+100% condition duration build
Not a wvw player so I can’t answer the question, but I would like to ask one. Why nightmare over undead rune? Seems damage would be more important then duration vs other players (that I assume run a a lot of removal).
Not a wvw player so I can’t answer the question, but I would like to ask one. Why nightmare over undead rune? Seems damage would be more important then duration vs other players (that I assume run a a lot of removal).
I’m not sure, bonfire looks like it doesn’t improve its damage unless it goes up a whole second, in this case it’s 2 seconds.
Not a wvw player so I can’t answer the question, but I would like to ask one. Why nightmare over undead rune? Seems damage would be more important then duration vs other players (that I assume run a a lot of removal).
I’m not sure, bonfire looks like it doesn’t improve its damage unless it goes up a whole second, in this case it’s 2 seconds.
Burning ticks once every full second. Thus you’ll only get another tick if you hit another full second. As burning stacks duration hitting the 100 % duration doesn’t matter as much as with bleed tho.
So, even if you dont hit the full second you will benefit from having condition duration with burning.
Example: 2 stacks of burning á 1,5 seconds duration make 3 seconds total (so 3 ticks instead of 2)
Not a wvw player so I can’t answer the question, but I would like to ask one. Why nightmare over undead rune? Seems damage would be more important then duration vs other players (that I assume run a a lot of removal).
Usually that would be the case in WvW, but that bonfire damage in 2 seconds would be immensely powerful, and enemies would need to be almost inhumanly quick with the condi removal to clear it.
Sminkiottone, assuming the damage in actual gameplay matches the build editor, that could be an interesting build. Considering most thieves in WvW run some form of glass cannon build making their health hover between 11k-17k, landing a hit with that bonfire would almost certainly insta-kill them. Also, it could well make capping camps/towers take no effort/time at all.
If you’re wanting pure damage, it might be worth swapping the 6th rune to a cheap superior rune of the undead for an extra 28 condi damage instead of the 5% chance of fear.
I’m currently rebuilding a few of my characters classes so I’m without the funds in game to test this out personally (replacing melandru runes can be expensive if I wanted to change back :P ) but I’m definitely keeping an eye on this thread in case someone else tests it and hopefully records some gameplay of it.
I am curious how this is supposed to be an instant kill. 2 seconds of burning will be inflicted for each tick of bonfire. As mentioned before burning stacks duration, so even if a thief stays in there for the full duration of 8 seconds the burning will last 16 seconds total. So after staying in there for 8 seconds, you’ll have stacked another 8 seconds of burning on him, which takes him a single removal.
Personally I would not spend much time on creating new builds anyways, as we are facing the april 15th major patch;)
(edited by charraz.7352)
I am curious how this is supposed to be an instant kill. 2 seconds of burning will be inflicted for each tick of bonfire. As mentioned before burning stacks duration, so even if a thief stays in there for the full duration of 8 seconds the burning will last 16 seconds total. So after staying in there for 8 seconds, you’ll have stacked another 8 seconds of burning on him, which takes him a single removal.
Personally I would not spend much time on creating new builds anyways, as we are facing the april 15th major patch;)
Do you mean those 8 stacks of burning are only applied if the target stand in the bonfire for 8 seconds ? if that’s the case then it wont insta kill anything…
yeah, what psizone said, burning doesn’t stack haha, it won’t do 12k damage in 2 seconds, more like 1-2k every second. It would do 12k if someone stayed in the field for the entire duration, got the full burning duration, and let the entire thing tick away on them
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Deleted my posts for wrong info, my apologies!
Went to double check and was sadly disappointed with the results. It does appear that the 12k damage requires the target to remain in the bonfire for the full 8 seconds (the tooltip is wrong)
Regardless, it’s still around 1.5k damage a second, not as extravagant, but still quite a nice bit of damage!
Deleted my posts for wrong info, my apologies!
Went to double check and was sadly disappointed with the results. It does appear that the 12k damage requires the target to remain in the bonfire for the full 8 seconds (the tooltip is wrong)
Regardless, it’s still around 1.5k damage a second, not as extravagant, but still quite a nice bit of damage!
no. Bonfire: 13k dmg
Meaning your burn dmg ticks for 822dmg/sec for 16 seconds. Burn dmg doesnt stack in intensity.
Basically the bonfire lasts for 8s. For every second, it pulses. Each pulse applies 2s of burning. If some guy stands in the aoe circle for all 8 pulses, thats a total of 16 seconds of burning. The tooltip shows the total burn dmg for that 16 seconds of burning.
(edited by kiwituatara.6053)
In order to get burning ticks for 1.5k youd need 4,690 condition dmg
yeah, what psizone said, burning doesn’t stack haha, it won’t do 12k damage in 2 seconds, more like 1-2k every second. It would do 12k if someone stayed in the field for the entire duration, got the full burning duration, and let the entire thing tick away on them
There are ways to maximize the time someone stays in the bonfire, and if you can produce such situations more and more steadily then sure why not, ~12k damage of a fire field is pretty strong. Just to clarify, means of keeping someone in the fire field? entangle coupled by concussion shot, hilt bash, canine #1 stomp, canine #2 stomp, canine fear while rooted, muddy terrain and add to that any friendly stuns that may come by. This can happen granted that you can pull it off, I find myself making it happen… 2/3 times at best and 1/4 times on my worst days but only against single targets, if multiple targets then they themselves must be struggling against entangle (novices?).
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Well my spider can immob for 7 seconds + muddy terrain + intimidating howl I should be able to make it… this needs testing but not before the big patch hits us in the face
I will try it just for trolling around and see what happens.
Deleted my posts for wrong info, my apologies!
Went to double check and was sadly disappointed with the results. It does appear that the 12k damage requires the target to remain in the bonfire for the full 8 seconds (the tooltip is wrong)
Regardless, it’s still around 1.5k damage a second, not as extravagant, but still quite a nice bit of damage!
no. Bonfire: 13k dmg
Meaning your burn dmg ticks for 822dmg/sec for 16 seconds. Burn dmg doesnt stack in intensity.Basically the bonfire lasts for 8s. For every second, it pulses. Each pulse applies 2s of burning. If some guy stands in the aoe circle for all 8 pulses, thats a total of 16 seconds of burning. The tooltip shows the total burn dmg for that 16 seconds of burning.
Yeah, I meant 1.5k for each second of bonfire, rather than the burning duration. I didn’t word it very well. I shouldn’t type or try math before I’ve had coffee!
Well my spider can immob for 7 seconds + muddy terrain + intimidating howl I should be able to make it… this needs testing but not before the big patch hits us in the face
I will try it just for trolling around and see what happens.
Last time I’ve checked Malicious Training was bugged on Spiders’ Webs and Paralyzing Venoms when it came to “updated” tooltips as they were increasing duration for about 1 second.
Your personal Condition duration doesn’t affect pets either
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I’d say the question now is how much duration increase do we need?
If you are running axe/dagger the durations are already quite long, so it would be nice to run lemongrass instead of pizza.
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Well my spider can immob for 7 seconds + muddy terrain + intimidating howl I should be able to make it… this needs testing but not before the big patch hits us in the face
I will try it just for trolling around and see what happens.
Last time I’ve checked Malicious Training was bugged on Spiders’ Webs and Paralyzing Venoms when it came to “updated” tooltips as they were increasing duration for about 1 second.
Your personal Condition duration doesn’t affect pets either
Thats right. The tooltip is wrong. The max immobilize duration you can get is only around 5s. Koi cakes/rare veggie pizzas turns it to 7s in tooltip, but still only 5s.
Bear in mind lots of people run -condition duration these days so maxing +dur is a good counter, regardless of cap.