20% Utility Cooldown Inequality
There’s a huge issue with traps (which are condition damage) being traited with a line that has nothing to do with that form of damage aside from a few minor effects that are pretty negligible in the long run. I think it would be a better idea to get the majority of our traits at a viable level and in the correct lines before we adjust where they are., not to mention that this process will actually probably help your issue as well.