11/20 Patch Notes

11/20 Patch Notes

in Ranger

Posted by: Daharahj.1325

Daharahj.1325

  • Druid: Astral Force is no longer gained when healing a target that is already at full health

There you go, two whole days. No more AF gain OOC from now on, they didn’t even revert the staff #1 change.

This is even worse than before, because you can’t even gain AF with TU at full health.

11/20 Patch Notes

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Posted by: Nokaru.7831

Nokaru.7831

Making balance changes in the middle of progression seems beyond careless when you have broken things like Slick Shoes to fix still. Might want to get to fixing that one of these years and not let it fester like Fiery Rush.

11/20 Patch Notes

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Now it’s next to impossible to gain astral force out of combat. Seriously? What is going on?

Gone to Reddit.

11/20 Patch Notes

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

This is kinda akward. In order for us to use our class mechanic in a 1v1. We have to allow ourselves to take damage.

In team fights we won’t be able to perform emergency heals anymore unless the fight lasts long enough to build it up.

I actually feel like ill want to do as little healing as possible now. Just let regen tick. And try to thread the needle on my astral force gain through that instead of healing with say cultivated synergy which is less efficient.

Ghost Yak

(edited by Shadelang.3012)

11/20 Patch Notes

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Aha! What a clever update to get Druids to use Most Dangerous Game. I see what you did there, Anet. I applaud your efforts. Now, the best profession mechanic in the game can now utilize the best trait in the game. Bravo!


/s

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

11/20 Patch Notes

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Posted by: BrahChick.8059

BrahChick.8059

So….am I suppose to repeatedly jump off a cliff now?

11/20 Patch Notes

in Ranger

Posted by: ProtoMarcus.7649

ProtoMarcus.7649

So….am I suppose to repeatedly jump off a cliff now?

You’re supposed to take in a crapload of damage or make sure your allies don’t dodge/mitigate damage.

11/20 Patch Notes

in Ranger

Posted by: Kain Francois.4328

Kain Francois.4328

sigh I was having so much fun playing Ranger. Guess I’ll have to shelf it for awhile.

ANET, I hope you’re proud.

11/20 Patch Notes

in Ranger

Posted by: Crapgame.6519

Crapgame.6519

So….am I suppose to repeatedly jump off a cliff now?

You’re supposed to take in a crapload of damage or make sure your allies don’t dodge/mitigate damage.

That we can’t mitigate….so moral of the story is take one for the team?

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

11/20 Patch Notes

in Ranger

Posted by: oshilator.4681

oshilator.4681

GG Irenio.

Way to screw us again.

Headdesk

11/20 Patch Notes

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

So….am I suppose to repeatedly jump off a cliff now?

The ironic part is that’s what I did to regain my AF with regeneration. Sad right?

Gone to Reddit.

11/20 Patch Notes

in Ranger

Posted by: Kain Francois.4328

Kain Francois.4328

The worst part about this patch is that they STILL haven’t fixed Celestial #5 in PvE. Yet they nerfed something we were genuinely happy with.

11/20 Patch Notes

in Ranger

Posted by: BrahChick.8059

BrahChick.8059

So….am I suppose to repeatedly jump off a cliff now?

The ironic part is that’s what I did to regain my AF with regeneration. Sad right?

That’s why this change doesn’t make sense to me. If people want to go through the trouble of it, they still can generate it OOC through fall dmg (unless there is no high ground).

11/20 Patch Notes

in Ranger

Posted by: oshilator.4681

oshilator.4681

Yet they nerfed something we were genuinely happy with.

And that, in a nutshell, is how they balance our class.

Headdesk

11/20 Patch Notes

in Ranger

Posted by: Kovu.7560

Kovu.7560

Sadface.jpg

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]