Alt: lvl 80 Mesmer
(edited by Zardul.3952)
When pets are on passive they give a random Effect to the Ranger for example,
Jaguar = " +5% dmg, "
Jungle cat = " 50% on hit to grant might "
Snow leopard = " Chance to do chill and condition duration increased"
Drake Ice Drake = " attacks do chill "
Drake Salamander = " attacks do fire dmg "
Drake River = " attacks have 20% chance to cause lightning strike"
Drake Reef = " Attacks cause confusion"
Polar Bear = " Gain Vitality and chance to chill "
Brown/ black Bear = " Gain Vitality and toughness "
Eagle / Hawk = "Bleeds are 10% more effective "
Raven = " chance to blind on Hit "
Devourer = " Attacks have a chance to hit twice"
Moa = " Gain Random Boon per 10sec"
Wolf= " Crowd controll are 20% more effective"
Pig = " gain Healing power"
Warthog = " gain precision"
Boar = " gain power"
Siamoth = " gain condition dmg "
What do you guys think? they are sort of like Preparations from Gw1.
the pet will always be visible, but not active. soo it stays true to the ranger Bio. " has a companion pet"
just gives us a chance in pvp, pve to not lose efficiency, due to the pet dieing or causing issues
(edited by Zardul.3952)
Cool but buffing Ranger while pet is hidden has been already proposed by many ppl. Your idea of giving certain buffs while pet is on passive that are dependant on pet type is nice but…
…Anet doesnt care.
changing the AI of the pet will mess the game up. so this is the only solution i can think of that makes our pets IMPORTANT. and gives us build diversity.
our class with these changes would still be pet based and relevant to the BIO of a RANGER
Nice, but they already said the pet is broken and won’t be fixed anytime (ever) soon.
So what’s the problem YOU been having with pet?
Can i help?
So what’s the problem YOU been having with pet?
Can i help?
Everyone who plays a ranger has the same problem, the pets are simply broken. This isn’t user specific, nor a learn to play issue.
+1, I like it. It still doesn’t solve the problem of the pet dying instantly. I don’t think people fully understand the handicap the pet brings this unless they mainly play a ranger.
I think it could use a little more buffing, but perhaps making the pet emit an aura that effects say 5 people around you (with said buffs) as well will make the class more desirable for people.
Currently, I rarely use the pet for attacking. It sits on passive because the runes I have grant +5% damage with the pet. Not sure if this works while they’re dead, but i don’t take chances lol. I just keep them by my side for the extra 5%.
I think the pet dying too quickly problem is simply solved by making the pet immune to damage and un-targetable. It would simply be an extension of the ranger as per a % of it’s dps.
I think it could use a little more buffing, but perhaps making the pet emit an aura that effects say 5 people around you (with said buffs) as well will make the class more desirable for people.
I think the pet dying too quickly problem is simply solved by making the pet immune to damage and un-targetable. It would simply be an extension of the ranger as per a % of it’s dps.
I like your Aura idea, and I can see this becoming a nice BM master trait to replace those pet specific ones after a consolidation(some time in the future hopefully).
And to address the problem of pets dying too quickly, they should give pets a permanent buff similar to Protective Spirit from GW1. Pet can’t lose more X% health from a single strike with a ICD of Ys. Or Pets have 2s of Invulnerability applied every 5s. 3s window to damage pets. every 5s. This way, if a Thief needs to make your pet explode, he/she still can, they just have to treat the pet like any other player entity, which the pet is SUPPOSED to be a part of, watch their buffs and wait for the moment to strike.
My patience is through.
My ranger name is Gume on EU. Add me to your list and i’ll show you how my pet performs, tell you what, we’ll put a marker on the pet so you can track its movements, i’ll even make it as a priority to keep replacing the mark on pet swap. Or better yet, no marking so i can perform at my best so you can track it and see that the pet is absolutely no drag at all.
Although what is a fact is that the pet management is as active as the combat itself. Take a MMO player used to “rotations” and he’ll mess up dodging at first. Bring in a player who has played other MMO’s where the pet is self suficient and it will go down. I’ve never played a class/profession with focus on pet, in GW i did play a Ranger, but rarely ran pet builds, so i didn’t have any preconceived notions to free myself from.
I’ve had problem with the pet… roughly on the first two months after release… recently there was the big hp buff to minions in PVE… imagine how troublesome is my pet now.
Anyway we can roll whatever you want, apart form a handfull of situations (bear in mind that my pets don’t have opposable thumbs to pick up crystals in Jade Maw, some boss in HotW and another in… CM? maybe? can’t recall, plus i care too much for my pet to demand it survives… you know… A ZERG!).
I don’t have absolutely no other idea to brake that denial bubble, and for your information, i can’t really stream/record because my pc lacks horse power, so considering technical issues, i can’t help any more, i’m done trying to reason and convince people that simply crawl in their own opinion.
I’ll be more than happy to show you the sweet side of having a pet.
Problem is not that simple. With so much of the Ranger’s damage assumed to be coming from the pet, all this would be is a 40% nerf to self in exchange for a 5% buff. I can see why Anet doesn’t want to encourage that, even if pets are bone dead stupid and can’t be relied upon anyway.
Here’s a post I made elsewhere that addresses the problem where it’s needed. It doesn’t delve into pet AI either, so there’s a chance it could actually be done.
Re: Rangers Overall and the Class Mechanic
Pretty much everyone agrees that the pet is holding the Ranger back. I’ll summarize since it’s been discussed to death: too much DPS is assumed to come from the pet, an entity which doesn’t respond to commands on time, generally misbehaves, can be killed or CC’d, and generally just isn’t under the players control.
Pet AI doesn’t appear like it will be fixed, and removing the pet is another enormous rework, I propose the following compromise. Shift Ranger pets from a DPS-first role to a Utility-first role, and leave most of the DPS in the player’s hands. Perhaps an 80/20 split instead 60/40. This would require an extensive overview of pet abilities, but won’t require delving into AI coding or reworking the class core.
Examples of what kind of things could be done:
-Replace the many and unremarkable DPS F2 abilities with ones that grant boons, cause conditions, remove boons or conditions, create combo fields or finishers.
-Pets with low-power but useful passive abilities, similar to the Ranger’s Spotter trait. 10% Boon duration, condition duration, increased toughness, etc. Essentially turning a pet of this type into a mini-trait.
-More reliability on automatic pet skills, such as Birds granting swiftness, Canine’s knockdown, etc, or moving these effects to the active skill.
-Automatic Reaction pet skills, such as charging a foe that knocks down the ranger.
-More pet autoattacks with a utility function, such as Vulnerability (already on Cat), leeching health to the Ranger, whatever you guys can think of cause that’s it for me.Now, that’s a lot of work, but the innate unreliability of pets means that relying on them for DPS is an insurmountable limitation on what the Ranger itself can do. With this general direction for pets, they still add a lot of utility, flavor and customization to the class, but shift more of the core gameplay directly to the players hands where it belongs. It also means pets will be more then just buff bots in pvp- ok, well, there would more then two such buffbots to choose from at least :P
o7
best so you can track it and see that the pet is absolutely no drag at all.
I’ll be more than happy to show you the sweet side of having a pet.
Below is a quote from Jon Peters regarding the f2 ability delay that has been with the rangers pets from the start. There are plenty of times the f2 ability goes on CD but the ability doesn’t even trigger. But according to you, the pets are not a problem.
Summoned creature AI is a different can of worms that we aren’t opening for the same reason. Pets that delay F2 use isn’t some wait script we put into their skills it has to do with core AI behavior shared by all pets and creatures and how they decide tasks. Rewriting that has the risks of breaking millions of unknown things so we have up until now band aided the solution. It is something that needs addressing but won’t be addressed until we can kitten how and when we will test it.
Considering pets are our core class mechanic, i’d say there is a problem with pets.
I have been playing ranger from the very start, and it is still my main. I exceed well with the class, but that doesn’t blind me from the serious problems the ranger has when it comes to it’s pets.
(edited by CrossFire.8037)
The idea is good hope Anet will see it and appreciate it.
(edited by Piedplat.3597)
When pets are on passive they give a random Effect to the Ranger for example,
Jaguar = " +5% dmg, "
Jungle cat = " 50% on hit to grant might "
Snow leopard = " Chance to do chill and condition duration increased"
Drake Ice Drake = " attacks do chill "
Drake Salamander = " attacks do fire dmg "
Drake River = " attacks have 20% chance to cause lightning strike"
Drake Reef = " Attacks cause confusion"
Polar Bear = " Gain Vitality and chance to chill "
Brown/ black Bear = " Gain Vitality and toughness "
Eagle / Hawk = "Bleeds are 10% more effective "
Raven = " chance to blind on Hit "
Devourer = " Attacks have a chance to hit twice"
Moa = " Gain Random Boon per 10sec"
Wolf= " Crowd controll are 20% more effective"
Pig = " gain Healing power"
Warthog = " gain precision"
Boar = " gain power"
Siamoth = " gain condition dmg "What do you guys think? they are sort of like Preparations from Gw1.
the pet will always be visible, but not active. soo it stays true to the ranger Bio. " has a companion pet"
just gives us a chance in pvp, pve to not lose efficiency, due to the pet dieing or causing issues
That is a surprisingly elegant approach. Probably doomed because of it, but a great idea all the same .
If this ever goes through, I think the pet family should grant a small passive effect, then the individual species should grant another small passive effect based on its actual species. A family’s passive should either grant a boon or inflict a condition:
Bear: 5% chance to gain 2s Protection when you get hit
Bird: 5% chance to gain 5s Swiftness when you get hit
Canine: 5% chance to Cripple a foe for 2s on hit
Devourer: 5% chance to Poison a foe for 2s on hit
Drake: 5% chance to Cleave on hit
Feline: 5% chance to inflict Vuln for 5s on hit
Moa: 5% chance to gain 3s Fury when you get hit
Porcine: 5% chance to Bleed a foe for 3s on hit
Spider: 5% chance to Weaken a foe for 3s on hit
Armor Fish: 5% chance to gain 5s Aegis when you get hit
Jellyfish: 5% chance to Blind a foe for 3s on hit
Shark: 5% chance to gain 5s Might when you get hit
The species list would be long, but would provide an additional passive effect on top of the family effect, with some having a more drastic effect than others. Some examples:
Brown Bear: 5% chance to remove a condition when you get hit
Polar Bear: 5% chance to Chill nearby foes for 3s when you get hit
Fern Hound: 5% chance to gain 3s Regen when you get hit
Wolf: 1% chance to Fear a foe for 1s on hit
Lashtail Devourer: 1% chance to Stun a foe for 1s on hit
Stalker: 5% chance to grant 5s Might to nearby allies when you get hit
Jaguar: 5% chance to gain 3s Stealth when you get hit
Snow Leopard: 1% chance to encase a foe in a block of ice on hit
Red Moa: increases your Critical Damage by 3%
Armor Fish: 1% chance to gain Signet of Stone’s active effect when you get hit
Shark: 5% chance gain 3s Quickness when you get hit
Improving the pet´s AI a little bit. AoE reduction where it´s nessecary for all ranger´s.
All who want to play without a pet, play 1 of 7 other classes. Problem solved.
Other class mechanic´s are not less “broken”. Don´t be so close minded.
Ok well, pet´s have a lot of problems, they make trouble. But this can´t be solved so easy. Just for fun, small a review to other classes mechanics (and our pet´s).
Warrios F1, can be avoided, needs 30 Points to work (or more, without 30 disciplin 80% of all F1 uses are wasted, exluding exotic builds).
U´ve ever seen a warrior using Greatsword F1?
Necros, only defensive for conditionbuilds (PvP and PvE), PvE dps needs it only for AoE…useless class mechanic is not broken?
Phantasms can be dogded, they get destroyed easylie. Cause of this mechanic Mesmer are nearly broken in high end PvE. Only if u want reflections and timewarp (but u can do more dps without a mesmer and adding a class that can do dmg).
Thief stolen things are often funny, but not more. Their skillsystem is getting nerfed often..cause they can “spam” rly strong attacks.
Guardians…sometimes pushing 1 of 3 buttons is a class mechanic?^^
Engii…some are bugged (ground target+ Static Discharge for example), they have to build around it. It´s working and funny. But not “perfect” Sometimes u want a special slotskill, but the toolbelt skill is useless and u have to take another u don´t like.
Just for example.
Pet´s…F2 can be solved by the player, just wait 1-2seconds and it will work.
Delay…should be fixed.
Pet movement..a problem, but the player can help with cc/soft cc. Other classed have to use their mechanic and play the style the mechanic is telling them.
30% of your dps is too slow? Make your enemy slower…Yes the AI is bad here, but possibel it will get fixed in future (half year/year).
1 Hit attacks are killung your pet´s? WvsW Bigscale AoE too? Ok, AoE reduction is needed here.
PvE…in all dungeons/from champs/legends skills.
WvsW…2000 or 3000 (radius?) around the pet. Per enemy player inside, the pet will get a little bit reduction.
5vs5…nothing happen
10vs10 15% reduction
20vs20 30%
30vs30 45%
40vs40 60%+
Number´s are for examble only. And this can be fixed.
And what can´t be fixed by your idea to stow a pet.
Drake..explosion finisher (if the drake is stowed the ranger can fart to heal allies?^^), their strong AoE, Confusion for PvP conditionbuilds.
Knockdown/fear from dogs
rawrs/jumps from cat´s
all other condition pet´s are applying. Vul, Bleeding…
Tactical gameplay with range pet´s, the pet´s dmg is not bad, but the ranger is fast..avoiding, defensive..if u to choice.
Follow the ranger? or try to kill the pet and let the ranger do dmg to me?
All Traits, Natures magic 15 and 25 useless, skimishing…a lot of strong traits which are defiening our current meta builds (PvE 20/25/0/25 for example) will throwed away… the complet beastmastery traitline (and skills, shouts for example all useless without a pet) useless completly imbalanced.
This can´t be balanced by passiv boni if the pet is stowed.
Forget this idea it can´t work.
(edited by Norjena.5172)
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