(edited by Toxsa.2701)
A simple improvement to Path of Scars
To be frank…
…
I kinda got used to WD being immobile. But I’d definitely welcome an added stability or toughness into it. A quality of life improvements are always welcome.
I doubt we’ll get it mobile.
Isn’t Rev getting a skill like that? But it’s hammers that fly around?
stability on WD would actually make it a great skill.
Right now, it’s “merely” a good skill. Flinging 4k damage projectiles back at a lich is so much fun.
WD has one problem and that problem isn’t the inability to move or the low damage. It’s part of a tool kit, no damage machine. I love ranger for not having those damage rotations of other classes and I’d like to keep it that way. The problem of WD is that it’s one of the few long lasting, static anti-projectile skills, that can be broken up by a stun.
Pulling out whirling axes is a great way to defend your team from an enemy lich. However, all the lich needs to do to break your defense is use chilling wind, then he can happily start slapping around deathly claws again.
Rangers are already heavily taxed in the stability department and using signet of the wild to pull off a full whirling defense isn’t the way to go.
Giving the skill itself stability is interesting. Not only could you keep the reflect up through heavy attacks, you could also cancel the skill early to make use of the stability. I’d happily trade the vulnerability on hit for stability on cast.
About PoS, which is not a PoS at all: It’s a great, yet unreliable skill. In a hasty melee engagement, it’s not that good, unless chained with cc, but as soon as the opponent tries to break contact, you can nail them.
I’ve pulled so many escaping opponents back into melee range, I lost count.
It’s an interrupt, a spike skill, great AoE and a pull all rolled into a single package. Seriously, if it was any stronger or any more reliable on its own, I’d be the first one to demand a nerf.
The mob has spoken and the turrets shall be burnt at the stake.
Trait into BM. You get 15s CD on swap and also on PoS. Take Dogs. You get a KD on pet swap. Swap pets. Use PoS. Profit.
Don’t know if it has been brought up already, but the proposed change has a flaw: If the proposed PoS with the knockback hits an opponent on the way outwards, just on the edge of its range, he will be pushed out of the range and won’t be pulled back to the player.
The mob has spoken and the turrets shall be burnt at the stake.