20% Utility Cooldown Inequality

20% Utility Cooldown Inequality

in Ranger

Posted by: Blindseer.7126

Blindseer.7126

Signets, survival, and shouts are 1st tier and don’t conflict with weapon Traits, while traps are pushed into a prime slot where you have to pick between traps or ranged weapons (shortbow / longbow CD 20%, Traps are targeted & 50% larger, Traps last longer & 20% CD, pick only two)

Why aren’t all utilities spread in Tier 1, all weapons spread in Tier 2, and then an uber for utility or weapon in Tier 3?

This way we could spec any weapon / utility combo, and you can choose if you want to champion utilities or weapons (and not get stuck favoring a single utility line).

I just hate that I either gimp ranged or traps, and can’t be an awesome trap ranger.

20% Utility Cooldown Inequality

in Ranger

Posted by: Leuca.5732

Leuca.5732

There’s a huge issue with traps (which are condition damage) being traited with a line that has nothing to do with that form of damage aside from a few minor effects that are pretty negligible in the long run. I think it would be a better idea to get the majority of our traits at a viable level and in the correct lines before we adjust where they are., not to mention that this process will actually probably help your issue as well.