A Power Ranger Roamer WvW

A Power Ranger Roamer WvW

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Posted by: Sigmoid.7082

Sigmoid.7082

I take sic’em as it is for thieves but i have sometimes found myself using earth or sun spirit.

  • Lightning Reflexes
  • [ FREE SLOT]
  • Signet of the Hunt

With the sunspirit, poison and bleeds i can get WITHOUT sharpened edges i can get around 1k damage a tick which isnt bad at all. More unavoidable damage.

Losing the parrot is huge though. It does around 1kdps and doesnt die like your pet since it has a built in evade attack. It also hits better due t the way i lunges.
Its all about the small hits adding up. It also lets you put o more pressure when you are stealthed. Great rune.

1.3k from auto, 1k from bird, 1.2k from pet, 1.2k from air, 1k from fire sigil and between 600~1k damage from conditions. Its pretty steady and hard to deal with damage wise.

A Power Ranger Roamer WvW

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Posted by: Sevans.4619

Sevans.4619

Oh I’m not arguing the effectiveness that is the parrot, I just really like what Traveler runes give to me.

Lightning Reflexes is a must, and I generally always run with Protect Me as well (also great against thieves when they stealth and you know you can’t afford another backstab.) Traveler runes let me go a step further and include another stunbreak/full condition clear, or what-have-you.

I may actually try running my build without Malicious Training and going deeper into the Nature Magic tree like you have, as it gives access to Spirits Unbound for roaming. Plus Fortifying Bond is yummy.

Saethe — Favorable Winds [Wind] — Maguuma

A Power Ranger Roamer WvW

in Ranger

Posted by: Sigmoid.7082

Sigmoid.7082

Companions might is a great bonus as it allows your pet to gain more protection via dodge roll ( its gets uput 2.5s as well ) as well as other party granted boons like retaliation. I have finished off mesmers and thrives because of their cleaving multi hit skills. 16 ticks of retaliation isn’t anything to scoff at.
Also for those who might stack its ideal.

Against this build thieves are a joke. All venoms lose their effectiveness as they lose stacks on evades. All power thieves don’t have the damage mitigation that we have and lose out in attrition battles. Sic’em also makes it too easy.

I am now using sun spirit as offense or stone spirit as defense. Having 3s of protection evey 10s along with natures protection and dodge rolls means things dont hurt that much. Either that or a possible 6s of burning for 2.7kish damage is nice.

Rune wise I can see the benefit of travelers or even speed runes but I’m still not sure about the trade off of damage for an extra utility skill when we have so few good ones to choose from. Maybe if I wanted to be takier….and had note gold.