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Posted by: Sigmoid.7082

Sigmoid.7082

Hi guys, i used to play a variety of condi builds but I found them unsatisfying so decided to try a power ranger build. After quite a bit of trial and error with gear choices I have settled on one that has brought me a lot of success in wvw and I thought I would share it.

The build, trait and pet choices

The build is 0/4/6/4/0

Condition removal heavy varient is 0/2/6/6/0 but played well the above is better. More damage and evasion.

Weapon and Gear Choice

All weapons are berserker’s.

  • Staple Weapons
    ( Sword ) – This is one of the staple weapons of the build. A lot of evades, decent damage and VERY high mobility. Has the amazing ability to stick to a target. With this weapon alone you will achieve perma cripple which allows better kiting and your pet will hit far more. Be sure to turn off the auto attack.
    ( Longbow ) – The second staple weapon. Its control and stealth ailites make it a great paring with sword for buying more time or continuing pressure when your enemy backs off. You should always start combat with this weapon as using rapid fire will either do a large chunk of damage, waste dodges or cooldowns. Also using pointblank shot followed by hunters shot can set you up for several options.
  • Options
    ( Dagger ) – My prefered choice as this allows the powerful over 100% poison uptime making clenses useless against the heal reduction. Also a 1.25s evade on an 8s cool down? Yes please. Crippling throw also hits hard and stacks three bleeds for again more unavoidable damage. With that, sharpened edges and poison you can get 600 damage a sec ticks alongside your power damage.
    ( Axe ) – This can be great as path of scars not only hits hard but can hit targets up to three times. Happens if the target is near the apex of the axes flight. Whirling defence is nice for reflecting things and the retaliation. Reflecting a binding blade , unload, rapid fire its great. Especially condi theives surprise shot as they will hit themselves with it and not break stealth so will hit themselves with it between 2 to 3 times.
  • Sigils
    Air and Fire on both weapon sets. Rangers don’t have the damage boosts or decent coefficients to make use of 250 power from bloodlust. An extra 1.3k every 3s and 1k every 5s is better damage.

(edited by Sigmoid.7082)

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Posted by: Sigmoid.7082

Sigmoid.7082

  • Armour and Trinkets
    Head, Leg, Chest – Berserker’s
    Shoulder, Glove, Boot – Knight’s
    Precise Knights amulet
    Cavalier rings
    Berserker’s earrings
    Solider, Cavalier, Knight’s, Berserker’s back piece depending on preference.
  • Rune
    ( Rune of the Ranger ) – Precision and Ferocity are nice here and the 7% damage as long as your pets up its huge as we lack several useful damage modifiers as it is.
    ( Rune of the Privateer ) – More might and the all wonderful tropical bird. This thing hits for around 1k per attack and its attack is a lunge so it hits very well. Combined with all the soft cc and immobilise it adda chunks of damage.
  • Utility Skills
    ( Lightning Reflexes ) – Removes immobilise and grants vigour while evading and doing a descent amount of damage. Also a stun breaker which is nice.
    ( Signet of the Hunt ) – In roaming mobility is very important and the active when use well allows great burst.

These two are always used. The third is up to you. I have used stone spirit, signet of the wild, muddy terrain, quickening zephyr , signet of renewal , but usually sic’em as thieves are rampant and this usually causes their death.

  • Heals and Elite Skills
    Pick which ever you feel you like the best and fit your play style. I have found all 3 useful but I now use heal as one as it allows me to stay mobile and is a burst heal. I’m to forgetful to cast TU preemptively

Pets

There are a few pet setups you can run with this but there are two I found the most useful. The first is either the raven or then owl with the second pet being the snow leopard. This gives us access to either a lot of chill or chill and blind for stomps. These pets also have high DPS but need looking after more. Double bird can provide a nice 6 to 10k spike.
The second set is the jungle spider and the wolf. This pair is less bursty but the control they offer is excellent. The spider not only can stack 15s of poison on its own but also can immobilise a target for up to 6s. This will more often than not force a condi clense and waste cooldowns. Second reason for using this pet is its attack is fairly strong and is ranged. It will hit for 700-1000 damage constantly and it harder to avoid. Pet two the wolf for obvious reasons.

(edited by Sigmoid.7082)

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Posted by: Sigmoid.7082

Sigmoid.7082

Traits
There are several good combinations you can use so I will explain all the traits that can fit in the build.

  • Skirmishing
    ( Sharpened Edges ) – The choice with control pets. Adds more unavoidable damage to the build.
    ( Pets Prowess ) – Used with DPS pets for more DPS.
    ( Primal Reflexes ) – Allows potential 40% vigour uptime for more dodges. Useful trait indeed.
    ( Quick Draw ) – Only master level trait and its use is dependent on your own play style with the build. If you find yourself using the bow more then pick this up. It also allows two stealth per bow swap. Useful for relieving pressure on yourself or repositioning.
  • Wilderness Survival
    ( Vigorous Renewal ) – More vigour more dodges more protection and evades.
    ( Wilderness Knowledge ) – Useful as you will be using either one or two survival skills. More lightning reflex means more vigour and more evades.
    ( Shared Anguish ) – Extra stun break but the 90s cool down is off putting. Never the less it may be useful for you to take depending on matchups and how you play.
    ( Offhand Training ) – Essential as this allows beyond 100% poison uptime which is EXRREMELY powerful. Also more evades and longer range cripple.
    ( Martial Mastery ) – Half second evade on 6.5s cool down, more time leaping away if you ever need to buy more time for a heal, more poison uptime and evades and more access to the swords hardest hitting skill.
    ( Empathetic Bond ) – Pick this over martial mastery if you feel you need the extra condition removal.
    ( Bark Skin ) – This trait can be wonderous at times and may be useful in the right situation. Combined with high protection uptime when it’s active you will be a very hard mark to finish off allowing you to heal back up.
  • Nature Magic
    ( Nature’s Protection ) – Good for negating burst damage and over the course of the fight can provide 17% protection uptime on its own.
    ( Strength of Spirit ) – This is an extra 70 to 100 power which is a great pick.
    ( Evasive Purity ) – Good pick so you can make sure your heals always heal the Max. Also makes room for other, more deadly conditions to be cleared.

Would like to thank shadowpass for a few tips on runes and bow use.

Besides that I’m happy to answer and questions on how the build plays or combos that I use. Hope other people can enjoy the play style and build I am having fun with.
The build is by no means new but is very effective

( Wrote this on my tablet in work so I apologise for spelling )

(edited by Sigmoid.7082)

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Posted by: shadowpass.4236

shadowpass.4236

+1 brahhh =D

I wonder if I should type my playstyle up, u should too, strategies, things like that.

Might help the ranger community out a bit with power.

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Sigmoid.7082

Sigmoid.7082

We’ll if people ask I will type.

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Posted by: shadowpass.4236

shadowpass.4236

Alright mate, no problem.

I was a power ranger before it was cool.
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Posted by: Tom Chesterson.6905

Tom Chesterson.6905

What’s the reason behind not going SotF?

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Posted by: shadowpass.4236

shadowpass.4236

lightning reflexes is the only survival skill in the build (at least for me)

also, while sotf is a more on-demand condi clear, empathic bond is still more reliable imo.

I was a power ranger before it was cool.
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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

if you do run , Sotf , you’ll need the keen edge traited, two survial skills lighting reflexes + muddy terrain the best for the cooldown 20sec traited, then Empathic bond , this makes you have consitant condi removal two skills for when you need them to remove condis passed you from epidemics and wells , shatters when the confusion is stacked on and kiting ability .
kiting ability as in you’ll never be pinned down with that set up.

though its restricted to condi bunker types since it’ll be x/x/6/6/x 2 spare.

(edited by Zenos Osgorma.2936)

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Posted by: Sigmoid.7082

Sigmoid.7082

Pretty much what shadow and zenos said. You could run it with two survival skills but then you lose your free utility and a 2 points and a grand master for one utility is a bit lacking when there are better picks out there.
Heck even using your free utility as the signet of renewal is better since you get the same / more condi removal in the same time frame and you have a condi dump AND an additional stun breaker.

Not only that but with the play style the build has the only real danger you will be in with Condis is when you over use your auto attack. Bar that with the hornets sting, pointblank shot rapid fire combo and all the other evades and steslth…you should be fine.
If you still have trouble empathetic bond is very useful and it only effects your pet, not the tropical bird. So you still do a lot of damage. You lose a little evade uptime and damage though.

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Posted by: Tom Chesterson.6905

Tom Chesterson.6905

Mkay.

I’ve been recently trying so many different power builds on my ranger trying to find one that fits me. I’m mostly an sPvP player exclusively though.

I’ll try this build for a few matches and let you know how it works out. I find it interesting that you don’t take anything from MM, is S/D meant to be the main weapon set?

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Posted by: Sigmoid.7082

Sigmoid.7082

For me sword dagger is my main set and bow is for initiation and mid fight utility like stopping stomps or getting a res off and 3s stealth to wait for cooldowns and gain the initiative in battle.

The stealth also let’s you close in on ranges users.

Best thing is if I feel the need I can kite people with the long bow and slowly pick them down till I can run in with my blade and attack.

Not sure how this would work out in spvp though since you need the gear mix to get the right stats.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i tweeked a Veriant of it too.

http://gw2skills.net/editor/?fNMQNAT8YjEq0yaHLGsw1aADhqdLEslArAwdREvX9FrsSF-TVzDwAKOCA7UiFTVFoKD2rbowDAAgJiDXEgWqVMVphu9HIYCDhSwAAIA7cnpz6MwO35NDpAMXZE-w

you loose the parrot though but its got more power and dual might stacking when using Sword+dagger stacking might to yourself and pet , buffing up for Lb if they run away.

you could even go triple pet might stacks by swapping out sharpened edges for crits grant might you get 1might every time you crit and your pet gets 1 from sword autos , one from trait , and one shared by trait.

and i wouldn’t use poison master in power based builds even if you think you could get away with it, it just don’t scale well below 1k condi damage.

(edited by Zenos Osgorma.2936)

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Posted by: Sigmoid.7082

Sigmoid.7082

@ zenos
I tried something similar but with only the sigil you won’t get huge stacks of might on you or you pet. Maybe if you ran companions might then the pet would be OK but I did some math and their skill coefficients are as bad as ours so the might wpmt add a huge amount.

Best pets for might stacks are pets that have low power but still do OK damage or those with high spike skills, so that the spider and the cat/birds. Oh and river drake. But unless you lose 2 point from somewhere to get both companions might and pets prowess it won’t do a thing. Your cat will do the same damage with around 15 to 20 stacks of might as it would if you took pets prowess alone.
Not to mention using the sigil you lose air with can be upwards of 400dps if you always proc it.

Lastly the only way to might stack well, as rangers don’t have utilities that grant might like othets, is with mighty swap and both strength and battle.
But you sacrifice so much damage from air and fire to do so as well as 2 points to mighty swap your survivability drops.

I never said anything about posipn master. You don’t need it for 100+% poison uptime.

Tl;Dr
Might stacking on a ranger isn’t really worth it since you have to sac traits, sigils, runes and a pet to get any reasonable amount of stacks.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

@ zenos
I tried something similar but with only the sigil you won’t get huge stacks of might on you or you pet. Maybe if you ran companions might then the pet would be OK but I did some math and their skill coefficients are as bad as ours so the might wpmt add a huge amount.

Best pets for might stacks are pets that have low power but still do OK damage or those with high spike skills, so that the spider and the cat/birds. Oh and river drake. But unless you lose 2 point from somewhere to get both companions might and pets prowess it won’t do a thing. Your cat will do the same damage with around 15 to 20 stacks of might as it would if you took pets prowess alone.
Not to mention using the sigil you lose air with can be upwards of 400dps if you always proc it.

Lastly the only way to might stack well, as rangers don’t have utilities that grant might like othets, is with mighty swap and both strength and battle.
But you sacrifice so much damage from air and fire to do so as well as 2 points to mighty swap your survivability drops.

I never said anything about posipn master. You don’t need it for 100+% poison uptime.

Tl;Dr
Might stacking on a ranger isn’t really worth it since you have to sac traits, sigils, runes and a pet to get any reasonable amount of stacks.

i know about poison master thats just a tip for peeps reading this that might think , i could use that trait.

well even if the maths determins the damage will be the same , its the pressure you’ll loose out on if you use a drake or a bird , using that snow leapord it’ll keep your target in melee range that little bit longer , and if you want to aim for bursts that reply on crits , it’ll be kitten if you get blinded , see your point about loosing air on the sword for might crits, but then you could use Lbs 10x , 12x attacks to stack those mights and please don’t forget mesmers can boon share if got 25 might stacks thats a jack ton of power for the team , well i do play with guildies a lot so i’d rather have the might stacks.

(edited by Zenos Osgorma.2936)

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Posted by: Sigmoid.7082

Sigmoid.7082

The pets that apply the most pressure are birds. If you cancel their recoil after their auto attack with their f2 they will get all 4 hits in and apply blind or chill. Its up to a potential 6k damage and 10k if you swap to another and f2 again.

Like I said out damage isn’t burst. Its death by a million cuts. Since you have auto attacks for 1.2k+, air for 1.2k, fire for 1k, tropical bird for 1k and whatever you pet may be for another 1 to 2k. It’s all constant.
Keeping someone in melee range with the sword is easy since with the auto you natural stick to them and apply cripple.
Rapid fire on average of every hit crits will stack around 3 stacks of might and barrage, assuming someone standing in all 12 hits will only net you around another 5. Used together you will gain let’s say 8 stacks. That translates as less 160 damage extra on a crit on a heavy target. Long range kitten has a 1s repeat time so 80dps over the 3-400 air grants you. Also that is more pressure since not only more damage but more leading at one time. Makes people panic.

I say leave might stacking to other classes since we don’t have the damage coefficients, burst skill or stacking ability others have,

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Posted by: Fluffball.8307

Fluffball.8307

Re: Why not SotF, I find it to be incredibly lackluster. I’ve been running with dual melee lately, and the number of evades just makes my want for condi removal totally non-existent. Especially since HS is so strong with dual melee. And extra especially since condi classes are so easy to outrun with dual melee.

LR and MT are staples of any WvW build I use, so I have plenty of survival skills. I just don’t use them specifically for condi removal.

Anyway, I strongly encourage anyone running power builds to try out “Protect Me!” That skill is so god-like. It’s always the third skill that I fuss over. Any of the signets and “PM!” are all so amazing.

Edit: One more thing, dagger vs. axe offhand. Axe 4 is also an evade of sorts. If your opponent is incapacitated he can’t attack you. The choice is if you want poison uptime or hard CC (and huge damage.) Skill 5 on both is about equally as useful, maybe slight edge to dagger.

(edited by Fluffball.8307)

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Posted by: Cufufalating.8479

Cufufalating.8479

Mm interesting. This is the Power-Might Stacking build I made

http://gw2skills.net/editor/?fNMQNAV8YjEqUwaJLusw1aAMhqdC0pBwrR1dzuAzcBTOA-T1BFwAIV+54iAwS9n26Gat/AgnAwVlgECw8CA-w

I tried it with quite a few weapons.. .GS, LB, Wh and then the ones you see on there.. they are all have merits but SB/Sw+D are just my #1 weapons for anything really.. cant get enough of them :P

Not all that dissimular really, I just went for more might through pet swapping and weapon swapping, as well as more cleansing.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Sigmoid.7082

Sigmoid.7082

May just be me but I don’t see might stacking as extremely useful as we have terrible damage mods and skill coefficients which is why I went for as many extra hits as possible. Fire air bird and life leech food as up tonhuge amounts.
Better for you Cut as you are double dipping with a condi weapon so it balances :-)

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Posted by: Cufufalating.8479

Cufufalating.8479

Yeah.. I did actually try to make it a more hybridly build in general with mroe condi application, but I couldnt find a way to get everything I wanted in there :P

Also, I sometimes take 2 points out of WS and put them in BM.. makes your pet really strong, and with all the might effecting it as well thanks to the NM line it really does become worth IMO.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Sigmoid.7082

Sigmoid.7082

See I did some math and pets don’t gain that much from power. Only way they do is companions might, might stacking on you, masters bond and points in bm. With all that any pet will have a bonus of near 1400 power at maximum. But their coefficients are as low as ours, 0.6 to 0.9, a so unless you go all in with it its odd.

Unless you double dip with condi pets then kitten gets real. I tested this out. Was sweet.

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Posted by: Cufufalating.8479

Cufufalating.8479

Thats pretty much what I expected.

We have poor coeffiecients in general because we have a pet, and our pet has them because it has us. We arent seperate and it would be way OP if we were both scaling off might the same way other classes do.

But consider that between us we have twice as many might stacks as other classes (should be 15 ish on you, with about the same on your pet, 25 on both with RoA active) then I feel it’s a fair tradeoff.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Sigmoid.7082

Sigmoid.7082

Using the right pets the move scaling is amazing but if you don’t then its lack luster and there are much better options. Mighth stacking works best with a hybrid build my honest opinion :-)

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

The pets that apply the most pressure are birds. If you cancel their recoil after their auto attack with their f2 they will get all 4 hits in and apply blind or chill. Its up to a potential 6k damage and 10k if you swap to another and f2 again.

Like I said out damage isn’t burst. Its death by a million cuts. Since you have auto attacks for 1.2k+, air for 1.2k, fire for 1k, tropical bird for 1k and whatever you pet may be for another 1 to 2k. It’s all constant.
Keeping someone in melee range with the sword is easy since with the auto you natural stick to them and apply cripple.
Rapid fire on average of every hit crits will stack around 3 stacks of might and barrage, assuming someone standing in all 12 hits will only net you around another 5. Used together you will gain let’s say 8 stacks. That translates as less 160 damage extra on a crit on a heavy target. Long range kitten has a 1s repeat time so 80dps over the 3-400 air grants you. Also that is more pressure since not only more damage but more leading at one time. Makes people panic.

I say leave might stacking to other classes since we don’t have the damage coefficients, burst skill or stacking ability others have,

with the bird thats spike damage chaining two attacks, and pressure doesn’t always Equate to damage, if your target dies so quickly your not going to beable to stack might anyway it takes time to reach max stacks so the methord your using air + fire is kitting yourself for maximum dps and spike not pressure, other charater could just lay weight into you and all you’ll have going for you damage wise is bird attacks with long animations (ignoring the chained f2) , just consider it a different view of attack i’d rather Survive and increase my chances of kiting and over all damage over time in long fights when i mean long i mean fights like Stale mates that chill will give me the advantage over a period of time and thats my option on why might stacking isnt that bad , combined with the fire sigils or even replace the fire with air to improve the dps again, in the longer fights you and your pets damage will be higher that of you buffing yourself for 400damage from a sigil(its not going to be very effective if your being hammered/stuned).
i sure you know pets attack from behind as to the awkward pathing they have , that just means they avoid frontal stuns, and meaning it keeps the dps up time a lot better than having your sigil locked out because of blinds and stuns. so in the end it will even out to the same amount of damage , its just that the might version would require more displacement and positioning than the dps sigil air+fire version that will jsut be used like a warroir to perform its autos contiunusly… anyways its a option both types of set up can be just as effect as the other.

(edited by Zenos Osgorma.2936)

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Posted by: Sigmoid.7082

Sigmoid.7082

@ Zenos
I am having trouble comprehending. Can you simplify?

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Posted by: shadowpass.4236

shadowpass.4236

from what I got from it, its bad if your target dies too fast because u won’t have the max amount of might stacks possible by the time he/she dies

lol.

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

you got your preferences i’v got mine , no need for the lols.

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Posted by: shadowpass.4236

shadowpass.4236

well, some paragraphs might help

and some periods

and punctuation in general

what u typed was literally one gigantic run-on sentence with 50 commas

its kinda hard to read.

I was a power ranger before it was cool.
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Posted by: atheria.2837

atheria.2837

We’ll if people ask I will type.

Of course we need to know how you play!

Anyone who goes from Condi damage to Power needs to know what to focus on and what to save and what to pop first.

I’d like a video – but I will take anything.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

well sorry about that.

just look back into the might stacking again with the pet.
they way i worked it out ended up being a extra if using cats.
all numbers are including the 30% boon durations or aprox to.

sword auto chain 3 = 1 stack of might(6secs)
Companion’s Might= 1 stack of might per crit.
sigil of strenght = 1 stack of might 60% chance on crit (prot 1sec 10secs of might with boon duration 13.5 secs? at 30% boon duration could get you up to 6-7 might just from that alone.

scaling at:

1 2 3 4 5 6 7 8 9
~ ~ ~ ~ ~ ~ ~ ~ ~
3 6 9 12 15 18 21 24 27(maxed)
3might stacks 105 power and condi damage ,
you only need 9 stacks of might on yourself to max out the pet
the sigil of air at 400dps would be out weighted after 4 stacks of might on yourself because your pet will have 12 that would = 420 extra power.
any more might on yourself would increase that amount of damage.

since you can maintain 7stacks of might on yourself in combat through sigil of strenght alone assuming you have a 60% crit hit rate , that equals 21 on the pet.
21might= 735 power and condi damage for the pet .
it also improves the bleeds, the pet does up to 4x bleeds 310 per tick for 10secs = 3.1k damage in addtion to the stock bleed damage 1700 total of 4.8k bleed damage over 10secs.

1700bleed damage is the Equal to 1000 condi damage on a cats maul
1735 after might = the maul skill now does 4xbleeds 516per second = 2312 damage over 10secs
combined with the pets stock damage this well Exceeds the 400dps x5(prots every2secs to a max time of 10secs) it equals 2k damage if every single one was a crit.

by that even if you don’t maintain 7 itwould an optimal match for sigil of air (only untill the sigil of Air crits) but then the crit would be the equal to my method of the ranger maintaining 8-10stacks of might though that only if you included Warhorn 4 it would tempory increase the might stacks due to X hits/crit hits.

if you see my point now? the air sigils on the ranger itself maybe easier to apply damage with but its at nearly less over all dps as cats attack every 1/2sec rather than a prot of 2secs cooldown.

imagine if you included the f2 bleeds from a lynx the bleed damage over 10secs would be well above 4k bleeds + 10secs of 1/2 auto attacks with and addional 735 pet power while maintaining 7 might on ranger so the pet gets 21 stacks.
then using your method combine that with Fire or Air , to inrease that Again by onther 400dps per secs.

the informations there for people to use if they want it.

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Posted by: gawker.8340

gawker.8340

I like 2/3/6/3/0 more as a classic bleeder build

8 stacks of bleeds minimum
700 condi damage
zerker damage
it’s OP

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Posted by: FrouFrou.4958

FrouFrou.4958

Shhh! Don’t throw that vile OP word around here! We will get nerfed!

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest

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Posted by: Sigmoid.7082

Sigmoid.7082

We’ll if people ask I will type.

Of course we need to know how you play!

Anyone who goes from Condi damage to Power needs to know what to focus on and what to save and what to pop first.

I’d like a video – but I will take anything.

I will explain the play style since my computer isnt good enough to make videos

You will always initiate with the bow as using rapid fire to start will do one of two things:

  • net you a nice amount of opening damage
  • waste dodges and cooldowns trying to avoid it

Both of these things work in your favor as an opponent who cant dodge will take all of you following damage for the next 6 to 10s or force them to play defensively.

After that the next two skills you want to land are pointblank shot and hunter shot. point blank is to move your opponent and guarantee that hunters shot will hit granting you the stealth.
From here you have a few choices on what to do depending on your trait choice and how bow heavy you are. If you have taken quick draw or are playing defensively you will wait in stealth and command your pet to attack. If you are on the offense you will weapon switch. Doing so will grant you fury and swiftness and since your enemy has, hopefully, no dodges and you now have 70% crit chance they will eat a surprise auto attack chain, air and fire sigil as well as a few pet attacks. This will net you anywhere from 3 to 6k damage from yourself and more damage from your bird and your pet.

From then its open combat making sure to keep poison up so any heals done are reduced and use your evades and auto attacks to stay on your target and take little damage. You will have a lot of vigour and evades so you should be alright.

Now if you ever need space to breathe you will do hornets sting and leap away or hornets sting and at the apex of the retreat bow switch and pointblank, start rapid fire to get some damage in and then cut it short with hunters shot if they start coming back at you. Its best to, wait in stealth the full 3s for weapon switch and other skill cooldowns, then back to the sword evasion auto bit again.

Some tips

  • When you use hornets sting you DONT have to leap back in right away it can be used as a nice 1 or 2s breather as the enemy has to come at you again.
    If you do want to leap back in be sure to use crippling throw before you do.
  • In a team fight use the bow to lay down barrage on the combat area and pointblank to stop res’ or stomps
  • Dont be afraid to use all your skills to back off and buy yourself time. Your pets and the tropical bird will continue to do nice damage while you wait.
  • Ambient creatures are your friends with the bow as you can use them for hunters shot stealth.
  • If you are using dual birds wait till the auto attack goes off then hit f2 right after. What this will do is cancel the recoil of the auto animation and launch the pets f2 right away. This will result in 4 very quick hits from the pet resulting in anywhere from 3 to 6k total damage. This can be followed by another switch and another bird f2 for another 2 to 3k.

If you have a particular situation you want me to explain how the build will handle feel free to ask.

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Posted by: Sigmoid.7082

Sigmoid.7082

~snip~

That does all add up but my points were the following :

  • Nobody should let you auto attack them that much in a short space of time to gain that much might. You are always moving.
  • Rangers and pets have low damage coefficients and even 10 stacks of might will only add a small amount of damage.
    *Sigil of air is every 3s. With the amount of movement you have to do as a ranger to stay alive and how defensively you must play sometimes you will always get the proc and the extra hit when you engage. Rangers will never stand toe-to-toe with someone for long. Hence the might will end up dropping off your pet from companions might, you wont stack as much with the sword auto or from the strength sigil.
  • To take both companions might and pets prowess you miss out on defensive traits like primal reflexes.

I literally have a set with the runes and sigil you suggested and it is less effective at doing what needs to be done.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

~snip~

That does all add up but my points were the following :

  • Nobody should let you auto attack them that much in a short space of time to gain that much might. You are always moving.
  • Rangers and pets have low damage coefficients and even 10 stacks of might will only add a small amount of damage.
    *Sigil of air is every 3s. With the amount of movement you have to do as a ranger to stay alive and how defensively you must play sometimes you will always get the proc and the extra hit when you engage. Rangers will never stand toe-to-toe with someone for long. Hence the might will end up dropping off your pet from companions might, you wont stack as much with the sword auto or from the strength sigil.
  • To take both companions might and pets prowess you miss out on defensive traits like primal reflexes.

I literally have a set with the runes and sigil you suggested and it is less effective at doing what needs to be done.

well fine though.

  • Nobody should let you auto attack them that much in a short space of time to gain that much might. You are always moving , this is your opion and situational .
  • Rangers and pets have low damage coefficients and even 10 stacks of might will only add a small amount of damage. if its lots of small hits it would be better to bolster those hits with more DoT damage than a Air sigil the difference between the two , the might ups the dps per hit where as Air does a little spike every 3secs(if it hits)
  • Air sigils can be used more for a Range>melee stance as a kiting combat style just like you said due to the movement we’re doing , so while you got your S/D set up out and not in melee your wasting those air sigils. you could stack might in melee for 2-5secs then swap back into LB for even more damage+air+fire.
    one setwon’t have as much as the other but melee stack might> Jump out of combat to relief yourself of damage or pressure , only to have your self mighted up and the pets still in combat with 21stacks.
    now your at the back with a LB with a kitted pet and extra might while you pew away with Air+fire and might.
    using the breif time of sword attacks to generate might will let you pull off some amazing Dot damage using the LB + if they are chilled crippled from the melee attacks all the attacks will hit.
  • To take both companions might and pets prowess you miss out on defensive traits like primal reflexes , this one is you opion again.
    i tend to find Primal reflexes lacking in group fights there is always someone around to help take the pressure off you , and the chill can be used this way too to slow them down giving you more time to regen endurance without having to trait or LR.

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Posted by: shadowpass.4236

shadowpass.4236

@Zenos Osgorma

1. Its not an opinion or situational. Any player who’s not afk isn’t going to just stand there and let u attack them (assuming ur staying still as well), or, ur basically saying u just like standing at max range and pressing 111111 to kill someone.

Who doesn’t move in combat?
__________________________________________________________________

2. I find might irrelevant in most cases. Its most useful in hybrid builds/builds where u can have at least 20 stacks of might on you at all times because it adds both damage to your physical attacks as well as your condition damage.

10 stacks of might adds about 77 damage per auto with sword on that build. It also adds about 500 damage on rapid fire with that build, and 121 damage per auto attack with longbow with that build.

Let’s say 6 attacks with sword, .5 seconds each attack so 6 attacks = 3 seconds (same cooldown of air sigil), 77 * 6 = 462 damage. (Damage is even less with the other weapons due to longer cast times.)

In that same time, you could’ve just done 955 damage with the Sigil of Air. Lol.
What did u mean “if it hits”. The chance for the sigil to proc is 50% on a crit… It’s pretty high…
__________________________________________________________________

3. Like I said, 10 stacks of might adds about 500 damage to Rapid Fire with that build. Over the course of 4.5 seconds… Or, you could’ve just hit for 955 with just a Sigil of Air.

Might is nothing. It adds a minor 50-120 damage per attack with 10 stacks of might… That’s not DoT damage. Lol. A minor burst of 955 damage is still worth more than that bit, and that’s only taking into account the Sigil of Air. We still have a whole other sigil that does damage as well. A Sigil of Fire.
__________________________________________________________________

4. Companion’s Might is bad unless ur running max dps builds. It adds only 6-12 stacks of might to ur pet. 12 at most if ur just attacking a non-moving target who hasn’t dodged once. Its good when ur target is immobilized and u use Quickening Zephyr, Hunter’s Call, and Rapid Fire… But that’s full burst.

Pets Prowess is a good trait however. I use it on the last few builds I’ve run.

Imo, Primal Reflexes is a bit lacking. So at least that’s one thing we agree about.

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

(edited by shadowpass.4236)

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Posted by: Sigmoid.7082

Sigmoid.7082

@shadowpass
You understand the build as well as i do so you understand what i mean

Anyways I took Primal since im usually solo and when i am not everyone sees the bow and tries to focus me :/ dont know why…I may try using pets prowess and sharpened edges.

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Posted by: shadowpass.4236

shadowpass.4236

Sharpened Edges is no good. Ticks last 2 seconds and tick for less than 100 each. Out of everything else, I find Quick Draw to be the most helpful.

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Cufufalating.8479

Cufufalating.8479

I dont know, Sharpened Edges will be doing around 130 damage per proc and be procing around 42% of your hits (assuming an average of 50% fury uptime), which is an average of 55 extra damage every attack.

Not exactly knocking the ball out the park but thats still probably a 5-7% damage increase depending on your targets armour, which really isnt that bad.

I’d probably still prefer quickdraw but.. I wouldnt says its useless. People pay good money for a Sigil of Force to do that same thing :P

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

(edited by Cufufalating.8479)

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Posted by: Substance E.4852

Substance E.4852

I dont know, Sharpened Edges will be doing around 130 damage per proc and be procing around 42% of your hits (assuming an average of 50% fury uptime), which is an average of 55 extra damage every attack.

Not exactly knocking the ball out the park but thats still probably a 5-7% damage increase depending on your targets armour, which really isnt that bad.

I’d probably still prefer quickdraw but.. I wouldnt says its useless. People pay good money for a Sigil of Force to do that same thing :P

I mostly prefer Agility training for that slot. Pets (melee ones) can’t hit worth a kitten without a speed boost and the smart money is on swapping out hunt signet before engaging an enemy if you can.

The bleeds are a decent amount of extra, free dps, but the increased dps from a hitting pet without having to sacrifice a utility slot is probably going to help more in most cases.

Connection error(s) detected. Retrying…

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Posted by: Sigmoid.7082

Sigmoid.7082

Signet of the hunt is for you more so than the pet since you dont have 25% from runes or high uptime of swiftness. Makes roaming easier. In WvW speed is key.
Also if you know when to use the active its great.

The best thing about the build is it is very flexible trait choice wise to fit what suits you a little better.

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Posted by: Sigmoid.7082

Sigmoid.7082

Just an Update.
I have been testing the build dueling against different members of a guild today as well as some roaming and the builds i fought were:

  • Hammer/GS warrior
  • Axe/Shield// GS warrior
  • Hambow Warrior
  • Hammer/ GS Shout Guardian
  • Hammer/GS Meditation Guardian
  • Sword/Focus//GS Medi Guardian
  • Dagger/Dagger//Staff Power Necro
  • Scepter/ Focus Ele
  • Staff Ele
  • Sword/Sword//Staff Power Mesmer
  • Condi Necro
  • PU Power Mesmer
  • Sword/Dagger Thief
  • Dagger/Pistol Thief
  • Condi Engi
  • Power Engi

I only had real trouble with the PU Mesmer.

So the build is a little more proficient that i first thought. I would say pick it up and give it a go. Once you get used to the play style in general its very effective.

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Posted by: ItIsFinished.9462

ItIsFinished.9462

+1 brahhh =D

I wonder if I should type my playstyle up, u should too, strategies, things like that.

Might help the ranger community out a bit with power.

Was this the build you were running last night during our duels?

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The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~

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Posted by: Sevans.4619

Sevans.4619

Been playing a build like this for about a year, it’s about the best set-up I’ve been able to find for power rangers in WvW.

I run 2 in Marks for Malicious Training instead of 4 in NM for Evasive Purity, just because I like the extra long immob/vuln/weakness that I can get from spiders. Skirmishing is always Primal Reflexes and Quick Draw (Most important LB trait, IMO) and I never leave home without Vigorous Renewal either.

I opted for Traveler runes so I could give up Signet of the Hunt for an open utility slot which tends to rotate between Signet of Renewal, Signet of the Wild, and Sic’em.

Glad to see other people being smart about their builds!

Saethe — Favorable Winds [Wind] — Maguuma

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Posted by: shadowpass.4236

shadowpass.4236

No, same trait lines and some other things here and there.

I didn’t get it from here tho. I’ve been running this for a long time now.

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Lotus.9746

Lotus.9746

What do you feel about runes of Rage / Pack
or Traveler to free up 1 utility?

[Ego] Sylvari Ele
Winter

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Posted by: Sigmoid.7082

Sigmoid.7082

What do you feel about runes of Rage / Pack
or Traveler to free up 1 utility?

I tried pack runes and they were alright with the free warhorn #5 and all but they dont offer the extra damage privateers do with the bird. Travelers are ok but again you lose damage from the Tropical Bird to "Free UP " a utility slot. I actually use the active quite a lot in battle so it works for me.

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Posted by: Cufufalating.8479

Cufufalating.8479

Hoelbrak Runes are worth a mention too. Got all the power and might duration and -20% condi duration.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Sigmoid.7082

Sigmoid.7082

Its less the might more the bird you want Also this build is supposed to be relatively cheap and those runes arent.

I used to run a build with them in but unless you are build for stacking might they wont offer near as much damage. The might takes a while to ramp up to the 11~20 stacks you need to see a huge different and by that time using other rune sets you should have killed the enemy.

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Posted by: Sevans.4619

Sevans.4619

What do you feel about runes of Rage / Pack
or Traveler to free up 1 utility?

I tried pack runes and they were alright with the free warhorn #5 and all but they dont offer the extra damage privateers do with the bird. Travelers are ok but again you lose damage from the Tropical Bird to "Free UP " a utility slot. I actually use the active quite a lot in battle so it works for me.

I suppose hitting the active when you see Buster (that’s the best wolf name, btw) going for his knockdown lunge MAY be worth losing +25% in-combat speed.

Traveler/Speed let’s you take Sic’em and still maintain a speed boost, both of which come in handy versus backstab thieves. Yeah, you lose damage from that kitten parrot, but boon/condi duration is nice too.

As a side note, I often use Mistfire Wolf with this build and that synergizes well with the parrot. Pet + Parrot + Mistfire Wolf = hard for most people to deal with.

Saethe — Favorable Winds [Wind] — Maguuma