-66% cd on next skill after weapon swap
Rapid Fire has a 10 second cooldown for
Damage Damage (10x): 1,320 (3.75)
Vulnerability: 10 Vulnerability for 10 s
-20% Quick draw = 8s recharge
-66% on weapon swap = 2.64s recharge
with a cast time of 2.5s this means in 5 seconds you are constantly using rapid fire. given that you even hit stealthed targets like you were using an aimbot and from far away. this is ridiculous.
(beware, short calculations and may lack information, please enlighten me if i forgot something)
I’m more interested in 5s Path of Scar and point blank shot
Target will keep being pushed back and forward all around
(and the other 8 elite specs maxed too)
Note that this isn’t as good as it sounds.
If you want to get the most out of double maul, you need to go into beastmastery for the greatsword trait and take two relatively useless pet traits.
If you want to double rapid fire you need to somehow be in combat already, but far enough away that your rapid fire can’t be ground closed and autocancelled.
So yeah, as nice as it sounds on paper, it’s not actually that great.
Regardless, this is the much needed GOLD for us rangers!!!
Not to mention we have to give up a +10% damage trait to take this- not worth it.
this trait made me go daaaaaaaaaamn
Note that this isn’t as good as it sounds.
If you want to get the most out of double maul, you need to go into beastmastery for the greatsword trait and take two relatively useless pet traits.
If you want to double rapid fire you need to somehow be in combat already, but far enough away that your rapid fire can’t be ground closed and autocancelled.
So yeah, as nice as it sounds on paper, it’s not actually that great.
Your rapid fire won’t be auto canceled as long as you move your camera to where your enemy is pointing at you. Also if you stand still while channeling your rapid fire, the skill will track the enemy even if they are turning around you.
If you ask me, this is a pretty darn good trait when I think of all the possibilities it could open.
Your rapid fire won’t be auto canceled as long as you move your camera to where your enemy is pointing at you.
Nope. All the enemy has to do is close distance and run through you. Which will be easy because you’re going to have to be in combat before you swap weapons. So unless you run double longbow…
It’s also competing with 10% damage traits.
Your rapid fire won’t be auto canceled as long as you move your camera to where your enemy is pointing at you.
Nope. All the enemy has to do is close distance and run through you. Which will be easy because you’re going to have to be in combat before you swap weapons. So unless you run double longbow…
It’s also competing with 10% damage traits.
There is a reason why we have immobs and pets to cc the target. Learn to use them well against them and you won’t have that much of a problem.
I agree this trait opens up diversity in play style. Use it to get MORE of what you need at any particular moment, whether it be cc, single target dps, aoe, etc.
Lee Oren – Ranger
Eve Oren – Revenant
Immobilizes that get cleansed much, much more easily with the buffs to other classes. Not to mention you’re stuck in the enemy’s face afterward.
How much you wanna bet we start seeing rangers running double longbow to take advantage of this trait lol
LGN
When I think about this trait my mind doesn’t jump to double rapid fire because you mainly swap weapons on CD in smaller fights, not camping in lb in team fights. Also, considering how much this trait line synergizes with the new marksmanship line I’d be inclined to take both of those, which means call of the wild for free very 30s (blast finisher) as well as guaranteed crits from opening strike and a way to regain them (wep swap for fury). Therefore, to make full use of these traits I would want to might stack, and use some of the strongest skills in smaller fights (because that favors more weapon swaps) which in my mind are Maul, Bonfire, and Split blade. Therefore, with this I could constantly swap between GS and A/T to get fury, guaranteed mauls crits, might stacking, and condi damage. Seems like the best of everything.
Am I good?… I’m good.
When I think about this trait my mind doesn’t jump to double rapid fire because you mainly swap weapons on CD in smaller fights, not camping in lb in team fights. Also, considering how much this trait line synergizes with the new marksmanship line I’d be inclined to take both of those, which means call of the wild for free very 30s (blast finisher) as well as guaranteed crits from opening strike and a way to regain them (wep swap for fury). Therefore, to make full use of these traits I would want to might stack, and use some of the strongest skills in smaller fights (because that favors more weapon swaps) which in my mind are Maul, Bonfire, and Split blade. Therefore, with this I could constantly swap between GS and A/T to get fury, guaranteed mauls crits, might stacking, and condi damage. Seems like the best of everything.
Just curious, are you happy with all the changes?
How much you wanna bet we start seeing rangers running double longbow to take advantage of this trait lol
cooldowns are shared so it would make no difference.
I wouldn’t mind trying out double leaping healing spring twice in 4sec with swoop ;-)
Or two successive hunter shot. Or lol make barrage even more of an ac ;-)
Lol omg:
Rune of the Warrior
Quick Draw
Lead the Wind
Double Longbow
Barrage every 8 sec ;-)
Concussion shot → maul → hilt bash → maul?
Space Marine Z [GLTY]
Double call of the wild will be nice for stacking too.
Space Marine Z [GLTY]
Double call of the wild will be nice for stacking too.
Double Hunter’s Call with Sharpened Edges would be pretty sweet too! I think people would panic haha!
I can see the mesmers loving the double rapid fire as they were handed out reflection hand over fist.
I know part of it was the length of the stream, but the way the presented themselves on the ranger section (along with Peters’ early comment make them seem to have something against the ranger profession in general)
Your rapid fire won’t be auto canceled as long as you move your camera to where your enemy is pointing at you.
Nope. All the enemy has to do is close distance and run through you. Which will be easy because you’re going to have to be in combat before you swap weapons. So unless you run double longbow…
It’s also competing with 10% damage traits.
The rapid fire will automatically always turn towards the enemy for as long as you don’t move after activating rapid fire.
Your rapid fire won’t be auto canceled as long as you move your camera to where your enemy is pointing at you.
Nope. All the enemy has to do is close distance and run through you. Which will be easy because you’re going to have to be in combat before you swap weapons. So unless you run double longbow…
This is false info. Stop locking you camera with right mouse button.
(edited by Dojo.1867)
Your rapid fire won’t be auto canceled as long as you move your camera to where your enemy is pointing at you.
Nope. All the enemy has to do is close distance and run through you. Which will be easy because you’re going to have to be in combat before you swap weapons. So unless you run double longbow…
It’s also competing with 10% damage traits.
The rapid fire will automatically always turn towards the enemy for as long as you don’t move after activating rapid fire.
And who stops moving in a PvP situation?
The mob has spoken and the turrets shall be burnt at the stake.
Your rapid fire won’t be auto canceled as long as you move your camera to where your enemy is pointing at you.
Nope. All the enemy has to do is close distance and run through you. Which will be easy because you’re going to have to be in combat before you swap weapons. So unless you run double longbow…
It’s also competing with 10% damage traits.
Yeah, I’ll take 10% damage traits over Quick Draw any day. I doubt anyone who wants to be efficient with their Ranger in dungeons or fractals will be using this trait.
I know part of it was the length of the stream, but the way the presented themselves on the ranger section (along with Peters’ early comment make them seem to have something against the ranger profession in general)
Uh, that has been painfully obvious for a long time. Ever watch Evan and John Sharp on the old Ready Ups? Oh yeah. That was SO OBVIOUS that they dislike the Ranger profession. P-A-I-N-F-U-L-L-Y OBVIOUS. That’s why the awesome good things start to happen to the Ranger after John Sharp left. It’s equally obvious that Peters isn’t fond of it either, he doesn’t have to admit it publicly. The mannerisms and word choice used while talking about the Ranger (in the past) just make it plain as day to anyone paying attention. I’ll say it again: It’ll be a good day for the Ranger when Jon Peters leaves ANet. It was a fantastic day when John Sharp left that’s for sure.
Your rapid fire won’t be auto canceled as long as you move your camera to where your enemy is pointing at you.
Nope. All the enemy has to do is close distance and run through you. Which will be easy because you’re going to have to be in combat before you swap weapons. So unless you run double longbow…
It’s also competing with 10% damage traits.
The rapid fire will automatically always turn towards the enemy for as long as you don’t move after activating rapid fire.
And who stops moving in a PvP situation?
Someone that sees an enemy trying to break RF by reaching the blind angle? Someone that is decent at pvp?
Your rapid fire won’t be auto canceled as long as you move your camera to where your enemy is pointing at you.
Nope. All the enemy has to do is close distance and run through you. Which will be easy because you’re going to have to be in combat before you swap weapons. So unless you run double longbow…
It’s also competing with 10% damage traits.
Yeah, I’ll take 10% damage traits over Quick Draw any day. I doubt anyone who wants to be efficient with their Ranger in dungeons or fractals will be using this trait.
I can see the trait not having much use in PvE, especially with the way, the ranger’s skills are lined up… But for PvP, this trait is gold.
The mob has spoken and the turrets shall be burnt at the stake.
Your rapid fire won’t be auto canceled as long as you move your camera to where your enemy is pointing at you.
Nope. All the enemy has to do is close distance and run through you. Which will be easy because you’re going to have to be in combat before you swap weapons. So unless you run double longbow…
It’s also competing with 10% damage traits.
Yeah, I’ll take 10% damage traits over Quick Draw any day. I doubt anyone who wants to be efficient with their Ranger in dungeons or fractals will be using this trait.
I know part of it was the length of the stream, but the way the presented themselves on the ranger section (along with Peters’ early comment make them seem to have something against the ranger profession in general)
Uh, that has been painfully obvious for a long time. Ever watch Evan and John Sharp on the old Ready Ups? Oh yeah. That was SO OBVIOUS that they dislike the Ranger profession. P-A-I-N-F-U-L-L-Y OBVIOUS. That’s why the awesome good things start to happen to the Ranger after John Sharp left. It’s equally obvious that Peters isn’t fond of it either, he doesn’t have to admit it publicly. The mannerisms and word choice used while talking about the Ranger (in the past) just make it plain as day to anyone paying attention. I’ll say it again: It’ll be a good day for the Ranger when Jon Peters leaves ANet. It was a fantastic day when John Sharp left that’s for sure.
10% damage is overrated.
I’d rather take Quick Hand for 8 second cd barrage for more Aoes.
In none dungeon situation, double RF is more useful than consistent 10% damage because mobs die fast.
Of all the new trait this is definately my favourite. So many possibilities. Not sure which will be the best but I look forward to trying it all out
And lets not forget.. we still have a new weapon coming.. who knows what wonders this trait might have with that^^
Gunnar’s Hold
According to that interview Jon Peters gave it’s going to be a CC/Support weapon, not DPS… So, I expect the Druid utilities & traits to also be CC/Support… So… Unless the Druid mechanic does something wonderful with the pet mechanic, like replace it with a not-pet mechanic, I won’t be using the Druid elite special at all.
10% damage is overrated.
I’d rather take Quick Hand for 8 second cd barrage for more Aoes.
In none dungeon situation, double RF is more useful than consistent 10% damage because mobs die fast.
Sure, 10% more damage is overrated if your goal is not to kill something.
Again, in open world PVE it doesn’t matter what you run, virtually anything is viable and works given enough time.
According to that interview Jon Peters gave it’s going to be a CC/Support weapon, not DPS… So, I expect the Druid utilities & traits to also be CC/Support… So… Unless the Druid mechanic does something wonderful with the pet mechanic, like replace it with a not-pet mechanic, I won’t be using the Druid elite special at all.
10% damage is overrated.
I’d rather take Quick Hand for 8 second cd barrage for more Aoes.
In none dungeon situation, double RF is more useful than consistent 10% damage because mobs die fast.Sure, 10% more damage is overrated if your goal is not to kill something.
Again, in open world PVE it doesn’t matter what you run, virtually anything is viable and works given enough time.
They already confirmed that pet will still be druids class mechanic.
Space Marine Z [GLTY]
According to that interview Jon Peters gave it’s going to be a CC/Support weapon, not DPS… So, I expect the Druid utilities & traits to also be CC/Support… So… Unless the Druid mechanic does something wonderful with the pet mechanic, like replace it with a not-pet mechanic, I won’t be using the Druid elite special at all.
10% damage is overrated.
I’d rather take Quick Hand for 8 second cd barrage for more Aoes.
In none dungeon situation, double RF is more useful than consistent 10% damage because mobs die fast.Sure, 10% more damage is overrated if your goal is not to kill something.
Again, in open world PVE it doesn’t matter what you run, virtually anything is viable and works given enough time.
There’re reasons why in wvw or pvp ppl will willingly give-up 10% flat damage boost for something else. Because it doesn’t change the tide of the battle, and it only works best when you consistently dps something for a long period of time without them retaliating or running away. (Which happened to be the dungeon bosses)
In open world, it doesn’t take like 30~60 seconds to kill something yknow. 2 rf literally kills anything outdoor. Also 8 sec barrage is a better tag in general for most outdoor contents.
(edited by Toxsa.2701)
Pretty much all consistent damage modifiers are pve skills.
Space Marine Z [GLTY]
Pretty much all consistent damage modifiers are pve skills.
Yup, that’s because they have no utility and anyone who plays PvP or WvW will soon see that they are near pointless there because of that.
I wounder if this trait will work with swap to the same weapon, it might open up strange 1 type weapon builds. Like RP-> swap to 2 LB -> RP -> RP = 3 RP combo. Same can be done with LB 4.
According to that interview Jon Peters gave it’s going to be a CC/Support weapon, not DPS… So, I expect the Druid utilities & traits to also be CC/Support… So… Unless the Druid mechanic does something wonderful with the pet mechanic, like replace it with a not-pet mechanic, I won’t be using the Druid elite special at all.
10% damage is overrated.
I’d rather take Quick Hand for 8 second cd barrage for more Aoes.
In none dungeon situation, double RF is more useful than consistent 10% damage because mobs die fast.Sure, 10% more damage is overrated if your goal is not to kill something.
Again, in open world PVE it doesn’t matter what you run, virtually anything is viable and works given enough time.
There’re reasons why in wvw or pvp ppl will willingly give-up 10% flat damage boost for something else. Because it doesn’t change the tide of the battle, and it only works best when you consistently dps something for a long period of time without them retaliating or running away. (Which happened to be the dungeon bosses)
In open world, it doesn’t take like 30~60 seconds to kill something yknow. 2 rf literally kills anything outdoor. Also 8 sec barrage is a better tag in general for most outdoor contents.
Honestly, 99% of what I do in open world anymore is WBT on 8/8 toons. Everything else I do is in Dungeons/Fractals. Mostly Fractals these days and that’s on 4/8 toons and currently building up my Engie to make it 5/8. And if I’m in open world to farm something I’m on my Guard with the loot stick since it is hands-down the best for tagging mobs for loot.
According to that interview Jon Peters gave it’s going to be a CC/Support weapon, not DPS… So, I expect the Druid utilities & traits to also be CC/Support… So… Unless the Druid mechanic does something wonderful with the pet mechanic, like replace it with a not-pet mechanic, I won’t be using the Druid elite special at all.
10% damage is overrated.
I’d rather take Quick Hand for 8 second cd barrage for more Aoes.
In none dungeon situation, double RF is more useful than consistent 10% damage because mobs die fast.Sure, 10% more damage is overrated if your goal is not to kill something.
Again, in open world PVE it doesn’t matter what you run, virtually anything is viable and works given enough time.
They already confirmed that pet will still be druids class mechanic.
Sadly, I figured as much. Hopefully they change it enough so that it doesn’t feel like the Ranger mechanic. Regardless, I still won’t be going into the Druid spec becasue of what Peters said of it being a CC/Support thing along with all the Elite Specializations (according to that MMOwhatever interview he gave)… Unless there’s 30%+ damage modifiers in it that are applicable to sword/GS… Then I could give up the WS line for it, but I doubt there’s going to be given what Peters said. Also, I made a Necro specifically for the Elite Specialization but… now… meh. I’ll wait and see before deleting the Necro.
Sadly, I figured as much. Hopefully they change it enough so that it doesn’t feel like the Ranger mechanic. Regardless, I still won’t be going into the Druid spec becasue of what Peters said of it being a CC/Support thing along with all the Elite Specializations
Until we know what kind of support the druid utilities will do, I wouldn’t completely wipe it out of the picture just yet. There may be certain encounters where speccing druid and picking a new utility skill or two would be an improvement compared to the core ranger.
Most of the meta builds for pve does some kind of support, and still people look at the druid as something that’s never gonna add anything to pve. And maybe it won’t. We’ll just have to see.
(edited by Lazze.9870)
That is possible. I’ve just learned over the 2+ years not to get my hopes up when concerning Anet.
I wounder if this trait will work with swap to the same weapon, it might open up strange 1 type weapon builds. Like RP-> swap to 2 LB -> RP -> RP = 3 RP combo. Same can be done with LB 4.
It may work but not as you imagine.
When you have the same weapon in both sets (or 1 weapon and none in the other) the CD doesn’t reset, so in your example that is what will probably happen:
RF → 10s → swap → RF → 3,4s → RF → 10s → repeat : total 3 RF in 23,4 seconds
Enter combat → swap → RF → 3,4s → RF → 10s → repeat: total 2 RF in 3,4 seconds
(and the other 8 elite specs maxed too)
didn’t they say they wanted to move the shortbow trait out of the GM slot, down, so they could move the might trait up to the GM slot?
if that’s the case, you’ll be able to take BOTH the quick draw GM, AND the +10% damage while moving trait…
food for thought….