(edited by Treetoptrickster.4205)
A little utility for staff?
There is blast finisher on staff 3 , it was mentioned in the preview but wasnt updated into the tooltip.
There is blast finisher on staff 3 , it was mentioned in the preview but wasnt updated into the tooltip.
That’s hot.
I just want some burning and bleed on it. The thing uses solar power, wisps, and thorny vines and practically requires healing power (taking up stat space), and has a GM based around roots and bleeding. How in the world is the staff totally void of conditions?
Warlord Sikari (80 Scrapper)
I just want some burning and bleed on it. The thing uses solar power, wisps, and thorny vines and practically requires healing power (taking up stat space), and has a GM based around roots and bleeding. How in the world is the staff totally void of conditions?
The staff is actually good power weapon, it shoots very fast and got good base damage(waiting for the power scaling). Like you mentioned, the druid trait line and the celec from are more about control and bleeds(and one mega attack). Everyboudy is getting litle somthing from the sruid new toys. Funny, but it seems like druid(celec form) builds will be very effective celec gear.
I know it’s the Druid and it’s all about heal, but IMO, it needs more damage and AoE.
Solar Beam : A little bigger beam or aoe radius at the end should be good, but it’s ok this way too.
Astral Wisp : I wish it was doing damage over time on the target and around the target too, an AoE DoT.
Ancestral Grace : Perfect.
Vine Surge : Needs bigger AoE cone and 5 targets.
Sublime Conversion : Situational at best. Make it do something else like a water field so we can blast or give a condition such as blind, cripple or immobilized.
(edited by Krispera.5087)