is.

It’s also a good way to fly through a Zerg tagging everything, as long as you don’t have a target, swing away.

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Posted by: Clockwork Bard.3105

Clockwork Bard.3105

I’m realizing my posts on the topic are coming across staunchly anti-sword, when that’s not the case. I asked myself why, and it seems to be largely devil’s advocate against the kinds of arguments I’m seeing in defense of the weapon. These fall in two categories:

  • “It works for me, you suck at games.”
  • Defending its weaknesses with its strengths.

The first just irks me, partially because of the perceived elitism, and partially because it speaks to a definite problem with the weapon. It means there’s a barrier to entry. Ideally, a mechanic should be easy to learn, hard to master. Low entry level, high skill ceiling. The sword clearly lacks the former and there’s not much help out there to help people over that hump. If sword were a building, the front door would be on the third floor with no stairs to it and a sign hanging over it that says “High DPS apply within”. Some people have managed to climb the side of the building and claim their prize. Now folks want to install an elevator.

The second tells me that there’s a definite appreciation for unique weapons and a fear of them all gradually becoming homogeneous recolors of each other, though that’s not exactly how it’s articulated. The core sentiment seems to be “weapons that feel truly unique from top to bottom should be more common, and the versatile mechanics should be refined and accessible without taking away what makes it special”, but mistrust shapes the response to “I don’t trust you to touch it without kittening it up, so I’m content to deal with any limitations if it means I get to keep what I have”.

This mistrust, as well as the first bullet point, are probably furthered by the fact that it is far and away the highest DPS weapon in the Ranger’s arsenal, and there’s a perception that it’s a trade-off for the challenges of learning and using the weapon. Take those challenges away and ArenaNet may feel obligated to nerf the damage (further) in response. Would something as simple as allowing a mid-kick dodge compel them to shave off damage in trade? I definitely can’t promise that as a “no”, and that’s just not acceptable to people who have entrenched their play-style around this implied trade-off.

I can’t completely dismiss those concerns. What are the odds that the sword could undergo entry-level refinement and come out the other side still equally functional at the high-skill end as it is right now? I don’t think the sword is in a good place right now. I think it suffers from a fairly unfinished implementation marred by its place as a fringe mechanic. I wouldn’t call it fundamentally flawed, just that its fundamentals aren’t well supported or considered in the game’s overall design. There’s a need for polish. But that polish could come at the costs of some players’ investments. It’s only a gamble, but being an outlier set of mechancs, there’s nowhere else to get it once its gone.

(edited by Clockwork Bard.3105)

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Just being able to dodge AFTER the kick and the pounce would probably settle a lot of peoples problems with the weapon. Currently it isn’t possible. Being locked out of a dodge during a leap is reasonable. Continuing to be locked out after you land is a bug.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Sword #1 doesn’t root you. There is a problem in its design that prevents the use of dodge after the end of at least one of the powers in the chain and before the next.

You can’t dodge during a leap, but that’s not the problem. The problem is the inability to dodge even after completing the leap.

That is what is not functioning properly. It is a problem and has always been a problem. The fact that there are other powers that are potentially able to be used to augment the use of a dodge does not detract from the simple fact that they should not be required at that point because dodge should function properly.

Exactly!

This is what we should be asking for. Not an entire skill chain redesign. The skill chain is quite interesting and unique. We we want to circle strafe or attack differently we have other weapons for it. And the auto-attack chain is great for PvP and WvW when our opponent tries fleeing.

The sole problem really is the inability to dodge accurately during the chain. This is less important in PvP, but of paramount importance in PvE as we need to dodge extremely high damage attacks and AoE, some with very small windows of opportunity to evade.

I think all that the weapon needs is the ability for dodge to break the chain and let us actually dodge. That change alone would be a massive improvement, and honestly the only one I think the weapon needs.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: Tricare.2946

Tricare.2946

blah

Well 1st everything is going easier or tougher for people to learn, so a low skill entry level for me is different for you. Should we make all weapons able to be played by a 2 year old?

2nd every weapon will have it’s up and downs, saying dont defend the weapon with its good pints is being ignorant of the fact that not all weapons can be perfect.

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Posted by: Atherakhia.4086

Atherakhia.4086

blah

Well 1st everything is going easier or tougher for people to learn, so a low skill entry level for me is different for you. Should we make all weapons able to be played by a 2 year old?

2nd every weapon will have it’s up and downs, saying dont defend the weapon with its good pints is being ignorant of the fact that not all weapons can be perfect.

Autoattack should be useable by a 2 year old, yes.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

blah

Well 1st everything is going easier or tougher for people to learn, so a low skill entry level for me is different for you. Should we make all weapons able to be played by a 2 year old?

2nd every weapon will have it’s up and downs, saying dont defend the weapon with its good pints is being ignorant of the fact that not all weapons can be perfect.

Autoattack should be useable by a 2 year old, yes.

Yeah, there shouldn’t be a learning curve for auto attack. Mastering every nuance of the skill, sure, but just using it normally should not.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Tricare.2946

Tricare.2946

The auto attack works as intended, even a 2 year old can use it. You do understand what auto attack is right? It’s for players that don’t want to learn when to use their skills and go on auto pilot. You can put any skill you want on auto cast, not very wise, but you can. This is why so many people cried about confusion being op, they were using auto attack and kill themselves.

The sword on ranger is awesome, just take it off auto attack. Learn to use it when needed. (yes a l2p if you will) Only use the sword when you need to stick to your opponent, the sword for ranger is prob the best weapon in game to do this. No one gets away from me if i don’t want them to. (ok, some get away)

Edit: not sure why you guys are even talking about auto attack, it has nothing to do with the sword #1 being used. Auto attack is something that’s not even needed in the game, that’s just a quality of life TOOL for you to use.

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Posted by: Substance E.4852

Substance E.4852

The auto attack works as intended, even a 2 year old can use it. You do understand what auto attack is right? It’s for players that don’t want to learn when to use their skills and go on auto pilot. You can put any skill you want on auto cast, not very wise, but you can. This is why so many people cried about confusion being op, they were using auto attack and kill themselves.

The sword on ranger is awesome, just take it off auto attack. Learn to use it when needed. (yes a l2p if you will) Only use the sword when you need to stick to your opponent, the sword for ranger is prob the best weapon in game to do this. No one gets away from me if i don’t want them to. (ok, some get away)

Edit: not sure why you guys are even talking about auto attack, it has nothing to do with the sword #1 being used. Auto attack is something that’s not even needed in the game, that’s just a quality of life TOOL for you to use.

Get over yourself, every other class uses auto attack for every other of their weapon #1 attacks, there is no reason not to and it doesn’t make you “leet” if you opt out of auto attack. What it does do is drop your dps unless you decide to pretend that a macro mashing 1 for you isn’t exactly the same thing as auto attack.

Oh and people cried about confusion because lag in wvw can get so unbearable that the meta was to get people to kill themselves with confusion because no skill besides auto attack would function. People also spammed the kitten out of their #1 like mad because this was back in the days of WvW culling when the enemy right next to you might be completely invisible. It’s a pain in the kitten when the only action you can take deals 600-800+ damage to you per sword swing and you can’t even strip it off because your utilities won’t activate.

Never mind the fact that a set it and forget it condition that punishes you for attacking is simply degenerate game play and disproportionally affects classes with more channeled attacks than others.

Connection error(s) detected. Retrying…

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Posted by: McWolfy.5924

McWolfy.5924

out of general pve #1 is bad. totaly op in pvp while hitting someone but u cant finish him or dodge or anything. in wvw u have 3 choices. select a target and die when left your dudes, dont select a target and fly to the outer space, dont select target attack very slowly and not dealing enough damage.

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

No that is not the problem. Try the following:

Go to the Mists and get within melee range of a test golem.
Turn off sword autoattack.
Hit #1 twice. This will do a regular attack, then a leap attack.
Immediately after the leap attack finishes, hit dodge.

You won’t dodge. For some inexplicable reason, you can’t dodge for about 1 sec immediately after you finish a leap attack (might be true of all leap attacks, I haven’t tested). The problem isn’t during the leap, it’s after.

It’s an unnecessary restriction because if you tap a movement key immediately after the leap, then you can dodge immediately. It’s only if you try to go straight from leap -> dodge that the game imposes the ~1 sec lockout.

Exactly this, if they got rid of that lockout period I would be completely satisfied with the sword. Obviously someone should not be able to evade mid leap, but anytime between a leap they should be able to.

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Posted by: Quarktastic.1027

Quarktastic.1027

It doesn’t root you, but it does remove your freedom of movement.

Using a sword:

  • You cannot circle strafe
  • Attacking without a target will cause you to leap across the battlefield and off cliffs
  • You cannot dodge roll without jumping through a bunch of hoops

The sword kick/leap is an antiquated mechanic from the early betas where the kick knocked enemies back. Eliminate the kick, tighten up the leap, and allow dodge rolling to take priority over any attack in the chain.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: ilr.9675

ilr.9675

The problem people have is that if you spam #1 mindlessly too many time, you must wait for the leap to finish before you are able to dodge.

And you don’t see this as being in any way inconsistent, broken, or bad design???

Every other class and weaponset in the game gets to dodge, the instant they need to dodge. But not ranger’s Sword…. Is this supposed to be a PSA? B/c it reads more like trolling or an insult as far as I can tell from the context.

(edited by ilr.9675)

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Posted by: aspirine.6852

aspirine.6852

The #1 on sword for a ranger is probably the worst I ever used. With the skill lag in wvw keep taking, you might aswell just jump straight out the window. I do not see anything added for me in wvw with all the hopping and dodging.
I do not understand the pounce either, it’s suppose to make you leap at your foe, but you just leap right over him? :/
Might be a l2p issue here.

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Posted by: Advent.6193

Advent.6193

Seems to me that leap attacks that involve a character directly leaping are just pathed weird. The leap on Ranger Sword attacks tosses me past or over an enemy just as often as the #3 on Guardian GS. Now, one thing that could help on Ranger Sword AA chains – assuming that the chain itself isn’t modified – would be to add short-duration Evade frames mid-chain. Works with the weapon’s overall style, as well.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior