3 easy steps to more interesting ranger

3 easy steps to more interesting ranger

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Posted by: dylan.5409

dylan.5409

1) Poison master moved to Nature magic GM
2) Survival of the fittest moved to Skirmishing GM
3)Traps consolidated and moved to Nature magic Master lvl
4) fortifying bond( shared boons with pet in nature magic) swapped with natures wrath(healing power converted to might in bm tree)
There we go, more viable power, trapper, bm, and cond bunker in 3 (4) steps.
Edit: Traps would still need more before they become viable in s/tpvp including range increase , multiple effects per trap or kit a la eng; but with those trait swaps, the various builds would flow/ have much m ore synergy.

(edited by dylan.5409)

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Posted by: shadowpass.4236

shadowpass.4236

that’s 4 steps haha

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: solrik.6028

solrik.6028

Whaw, at least explain why -_-

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Even after all the years playing GW1 and 2 I still chuckle every time someone says BM

Also known as Puck when my account isn’t suspended
LGN

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Posted by: dylan.5409

dylan.5409

Ello, ty for the interest:D,
1) Poison master would no longer compete with empathic bond and would provide a damage option in an otherwise defensive line allowing for a more offensive cond build.
2) Power rangers could then trait for crit/crit damage and longbow cd reduction while still getting some cond removal and fury uptime
3)Traps, well traps are not very good atm (outside of trolling with runes of trapper) for several reasons. They require too many traits and utilities to make them decent and are currently in a power oriented trait line. By consolidating we would be removing one of these shortcomings as well as allowing more survival/options for cond builds (by changing trait lines).
4) Allowing boon sharing while traiting into BM would strengthen the build significantly (after axe buff) without having to give up survival traits that work so well with the build (as is currently necessary to acquire this trait and which significantly weakens the build overall as either ranger cond. and cond removal suffers or pet survivability suffers by not being able to trait fully into the line)

(edited by dylan.5409)

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Posted by: Artaz.3819

Artaz.3819

Ello, ty for the interest:D,

2) Power rangers could then trait for crit/crit damage and longbow cd reduction while still getting some cond removal and fury uptime

What about GS/melee focused builds?

Don’t ask for changes because of a FotM balance update. Think about the larger set of weapons/playstyles. In other words, does power Longbow really need more buffs? Why not just suggest Piercing Arrows and Eagle Eye traits being combined (and add Shortbow to Eagle Eye)?

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Posted by: Prysin.8542

Prysin.8542

1) Poison master moved to Nature magic GM
2) Survival of the fittest moved to Skirmishing GM
3)Traps consolidated and moved to Nature magic Master lvl
4) fortifying bond( shared boons with pet in nature magic) swapped with natures wrath(healing power converted to might in bm tree)
There we go, more viable power, trapper, bm, and cond bunker in 3 (4) steps.
Edit: Traps would still need more before they become viable in s/tpvp including range increase , multiple effects per trap or kit a la eng; but with those trait swaps, the various builds would flow/ have much m ore synergy.

Unfortunately, none of this will help.
Poison Master in a line without condi damage? I wont take it because Natures Voice is just way way better due to boon duration being in that line.
Survival of the Fittest in Skirmish? I wont take it, because ill rather have +100% condi duration and -20% cooldown on traps.
Fortifying bond in BM over healing power converted to power? Sure, makes no difference except making the whole NM line less worth taking. Why is a boon sharing trait in the boon duration line which also happens to give you the most boons outta all the lines? Simple answer, it is the boon line. This is where most of your boon sharing and stacking comes from.

Why is the trait that grants power depending on healing power IN the actual healing power line? Because it fits. It has a purpose there. You spec into BM, you get some power in return to help slightly offset the loss of power stat in general. Hell, my 00365 build fully capitalizes on this trait giving me nearly 145 extra power, which helps bring my cleric setup above 2400 power when all sigil, WvW and might stacks are applied.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: dylan.5409

dylan.5409

ty for the responses,
@Artaz
True, gs builds would suffer. However, I would be willing to bet 70% + of damage from power rangers comes from LB.
If you’re being forced to melee, you’re losing.
@Prysin Yea, its a question of the traits you plan on taking/build. If Shouts then traits being rearranged would make 0 difference.
However, having the option for more sources of cond damage in the form of traps and poison master in a trait line that is largely defensive would, imo make for stronger and better balanced builds.
At the moment, its a question of what you are willing to sacrifice for traps/ poison master/ cond cleanse. The weaknesses from choosing the traits as they are outweigh, significantly, the benefits from choosing them, not a fair and balanced state imo.
As to fortifying bond and natures wrath, power is largely useless for bm builds while power builds that wanted added survivability would benefit from it being in the nature magic line.
Its the same situation, where ranger has to sacrifice an essential element (to the point of making the build unviable) in order to acquire a trait that would improve said build.

(edited by dylan.5409)

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Posted by: Prysin.8542

Prysin.8542

thing is though, moving poison master to skirmish would be counter productive. Because what makes traps effective is their low cooldowns coupled with just about long enough condition duration to hurt really really badly.

Survival of the Fittest really helps, when running a build that focuses on surviving. Trapper focuses on area denial and since trapper and SotF both relies on utility skills then the suggested changes will cause a kitten build that cannot work for anyone.
Another thing to notice is – why would you put a SURVIVAL trait, into a line that is obviously offensive in nature? It makes zero sense (yes, striders defense makes little sense in there too).

All i see from rearranging traits like these is making it more difficult to make a properly balanced build without having to make further sacrifices. There would be few, if any, upsides to these changes as it would make building a stable, reliable and solid build a nightmare for unexperienced rangers. This would further cause inexperienced rangers to be shoehorned into builds created by those of us who are better at the class, but also build for a more skill intensive setup. That is counterproductive to the ease of play.

EDIT:
let me note that most builds have ZERO healing power. So power builds (zerk/PVT/Knights/Assassins) get ZERO bonus from this trait and instead loses one of their few abilities to reliably buff their pet.

There is exceptions, such as my Cleric tank setup, but that is, you guessed it, a BM hybrid. Therefore, it benefits from this boost. Unfortunately, my build, and celestial builds, is the only builds that have even a slight benefit from using this trait. While not useless, it makes more sense where it is, then moving a already well placed master minor into a GM minor (pet swap CD at GM minor would break BM setups completely so swapping that around wont help either).

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

(edited by Prysin.8542)

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Posted by: Azel.4786

Azel.4786

For me, survival of the fittest should be in the Wilderness survival trait line… it makes no sense “Survival” of the fittest is not considered a Wilderness Surivival, but is considered Nature Magic..