Hello fellow Rangers and hopefully some Dev’s,
As the title would suggest this (rather long) post will be a personal vent to display a few of my personal thoughts and Ideas on how to possibly develop the ranger profession further with Specialisations (and hopefully give the Ranger some much needed depth).
The skill and trait tooltips have been created with that_shaman’s tooltip creator. I tried, with help of the GW2-wiki, to balance the skills as realistically as possible; the numbers are somewhat comparable with similar in-game skills and the effects not too overpowered (hopefully).
- I designed the weapon skills and the traits with the intent to fill a few gaps of the current ‘vanilla’ profession as creative as possible while remaining in the general Ranger theme.
- I designed (most of) the utility skills to try and redefine the Rangers relationship with his pets, what should be the distinct main-class-mechanic.
The pictures are hosted on Imgur but below I also want to give personal feedback on every skill:
A possible new weapon: Main hand Dagger
Surely not the most original but probably the most logical weapon for a Ranger specialisation (Ranger is currently the only ‘dagger-wielding’ profession that cannot use this weapon in his main hand). The gap I am trying to fill with the main hand dagger is the current absence of a ‘reliable auto-attack possessing main hand power based ‘weapon (looking at your sword!).
- ((dagger thrust)) & ((bee stings)) With the auto attack I wanted to create an auto attack that, for example just like engi grenade kit semi-auto attack, gives a lot of multi target pressure and cleave in a small area. Thematically I think the skill ((bee stings)) is quite fitting with the energetic nature of the class. It differs with the Thief’s massive one hit kill attacks and is potentially different then a Warrior dagger wielding profession that I would see wielding the dagger using lots of force.
- ((Upper’cut’ )) A ‘ straight up’ interrupt skill, always useful! At the moment in mechanics it is the exact opposite of the shortbows concussion shot 5 skill and therefor it is bit overpowered as the 2 skill, but I just really like the puns.
- ((Aqua Jet)) Totally not fully inspired by a Pokémon attack /s. Could give the Ranger another cool animation and serves as a possible more stable gap closer: Great sword freezes you mid –slope during the leap and sword first sends you flying backwards. Also includes the almost mandatory evade, which is something I really like to use in fights as a Ranger.
A possible new Trait line
- ((revenge)) In my opinion a simple but really strong thematic trait. Really, the more I think of it, the more I am surprised that an equivalent trait doesn’t exists.
- ((Home advantage)) Ever noticed that the boons silhouettes resemble little houses? I did
. Another thematic strong trait (I think) with a lot of nice synergies (clarion bond etc). Should possibly be tied down with an internal cool down of 20 second or something. Overall I like this trait.
- (Turtle reflexes)) A skill to give Rangers a little bit of an extra edge when being burst down or when fighting in a huge blob in WvW. Has synergies with all the other traits that trigger upon reaching certain health-thresholds.
- ((improved medicine)) It is my general opinion that regeneration as a boon feels underpowered. But I am not sure if this trait is the best way to quick fix such a ‘problem’. At the very least it gives having regeneration an additional benefit of extra healing power. Arguable not the best trait.
- ((Dashing Apperance)) Because Blast finishers! and signets, they deserve some love too. Arguably not a really good trait, but we can dream, right?
- ((Outnumbered)) A damage modifier. Strong in the current Dungeons, WvW zergbusting and in the general PvE environment but this trait could really shine in PvP as it promotes and rewards active and skilful gameplay and punishes stacking on enemies.
- ((donkey tricks)) Good synergy with the evade traits Ranger already has, mostly I really want to see this trait in the current game as it gives us an skill-promoting counter against all the retaliation that a lot of classes get to use (and will get, Dragonhunter and Revenant). The name btw is a Dutch joke and ties in with the thematic of the trait and the Ranger. For more information on the name here, the relevant part is the 4th expression.