(edited by Dead Muppet.9718)
3Minutes Around the world build
Tested the build and made a few changes… this will give condi removal at the expense of the 25% movement speed.
Ive been showing the build via my stream on twitch. I just havent tested it in pve or pvp yet. Still the build is impressive I think.
Updated build
http://gw2skills.net/editor/?fNAQNAR8fjEq0uaNLusw1ag9gaZAEwMzgOw9TcEt9FfcyE-TJRGwAAuIAJeCAg2fYZZAA
The build looks very interesting, might stacking and survival under your belt. You can pick up the trait for larger traps ground targetted as its more useful in team scenarios. I cannot say much for the celestial or the runes yet, it looks good in theory but in practice I cannot agree with the low toughness on a melee setup, all I can say is that you have to play it smart.
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z
Have you considered changing companions might to sharpened edges as your pets will get 17s of might every time you gain might and your stalker will always be sitting at 25 stacks pretty much after a few swaps, attacks and its roar so its bleeds will do nice damage and with sharpened edges you could do a lot of extra damage opposed to more might on your pet that will be there anyways
Have you considered changing companions might to sharpened edges as your pets will get 17s of might every time you gain might and your stalker will always be sitting at 25 stacks pretty much after a few swaps, attacks and its roar so its bleeds will do nice damage and with sharpened edges you could do a lot of extra damage opposed to more might on your pet that will be there anyways
Testing it out now.
Swapped:
companions might for sharpened edges
steady focus for keen edge
Burst wise it was superior.
Sustained though though id say the previous build. Really up to you which you want to go for.
Have to look more into it since the build I originally designed was mainly built around spotter/companions might/fortifying bond/2 handed training
Cheers
The build looks very interesting, might stacking and survival under your belt. You can pick up the trait for larger traps ground targeted as its more useful in team scenarios. I cannot say much for the celestial or the runes yet, it looks good in theory but in practice I cannot agree with the low toughness on a melee setup, all I can say is that you have to play it smart.
For the traps, since im only using the fire trap, I dont know if Id give up the fury/condi removal for trap placement (which I think anet needs to increase).
Im on the fence with celestial also but I cant seem to find a better rune for this. Im sure if I played around with pve/wvw gear I could find a better optimized stat spread though. Out of the runes available in mists thought this one seemed to give the best power/condi/toughness ratio.
;)