So after a lot of playing around (and a long recess from the forums), I’ve ended up settling into some build variations that really shouldn’t be that surprising to anybody, but are definitely 3 that I think can be confirmed as working and can be carried across the largest array of “tiers” of players.
Also, take them with a grain of salt that they are custom tailored to me and not necessarily the “end all be all” for how the build should be run. They aren’t anything “new” and there are definitely many working variants, but I will list them explanations to explain the purpose and goal of each build and what works/what to look out for.
So, builds:
- So we all know that this is the “pewpew” build. However, instead of going full into Skirmishing to make the GS a full offense weapon, I take a defensive stance and go into Wilderness survival for the free stunbreaker, dodges with protection, and a little bit of condition removal. You aren’t standing on a point unless necessary with this build, you are the damage, and as the damage, particularly with the longbow, your goal is to harass enemy damage dealers. GS with lower cooldowns is great utility and can also keep good damage up on a target, and combined with the LR leap and double immunities, common ranger threats like thieves become much more manageable to deal with, and the damage lost from not running full skirmishing is worth the utility and sustain gained.
I don’t run SotF on power builds. I do not and will not ever like the utilities that you get pigeonholed into as a power build, and in general I don’t find the stats or the traits to be any more powerful than picking up WS. It definitely works for people, but the utility of the builds is so different that outside of damage, the way you play them isn’t even comparable.
Condition
http://gw2skills.net/editor/?fNAQRAnY8fjEqUzaLL+rQ1aADhqdLEslArAwd8+CXdBbqA-TJhHwAAOJAILDE4JAAa/BA
- Not unfamiliar to anybody, this is a condi-survival build. I don’t go with shortbow Axe/Dagger because I value the mobility and utility of the sword/torch set, as well as the burning and fire field, much more than a 900 range harass. Especially because this plays more like a “dueling” build than anything and you can still hop into a teamfight and have enough sustain and damage to take out enemies. Muddy terrain isn’t taken because outside of its cooldown, its a bad skill, and Sharpening Stone can be used on Axe 2 if you know you are going to land a perfect Axe 2 to guarantee a massive bleed stack (which can also be combo’d with Entangle+Krait Runes and Dagger 5 and cap out bleed stacks in about 2 full seconds, and then a swap to torch for burning for the icing on the cake). Nothing new or fancy here though, just a slight variant as mentioned.
*Hybrid Support"
http://gw2skills.net/editor/?fNAQNAV8YjEq0savK+rQ0aADhq9JEslArAw9PME9QBbqA-TpBFwACuAAKOIALOCAQLDA4BAMf/BA
*This is by far the most “carry” build (it can carry you) you can run if you know how to dodge and evade. You’ve got your mindless procs, you peak autoattack DPS, 2 ridiculously often proc’ing crit sigils, and massive elite heal and rez utility. People can take 2 out of Nature Magic and put them into Skirmishing to pick up Primal Reflexes, and honestly it’s probably a tad bit more damage oriented that way and would be preferable, but the Spirit GM combined with the Elite Spirit can literally shift the entire tide of teamfights and works more frequently than one would think. Still, I run the more damage option (this: http://gw2skills.net/editor/?fNAQNAV8YjEq0savK+rQ0aADhq9JEslAzAodd+DDRBbqA-TpBFwACuAAKOIALOCAQLDA4BAMf/BA) as often, if not more often, just because I prefer playing damage to support (which is why mindless spirit support is perfect for me).
Also, for a reference point for everybody, my personal opinion is that with these builds, power=hybrid>condi survival. The current meta just imo has too many bad matchups for pure condi players, and is unlikely to change for the next few months, but as long as you can reliably beat thieves and the occasional DPS guardian, power and hybrid matchups have good success rates and if left unchecked (especially a power ranger) can absolute dominate games and push wins.
Preemptive QA: Why is every build using Troll Unguent?
Healing Spring is good from a support and team standpoint, but Troll has almost double the healing for its “quirk.” It’s more selfish, but easier to not waste, and provides a great heal for every build. I’d really on recommend Healing Spring in a more condi driven (as opposed to hybrid driven) meta where you are running with a team that can take full advantage of you disadvantaging yourself in the way of pure healing output.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat