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Salutations folks. From what i gather the heal done by the BM 30 point trait will be based off of the rangers plus healing ect. Ill skip the build thoughts just to get to my idea though.
for a support ranger running the Fen Hound seems to be something to look at. Its f2 ability gives a huge heal plus a huge Regen. then you add the new AoE heal and you have a Huge heal and regen that youre able to place right where you want. as a secondary support pet The Red Moa would be great as it has a secondary aoe heal that could be worked in conjunction with your new f2/heal and the Protection is always nice.
I think with some deep thought a fully group based ranger could be quite viable in a wvw skirmish group. ( The Reason i diddnt mention the Birds right now is im assuming that anet will do something to change the 6 second f2 abiity.)
anyone have some thoughts on this?
Jaxx.
Regarding the Birds, I think Anet will just simply put a cooldown on the heal.
Edit:
Or if they tried, they could make the heal scale with the pet’s F2 cooldown time
yeah thats what i was thinking. but i sure hope that they dont make it super long. with it being a 30 point trait it should be able to be used frequently as a basis for a build.
what do you think of the fen hound?
jaxx.
Even with Hawk/Eagle’s 6 second F2 ability, the healing trait would still be horrible choice to take if it ran off of your pet’s healing power.
Fern Hound is awful compared to the other canine choices. Use it’s F2 and then pet swap, and you’ll see why.
….( The Reason i diddnt mention the Birds right now is im assuming that anet will do something to change the 6 second f2 abiity.)
anyone have some thoughts on this?
Jaxx.
My completely baseless guess is they weren’t aware of this low cooldown ability and may only now be considering the implications.
But to the point…I don’t see this ability being worth more than natural healing or justify 30 in BM unless the heal is really substantial. Guardian dodge roll can heal well over 1-1.5k every 8 seconds, with the possibility of nice burst healing. Unless our heal is close to or exceeds this level (or maybe has a much larger radius), then this ability won’t provide much relative group utility (given we can’t share stability at all or protection easily).
I really see this ability as also depending largely on improvements to pet responsiveness and attacks. If F2 fires right away AND if pets land their attacks more often, then healing heavy pet builds may be viable (at least for roaming/small fights).
I think they’re going to leave birds as they are because I can’t imagine a situation where healing is particularly good. A WvW zerg might be the answer, but your bird will die and there is a 5 person cap anyway. sPvP is the only other place it will work, and I think it will be ok there. I’m also not expecting it to heal for 7k, probably more like 700.
Also, minor point, blue moa is the one that gives protection. Red is fury.
And again Anet is making the dumb mistake of puting pet where it doesnt belong… A Healing source realy? Give our pet a damaging mode already. They want to reduce the use of pet bunkers yet they only making it worse.
Hello there, Jaxx!
Just to help motivate and encourage your idea, I do recall reading that the pets F2 skills will now be instantaneous. Can anyone confirm?
To go against your idea, I must agree with Ranger Cameliane (kyubi) on this. Anet is making another dumb mistake. But what does it means to be a Ranger, my fellow brethren?! We know from the start that taking the path of a Ranger wasn’t going to be an easy one. Whine and complain (so that Anet can probably open their eyes) but never give up. Explore any build that comes into mind, even if it is stupid. You might open a new one for the rest of us =)
PS) My pet usually get killed in one-shot, so I really have no idea how this will help me. Best wishes for our supposed new pet “AI”. Hopefully they are more useful now.
(edited by Simon.3106)
Most of the new traits, across all classes… They’re just words, without numbers we can’t really see viability.
Either way though, with the new trait system we’ll be able to swap builds so fast that we’ll probably learn to judge whether the situation would need that trait or not quite quickly. Group low on support? it’s a few clicks away.
I was thinking the same thing…eagle and hawk F2 = pulse heals
looks like the BM is making a comeback!!!
I’m pretty excited about this trait, if the healing ends up being 1-1.5k, there’s a lot of potential in it.
If only the pet’s stats was scaling with the stats of your ranger.
If only the pet’s stats was scaling with the stats of your ranger.
The Heal is based off of the rangers +healing. so im hoping that it will be fairly decent. not that id run a bm build all the time but it would be great to have a healing/support option.
I think they’re going to leave birds as they are because I can’t imagine a situation where healing is particularly good. A WvW zerg might be the answer, but your bird will die and there is a 5 person cap anyway. sPvP is the only other place it will work, and I think it will be ok there. I’m also not expecting it to heal for 7k, probably more like 700.
Also, minor point, blue moa is the one that gives protection. Red is fury.
A BM in clerics keeping trolls and wildsig on their bird could probably keep them alive in a zerg if they juggle them fast enough. The real test will be whether the healing is enough to bother or we will just go back to the same old pvt/knights sig build, dropping healspring whenever they call out “Water!” and letting the ele’s take all the credit as usual lol
A BM in clerics keeping trolls and wildsig on their bird could probably keep them alive in a zerg if they juggle them fast enough. The real test will be whether the healing is enough to bother or we will just go back to the same old pvt/knights sig build, dropping healspring whenever they call out “Water!” and letting the ele’s take all the credit as usual lol
Interesting thought. I’m not sure that kind of character would add much right now, but we shall see. Would be really neat to see a zerg meta based on healing classes especially with so many extra “bodies” in a zerg that can’t exist right now, i.e. pets.
Salutations folks. From what i gather the heal done by the BM 30 point trait will be based off of the rangers plus healing ect.
Jaxx.
That has not been confirmed as far as i know. It is just something me and many others have speculated on. However if you found a “red post” or a official statement saying otherwise, please do share such statement with us.
Until then, there is no solid proof whether this will be a set value with no modifiers/multipliers or if it will be a dynamic value affected by stats and bonuses.
- Lynx
EDIT:
@Fluffball
0/10/0/30/30 + clerics is what i run for small groups/roaming and 0/0/20/30/20 for zergs. This allows me to dish out 330 hp/sec regeneration + condi cleanse + swiftness. AS IS.
The BM version allows my pet Jaguar to hit close to 7000 damage crits (My jag did 6859 in sPvP against a Clerics Guard) if i pop SotW.
Why clerics and not apoth for roaming? Well, because of the GM Minor, adding 10% of healing as bonus to power. In full clerics (ascended, which is what i have) that bonus is equal to ~147 power. Which is a considerable amount when you add Superior Sharpening Stone ontop of this (end result seen in screens here: http://i60.tinypic.com/2cofotg.jpg)
Damage done;
LB AA – 700 without crits on medium tanky targets, 580 on very tanky targets. Glass – 950+++
LB Rapid Fire – max damage achieved (total) 7200 against a PU mesmer
LB Barrage – Pr Tick; 620-800 depending on armor values.
GS AA – 900 without crits on medium tanky targets, 650 on tanky targets, glass 1200++
GS Maul – 2200-3190 (highest non crit done to a necro, armor unknown)
Sword AA – consistently 480-650 regardless of armor
Axe Offhand, PoS – 1900-2800 (each way)
so ya, full clerics BM works. Undisputably, you may see better results in 1v1 using apothecary instead, however, i think that given the sheer healing values gotten from the cleric set, the bonus to power is worth speccing into power setup. It also has a side effect, people think you are weak, ignore pet (that will hit them hard) and go in for the kill.
Please do note that i always carry with me a dagger, warhorn, axe and GS. I do this purely because you never know what you will need and when. Against thieves, Axe offhand + GS is just brutal. The number of bursts and reflecting their pistol shots/thieves guild/dagger storm is totally worth it.
(edited by Prysin.8542)
In regards to the source for the healing being based off of the rangers plus healing if im not mistaken its in the twitch stream ring about the same place where they are talking about the poison trait and how the poison attacks are based off player condi, not pet. During that part I believe they said " It works the same way for the Healing trait as well"
When i get home from the office ill watch the video again to clarify.
thanks!
Jaxx
EDIT- I find this build stuff based on clerics interesting. I did a variation with 10-0-30-30-0 and it just diddnt put out the pressure i was looking for. I think ill try it again to give it a whirl.
(edited by hyjaxxx.1584)
In regards to the source for the healing being based off of the rangers plus healing if im not mistaken its in the twitch stream ring about the same place where they are talking about the poison trait and how the poison attacks are based off player condi, not pet. During that part I believe they said " It works the same way for the Healing trait as well"
When i get home from the office ill watch the video again to clarify.
thanks!
JaxxEDIT- I find this build stuff based on clerics interesting. I did a variation with 10-0-30-30-0 and it just diddnt put out the pressure i was looking for. I think ill try it again to give it a whirl.
you need to take the +30% crit damage for pets in Skirmishing and 30p into BM. Or else you can reduce that pet damage by 2.5k.
I watched the live stream, and they did not say anything about the healing other than that it would be activated on pet F2. However, maybe i missed that part about values/scaling, so i’ll have to recheck.
Invigorating Bond (1:40:35-1:41:15 in the stream)
Quoting comments “Invigorating Bond heals you when you use pet command, F2, which now breaks pets out of their current action. (side comment; much more reliable). Which is great.”
Thats it… sorry, like i first suspected, no further info has been given (yet) that i am aware of.
Invigorating Bond (1:40:35-1:41:15 in the stream)
Quoting comments “Invigorating Bond heals you when you use pet command, F2, which now breaks pets out of their current action. (side comment; much more reliable). Which is great.”Thats it… sorry, like i first suspected, no further info has been given (yet) that i am aware of.
as i said above it, i dont believe that it was with the description for the trait itself. it was a statement that was tied in with the poison master/ pet poison being based off of player condi. Im in the office right now so I will give the stream another listen when i get home.
If it is indeed based off player healing I will be rolling a second ranger to make a dedicated healer with. and if it isnt based off of our healing, its a waste of a 30 point trait (assuming anet gives the heal a super low base as is par for the course)
Im just really excited to take my existing build and mix it up with some new ideas.
if anyone has a chance to listen to the stream right now. let me know. thanks!
Jaxx.
Invigorating Bond (1:40:35-1:41:15 in the stream)
Quoting comments “Invigorating Bond heals you when you use pet command, F2, which now breaks pets out of their current action. (side comment; much more reliable). Which is great.”Thats it… sorry, like i first suspected, no further info has been given (yet) that i am aware of.
as i said above it, i dont believe that it was with the description for the trait itself. it was a statement that was tied in with the poison master/ pet poison being based off of player condi. Im in the office right now so I will give the stream another listen when i get home.
If it is indeed based off player healing I will be rolling a second ranger to make a dedicated healer with. and if it isnt based off of our healing, its a waste of a 30 point trait (assuming anet gives the heal a super low base as is par for the course)
Im just really excited to take my existing build and mix it up with some new ideas.
if anyone has a chance to listen to the stream right now. let me know. thanks!
Jaxx.
i already did, this is why i said what i said in my previous post. There is no info about whether it scales or not, nor is there any value if it is based on player, constant or pet base healing. Nor what the skill’s healing is.
There simply is no info out yet.
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