A little utility for staff?

A little utility for staff?

in Ranger

Posted by: Treetoptrickster.4205

Treetoptrickster.4205

Anyone else want to see a bit of something else added to the staff?

It has a load of healing, and a ton of ways to apply that healing, but when you really think about it the only thing it offers outside of healing are:

*a projectile block
*aoe immobilize
*long range dash
*movement condi cleanse

No finishers or fields either

It’s a cool weapon and could definitely be amazing with a little added oomph.
As just one dumb guy, this is just an idea of what could be added to make it seem a bit more appealing.

Astral Wisp
It would be amazing if this cured a condi on allies it passed through. Since it doesn’t have a target cap it would have very high potential, but it would be exceedingly hard for someone to get more than 4 condis taken off of them. Maybe there’s some way out there to add an ICD for the condi clear. It would also be cool if the orbiting wisp was a whirl finisher centred around its target. Anyways, this skill in particular is one I want to see do a bit more.

Ancestral Grance
If this became a blast finisher the weapon would already be a lot more useful. If it also blinded foes at the location when you arrived it would be perfect. Imagine flying to to heal someone who’s almost dead, making surrounding foes miss their next attacks thus giving you time to cast Glyph of the Tides, making some space in between you and them. Follow up by swapping to Astral Form and spamming the “Jesus Beam” – (a la Woodenpotatoes) on their face until they can’t take anymore healing and then continue anyways because YOU DONT TAKE NO FOR AN ANSWER!!

Vine Surge
While the condi cleanse is nice, it doesn’t make too much sense when you’re shooting peoples’ feet with vines. This is why I think putting a condi cleanse somewhere else on this weapon would fit better while removing this one. As compensation this skill could perhaps apply poison or bleeding to support some support/condi builds out there.

Sublime Conversion
Making it a light field so that enemy projectiles have a chance to cure condis from you would be very awesome. The candy would just get sweeter.

Any other things you’d like to see added to the staff? Or are you all perfectly happy with how it is now?

(edited by Treetoptrickster.4205)

A little utility for staff?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

There is blast finisher on staff 3 , it was mentioned in the preview but wasnt updated into the tooltip.

A little utility for staff?

in Ranger

Posted by: Treetoptrickster.4205

Treetoptrickster.4205

There is blast finisher on staff 3 , it was mentioned in the preview but wasnt updated into the tooltip.

That’s hot.

A little utility for staff?

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

I just want some burning and bleed on it. The thing uses solar power, wisps, and thorny vines and practically requires healing power (taking up stat space), and has a GM based around roots and bleeding. How in the world is the staff totally void of conditions?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

A little utility for staff?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

I just want some burning and bleed on it. The thing uses solar power, wisps, and thorny vines and practically requires healing power (taking up stat space), and has a GM based around roots and bleeding. How in the world is the staff totally void of conditions?

The staff is actually good power weapon, it shoots very fast and got good base damage(waiting for the power scaling). Like you mentioned, the druid trait line and the celec from are more about control and bleeds(and one mega attack). Everyboudy is getting litle somthing from the sruid new toys. Funny, but it seems like druid(celec form) builds will be very effective celec gear.

A little utility for staff?

in Ranger

Posted by: Krispera.5087

Krispera.5087

I know it’s the Druid and it’s all about heal, but IMO, it needs more damage and AoE.

Solar Beam : A little bigger beam or aoe radius at the end should be good, but it’s ok this way too.

Astral Wisp : I wish it was doing damage over time on the target and around the target too, an AoE DoT.

Ancestral Grace : Perfect.

Vine Surge : Needs bigger AoE cone and 5 targets.

Sublime Conversion : Situational at best. Make it do something else like a water field so we can blast or give a condition such as blind, cripple or immobilized.

(edited by Krispera.5087)