A ranger suggestion for CDI

A ranger suggestion for CDI

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Posted by: Kjeldoran.3849

Kjeldoran.3849

Hello guys,
i know there are a lot of topics about “possibilities” for ranger update and that “the ranger CDI thread isn’t still up” but i want to share with you my theory on how to improve rangers before to post this in the CDI thread because i don’t know… this may be a great idea for me… but stupid and useless for others so i want to listen you opinion

Let’s start i want to be as more coincided as possible and sorry ahead for grammar errors

We are rangers, we have pet and, if we have to consider our pet as our best weapon, we want it as more ferocious as possible. Enemies must think 2 times before attack us ignoring our pet!

First of all: our pet must be… deadly but above all smart!

PET MECHANICS
1 – pet can attack enemies while moving (with a reduced movement speed, let’s say 75%, because otherwise it would be like a constant DoT for enemies)
2 – pet auto-attacks have a faster animation and lower aftercast
3 – pet auto-attacks have a large radius and angle (90° for a maximum of 3 target hits)
4 – pet auto-attacks have a chance (let’s say 10%) to give them “rage” (a bonus which increase pet damage by 40% for 4 sec, icd 10sec)
5 – pets gain swiftness for 6sec (icd something like 30sec) if enemies are away more than 1200 from you
6 – pets can now jump, if an enemy jump over a rock your pet starts to cast leap to catch him (or fly casting something else if a bird)
5 – dodge mechanic, like players our pet has endurance (100%) and dodges (50% endurance per dodge) affected by vigor.
5.1- endurance use:
– when pet’s HP reaches 50%: your pet will dodge the next incoming attack
– when pet’s HP reaches 25%: your pet will dodge the next incoming attack
– when your pet is going to take a damage for more than 10% of its HP: your pet will
dodge the next incoming attack
(all those dodges only if you pet still has endurance)

PET SKILLS
each pet has
1) auto-attack which is fast and simple (no big secondary effect, only something like 1bleeding stack etc)
2) heavy attack (longer cast, like 2 sec) for big damage or side effect)
3) a characteristic skill which make each pet unique for group support (bears may give
aoe heals, cats might, bird swiftness etc)
4) healing skill which gives them healing (like players) and/or aoe boons to allies (this will automatically be activated when pet’s hp are under 25%, icd 30sec
5) F2 ability

PET ABILITIES
1 – when pet’s HP reaches 50% it use “survival instinct” which gives aoe fury and protection (600 radius, 5 sec, 30 sec icd)
2 – when ranger’s HP reaches 50% you use “save me” which command you pet to come to you and give aoe regen and a small heal(let’s say 1500 hp, 4 sec regen, 60sec icd)
3 – when you are downed your pet (if alive) use “lick wounds” (actual skill) with halved revive speed (and not healed if dead)
4 – “lick wounds” skill replaced by “sick ’em” (increase pet damage by 40% and give it quickness, 6s) which make pet attack everything around you (240 radius)

SHOUTS
those utilities really need a lot of rework, at least for me, to be really considered “utilities”.

protect me -> all incoming damage is sent to your pet which gives aoe protection and regeneration for 5 sec (duration 5 sec, break stun, 60sec cd)
guard -> command your pet to guard the selected area (900 radius) for 60sec, your pet gain invisibility (60 sec) and attacks everyone who enter the area (enemy players>mobs>pets) 20 sec CD. If your pet is killed while under “guard” effect you shouts giving aoe fury (10 sec) and might (3 stacks, 10 sec).
search and rescue -> command your pet to revive a downed player (standard revive speed) or a dead player (halved revive speed). If the player is revived so, your pet gives aoe aegis (6sec) and protection (3sec) (600 radius), 60 sec CD.
sick ’em (improved version) -> command your pet to kill your target giving to the target the revealed malus (8sec), dealing 60% increased damage (6sec) and giving aoe might (12 stacks (12sec); your pet also gain quickness and swiftness(6sec). After 6 sec your pet die. 60 sec CD.

so that’s all for me… what do you think? in your opinion will never ANet take in consideration those kind of suggestions? Thank you for reading and your time.

A ranger suggestion for CDI

in Ranger

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I will definitely agree with the point that would let pet jump up and down after it’s prey just like ranger himself. That would be a huge change for the better for any pvp rangers.

A ranger suggestion for CDI

in Ranger

Posted by: Frostfang.5109

Frostfang.5109

The CDI will be up on monday from what I’ve Heard.

Kima & Co

A ranger suggestion for CDI

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Posted by: Kjeldoran.3849

Kjeldoran.3849

i’m still waiting for this CDI sto start… and meantime i’ve made some minor correction to OP i’m still waiting for your opinion on these changes :>

NATURE’S VOICE
A little change in order to make it to give aoe regen and swiftness for 7 sec and give 3 might stack to your pet and you(7sec)

SIGNETS
Signet of stone – passive: + 180 toughness
active: ranger and pet take no damage for 5 sec (60 sec cd)
Signet of the wild – passive: heals pet and ranger for 200 hp/sec
active: increase damage (20%) and give stability (8sec) to ranger
and pet (45sec cd)
Signet of the hunt – passive: increase movement speed by 20%
active: increase damage of your next skill (not single hit) by 40%
Signet of renewal – passive: cure 1 condition every 10 sec from you and your pet
active: cures aoe condition (600 radius from you and your pet) for a
max of 5 conditions (45 sec cd)

SIGNET OF BEASTMASTERY
increase passive signet effect by 20%, if you have no passive signet effects you gain haste (5sec, 60sec icd)

(edited by Kjeldoran.3849)