Pets:
- Speed up all animations and cast times of pets by 40-50%
- Give pets another 150 buff to all stats for the time being
- Remove “Guard!” from the Ranger’s utility slot and add it to the pet toolbar. Remove the CD, protection, and stealth.
- Only allow the pet to go 1200 distance away from the Ranger unless they are commanded to guard. Which they will then be only be allowed to attack 1200 from the designated guard location. After pets are sent to guard they will either passively wait there or aggressively attack depending on what mode they are set in.
- Reduce AoE damage by 40-60% on pets, reduce condition damage by 20-30% on pets, and reduce the duration of all CC and movement impairing effects by 50% on pets.
- Allow pets to prevent capture point progress from the enemy as long as the pet is not in a downed state.
- On pet swap add a debuff to the pet that does not allow the pet to prevent capture-point progress for 5-15 seconds after pet swapping while in combat.
Ranger:
- Allow for more control over the ranger sword auto attacks to give movement while attacking and not locking the Ranger down.
- Increase trap trip radius to 240.
- Reduce Spike Trap CD to 30 seconds.
- Reduce Frost Trap CD to 20-25 seconds.
- Reduce “Sic’Em!” CD to 20 sec or reduce the damage and movement speed to 20% and reduce the CD to 10-15 seconds.
- Change “Sic’Em!” to cast on the pet’s target if it is 1200 or more distance away.
- Reduce “Protect Me!” CD to 30-40 seconds and require the pet to be 1200 or less distance away for the Ranger for the effect to apply.
- Reduce the CD of “Search and Rescue” to 40-60 seconds and allow players to CC the pet to stop the ability, but reducing the CD of the skill by 20-40% if the pet is interrupted.
- Make “Search and Rescue” cast on the pet’s nearest downed ally if it is 1200 or more distance away while still retaining a 20-40% CD reduction on the skill if interrupted and preventing the skill from going on CD if there is no target to be revived near it.
- Allow all spirits to follow the ranger.
- Make spirits immune to all damage or increase their defense by about 40-60%.
- Increase all spirit’s effect radius to 1200.
- Reduce Water Spirit interval to 5 seconds.
- Reduce the effect recharge of the Sun Spirit to 3 seconds.
- Reduce Stone Spirit effect recharge to 8 seconds.
- Increase Frost Spirit bonus damage to 20%.
- Reduce Sharpening Stone CD to 15-20 seconds.
- Reduce Lightning Reflexes to 30 seconds and remove all movement imparing effects.
- Increase Signet of the Wild duration to 10 seconds.
Traits:
- Apply Opening Strike when stealthed.
- Increase Predator’s Onslaught to 15-20% increased damage
- Increase Sharpened Edge damage by 50-80% and possibly adding an internal CD if damage is increased by a lot.
- Increase Light on your Feet damage increase to 20%
- Make Most Dangerous Game Health Treshold to 60-75%
- Increase Oakheart Salve damage reduction to 10%
- Decrease Refined Toxins health threshold to 60-75%
- Change Shared Anquish to only proc if the pet is 1200 or less distance away.
- Apply Poison Master to the player as well as the pet.
- Increase Bountiful Hunter damage increase to 2-3%
- Increase Nature’s Vengeance regen, vigor, and swiftness application duration to 2 seconds.
- Increase Nature’s Vengeance might application duration to 4-5 seconds.
- Add stat increases to ferocity, healing power, and condition damage.
- Increase stat increase of Pack Alpha to 200-250
- Only apply might to pet from Companion’s Might if the pet is 1200 or less distance away.
- Change Loud Whistle to only apply to pet if it is 1200 or less distance away.
- Increase Wiliting Strike weakness application to 6 seconds.
Misc.
- Begin removing unnecasary reflection from the game such as mesmer reflection. Keep reactionary reflects such as traited shield blocks to make reflect more of a skill based effect and not an effect that just happens.
(edited by Glitchfull.5826)